Player Matchup

Geb
Geb
CrackMonkey2OO1
Geb
Level 23
God Stats
2W - 5L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 2
Zeus
Zeus
PouNdCakE541
Zeus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 262L
1,125 Elo+
Solo
Ishtar
Ishtar
lordthargon
Ishtar
Level 68
God Stats
6W - 6L
1,835 SR
Queue Stats
16W - 19L
1,670 Elo+
Party 2
Team Averages
Level 73
1,612 SR
1,432 Elo+

VS

Team Averages
Level 47
1,335 SR
1,199 Elo+
Bacchus
Bacchus
BannedBanana98
Bacchus
Level 67
God Stats
8W - 14L
1,426 SR
Queue Stats
257W - 401L
1,276 Elo+
Party 1
Hel
Hel
Enrique463
Hel
Level 61
God Stats
9W - 20L
1,419 SR
Queue Stats
203W - 256L
1,406 Elo+
Solo
Neith
Neith
Isaac259897
Neith
Level 13
God Stats
2W - 10L
1,159 SR
Queue Stats
2W - 12L
914 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 5
7,537
628
4,078
9,592
6,852
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
3 / 0 / 4
8,453
704
11,699
3,778
2,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
13
3 / 0 / 4
8,172
681
10,765
6,104
2,663
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
7,279
607
5,234
12,939
14,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
0 / 2 / 0
6,973
581
4,874
10,357
5,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 3 / 0
6,688
557
3,588
10,936
4,547
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
7
Kills
0
0
Deaths
7
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
1
0
5
3.5
L
0
2
0
0
L
0
3
0
0
W
3
0
4
5
W
Ishtar
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,542
Damage
13,696
19,474
Taken
34,232
11,579
Mitigated
23,898
3,048
Healing
13,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,234
597
0
984
12,939
14,162
0
5,159
7,780
12,336
0
W
4,078
640
608
904
9,592
6,852
195
5,166
4,426
10,627
0
L
4,874
98
5,600
5,984
10,357
5,189
0
6,294
4,063
24,953
0
L
3,588
1,974
0
674
10,936
4,547
0
4,569
6,367
0
14,724
W
11,699
1,728
290
821
3,778
2,064
549
2,379
1,399
38,427
0
W
Ishtar
10,765
6,768
0
425
6,104
2,663
380
2,822
3,282
0
27,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,162
Gold Earned
20,940
127
Minions Killed
88
5
Camps Cleared
3
555,278
Distance Traveled
599,610
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,279
607
13
1
2
206,543
2
W
Geb
7,537
628
6
1
1
199,640
1
L
Hel
6,973
581
40
3
1
213,561
1
L
Neith
6,688
557
35
3
0
179,506
0
W
Zeus
8,453
704
75
6
4
164,746
2
W
Ishtar
8,172
681
46
4
0
190,892
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role