Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
DaBreznsoiza
Discordia
Level 160
God Stats
1W - 0L
1,583 SR
Queue Stats
4W - 3L
1,752 Elo+
Party 1
Vamana
Vamana
SuppLivesMatter
Vamana
Level 158
God Stats
4W - 0L
1,511 SR
Queue Stats
137W - 43L
1,850 Elo+
Party 1
Team Averages
Level 159
1,531 SR
1,701 Elo+

VS

Team Averages
Level 110
1,476 SR
1,319 Elo+
Zhong Kui
Zhong Kui
Artuschka
Zhong Kui
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,381 Elo+
Party 2
Chaac
Chaac
langesgras
Chaac
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,265 Elo+
Party 2
Izanami
Izanami
xXxSilwynaxXx
Izanami
Level 136
God Stats
1W - 1L
1,428 SR
Queue Stats
7W - 17L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 1 / 10
8,045
1,006
5,963
11,280
10,449
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
DaBreznsoiza
Discordia
12
7 / 0 / 8
7,646
956
10,209
5,056
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 1 / 12
7,797
975
7,831
11,267
10,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Artuschka
Zhong Kui
9
0 / 5 / 1
5,383
673
4,979
10,128
7,073
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chaac
9
1 / 5 / 0
5,523
690
4,354
9,867
9,981
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
8
0 / 5 / 1
5,311
664
4,583
8,724
3,216
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
15
Kills
1
2
Deaths
15
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
10
10
L
Zhong Kui
Artuschka
Zhong Kui
0
5
1
0.1
W
Discordia
DaBreznsoiza
Discordia
7
0
8
11
W
3
1
12
9
L
Chaac
1
5
0
0.2
L
Izanami
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,003
Damage
13,916
27,603
Taken
28,719
23,448
Mitigated
20,270
11,310
Healing
4,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,963
1,559
0
3,064
11,280
10,449
574
2,150
9,130
148
10,965
L
Zhong Kui
Artuschka
Zhong Kui
4,979
269
0
768
10,128
7,073
0
2,340
7,565
17,507
0
W
Discordia
DaBreznsoiza
Discordia
10,209
1,370
0
925
5,056
2,057
672
1,497
3,559
32,677
0
W
7,831
4,181
1,579
5,742
11,267
10,942
624
1,569
9,698
0
25,077
L
Chaac
4,354
772
590
2,161
9,867
9,981
0
4,788
4,810
0
12,661
L
Izanami
4,583
2,738
287
388
8,724
3,216
0
3,048
5,494
0
18,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,488
Gold Earned
16,217
91
Minions Killed
65
6
Camps Cleared
3
525,086
Distance Traveled
446,535
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,045
1,006
16
2
3
170,376
1
L
Zhong Kui
5,383
673
25
3
1
141,883
0
W
Discordia
7,646
956
52
7
3
174,639
3
W
Vamana
7,797
975
23
3
0
180,071
1
L
Chaac
5,523
690
16
2
0
165,460
0
L
Izanami
5,311
664
24
3
2
139,192
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role