Player Matchup

Sylvanus
Sylvanus
BLEACHFX
Sylvanus
Level 155
God Stats
6W - 2L
1,724 SR
Queue Stats
131W - 92L
1,590 Elo+
Party 1
Serqet
Serqet
DANNYSKILL05
Serqet
Level 147
God Stats
4W - 1L
1,734 SR
Queue Stats
164W - 88L
1,747 Elo+
Party 1
Vulcan
Vulcan
freshprince200
Vulcan
Level 160
God Stats
10W - 4L
1,537 SR
Queue Stats
105W - 99L
1,513 Elo+
Party 1
Team Averages
Level 154
1,665 SR
1,617 Elo+

VS

Team Averages
Level 114
1,664 SR
1,387 Elo+
Arachne
Arachne
D1nkel_Berg96
Arachne
Level 100
God Stats
0W - 1L
1,669 SR
Queue Stats
16W - 23L
1,392 Elo+
Party 2
Anubis
Anubis
Oje_Delux
Anubis
Level 91
God Stats
1W - 3L
1,472 SR
Queue Stats
15W - 19L
1,380 Elo+
Party 2
Bellona
Bellona
thushithan2001
Bellona
Level 150
God Stats
0W - 1L
1,850 SR
Queue Stats
9W - 18L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BLEACHFX
Sylvanus
18
4 / 2 / 10
11,357
710
9,991
20,744
30,189
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Serqet
17
8 / 3 / 6
12,229
764
15,201
14,974
10,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
3 / 3 / 7
11,048
691
18,840
8,943
4,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
14
3 / 6 / 5
10,106
632
9,741
16,845
6,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
Oje_Delux
Anubis
16
3 / 4 / 5
10,952
685
13,480
16,125
8,191
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 5 / 6
10,239
640
13,730
21,939
20,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
24
15
Kills
8
8
Deaths
15
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BLEACHFX
Sylvanus
4
2
10
4.5
L
Arachne
3
6
5
0.92
W
Serqet
8
3
6
3.67
L
Anubis
Oje_Delux
Anubis
3
4
5
1.38
W
3
3
7
2.17
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,032
Damage
36,951
44,661
Taken
54,909
45,474
Mitigated
34,916
14,258
Healing
12,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BLEACHFX
Sylvanus
9,991
2,349
2,298
9,163
20,744
30,189
499
6,816
13,928
22,475
0
L
Arachne
9,741
5,997
0
2,411
16,845
6,673
420
10,541
5,846
0
20,871
W
Serqet
15,201
4,612
0
1,497
14,974
10,492
1,384
4,741
10,233
0
50,123
L
Anubis
Oje_Delux
Anubis
13,480
1,990
0
6,622
16,125
8,191
27
8,250
7,475
54,983
0
W
18,840
5,516
0
1,300
8,943
4,793
821
2,661
6,282
67,165
0
L
13,730
4,438
0
3,512
21,939
20,052
73
10,401
11,052
0
41,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,634
Gold Earned
31,297
224
Minions Killed
193
9
Camps Cleared
6
843,972
Distance Traveled
832,656
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,357
710
30
2
0
259,463
4
L
Arachne
10,106
632
34
2
2
301,022
3
W
Serqet
12,229
764
68
4
5
296,085
3
L
Anubis
10,952
685
92
6
2
239,236
1
W
Vulcan
11,048
691
126
8
4
288,424
3
L
Bellona
10,239
640
67
4
2
292,398
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role