Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
inkhuddle
Baron Samedi
Level 123
God Stats
4W - 0L
1,841 SR
Queue Stats
125W - 84L
1,679 Elo+
Party 1
Maui
Maui
x40COINSx
Maui
Level 147
God Stats
8W - 1L
1,666 SR
Queue Stats
120W - 77L
1,699 Elo+
Party 1
Team Averages
Level 143
1,669 SR
1,626 Elo+

VS

Team Averages
Level 101
1,363 SR
1,524 Elo+
Ra
Ra
DeathOfCoffee
Ra
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,431 Elo+
Party 2
Maui
Maui
Macncheese814
Maui
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,553 Elo+
Party 2
Charybdis
Charybdis
TheBeastUnleash
Charybdis
Level 108
God Stats
0W - 1L
1,089 SR
Queue Stats
4W - 3L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
5 / 3 / 6
9,017
820
11,517
18,171
13,255
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
inkhuddle
Baron Samedi
13
4 / 2 / 7
8,596
781
14,315
10,778
6,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Maui
13
3 / 2 / 8
8,876
807
6,297
14,711
15,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 5
7,857
714
9,996
12,486
6,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 5 / 3
8,157
742
5,138
16,673
17,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Charybdis
TheBeastUnleash
Charybdis
13
5 / 2 / 1
8,618
783
16,288
10,219
5,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
12
Kills
7
7
Deaths
12
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
3
6
2.67
L
1
5
5
0.7
L
1
5
3
0.5
L
Charybdis
TheBeastUnleash
Charybdis
5
2
1
2.75
W
Baron Samedi
inkhuddle
Baron Samedi
4
2
7
3.75
W
Maui
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,129
Damage
31,422
43,660
Taken
39,378
35,135
Mitigated
29,078
13,049
Healing
11,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,517
1,790
398
2,734
18,171
13,255
73
6,265
11,906
0
31,954
L
9,996
1,087
1,042
3,664
12,486
6,332
117
5,719
6,767
38,212
0
L
5,138
1,894
484
3,539
16,673
17,175
60
9,295
7,378
8,945
0
L
Charybdis
TheBeastUnleash
Charybdis
16,288
10,125
0
2,824
10,219
5,571
452
5,668
4,551
0
33,970
W
Baron Samedi
inkhuddle
Baron Samedi
14,315
1,769
2,864
3,534
10,778
6,158
192
3,834
6,944
38,468
0
W
Maui
6,297
1,884
0
3,519
14,711
15,722
0
5,272
9,439
14,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,489
Gold Earned
24,632
122
Minions Killed
110
6
Camps Cleared
4
622,803
Distance Traveled
590,622
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,017
820
48
4
3
219,153
1
L
Ra
7,857
714
67
6
2
195,459
3
L
Maui
8,157
742
8
1
0
206,768
0
L
Charybdis
8,618
783
35
3
2
188,395
1
W
Baron Samedi
8,596
781
60
5
3
202,294
4
W
Maui
8,876
807
14
1
0
201,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role