Player Matchup

Bastet
Bastet
 
Bastet
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Busko95
Thor
Level 41
God Stats
1W - 4L
1,468 SR
Queue Stats
2W - 6L
1,260 Elo+
Solo
Izanami
Izanami
NCKScairp
Izanami
Level 65
God Stats
9W - 12L
1,427 SR
Queue Stats
56W - 83L
1,323 Elo+
Party 2
He Bo
He Bo
NCVille
He Bo
Level 69
God Stats
1W - 1L
1,559 SR
Queue Stats
66W - 83L
1,367 Elo+
Party 2
Anubis
Anubis
Zeddy zebra
Anubis
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 22L
1,391 Elo+
Solo
Team Averages
Level 63
1,491 SR
1,368 Elo+

VS

Team Averages
Level 70
1,342 SR
1,304 Elo+
Maui
Maui
MaD x V1P3R5
Maui
Level 69
God Stats
1W - 1L
1,262 SR
Queue Stats
161W - 179L
1,330 Elo+
Party 1
Thor
Thor
TheFakeRog
Thor
Level 92
God Stats
3W - 5L
1,451 SR
Queue Stats
262W - 309L
1,364 Elo+
Party 1
Zeus
Zeus
ZUIRTUZZ1234
Zeus
Level 44
God Stats
1W - 6L
1,163 SR
Queue Stats
22W - 36L
1,220 Elo+
Solo
Bellona
Bellona
makia6
Bellona
Level 77
God Stats
2W - 2L
1,285 SR
Queue Stats
20W - 32L
1,212 Elo+
Solo
Neith
Neith
sierro20
Neith
Level 68
God Stats
17W - 15L
1,547 SR
Queue Stats
129W - 148L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
1
0 / 0 / 0
3,375
338
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
Busko95
Thor
6
0 / 0 / 0
4,092
409
1,776
3,345
961
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
NCKScairp
Izanami
7
2 / 6 / 0
4,717
472
4,415
7,138
2,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

He Bo
NCVille
He Bo
8
0 / 2 / 1
4,421
442
1,351
4,454
1,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anubis
8
1 / 3 / 2
4,953
495
4,830
7,435
3,356
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 5
6,101
610
2,835
9,782
7,088
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
2 / 2 / 0
5,678
568
1,945
7,537
2,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

10
4 / 0 / 0
6,148
615
4,378
2,811
787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bellona
makia6
Bellona
10
0 / 0 / 0
5,498
550
556
3,471
3,546
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
sierro20
Neith
9
2 / 3 / 4
5,685
569
4,052
5,997
1,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
11
11
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
0
0
0
L
Thor
Busko95
Thor
0
0
0
0
W
3
0
5
5.5
L
Izanami
NCKScairp
Izanami
2
6
0
0.33
L
He Bo
NCVille
He Bo
0
2
1
0.25
W
2
2
0
1
W
4
0
0
4
L
Anubis
1
3
2
0.67
W
Bellona
makia6
Bellona
0
0
0
0
W
Neith
sierro20
Neith
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,372
Damage
13,766
22,372
Taken
29,598
7,958
Mitigated
15,372
3,708
Healing
9,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
0
0
0
0
0
0
0
0
0
0
0
L
Thor
Busko95
Thor
1,776
570
0
250
3,345
961
0
221
3,124
0
10,246
W
2,835
599
201
3,250
9,782
7,088
182
2,404
7,378
22,643
4,740
L
Izanami
NCKScairp
Izanami
4,415
3,814
18
406
7,138
2,137
38
2,412
4,726
0
22,377
L
He Bo
NCVille
He Bo
1,351
148
0
1,420
4,454
1,504
0
2,409
2,045
22,424
0
W
1,945
416
0
3,754
7,537
2,561
0
355
7,182
0
34,542
W
4,378
347
0
0
2,811
787
1,230
503
2,308
33,315
0
L
Anubis
4,830
687
0
1,614
7,435
3,356
0
1,756
5,679
27,098
0
W
Bellona
makia6
Bellona
556
179
0
849
3,471
3,546
851
0
3,471
0
25,227
W
Neith
sierro20
Neith
4,052
1,944
0
1,795
5,997
1,390
1,696
2,919
3,078
0
26,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,558
Gold Earned
29,110
122
Minions Killed
273
0
Camps Cleared
0
645,126
Distance Traveled
879,751
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
3,375
338
0
0
0
9,462
1
L
Thor
4,092
409
8
1
0
168,465
0
W
Maui
6,101
610
59
6
0
198,038
0
L
Izanami
4,717
472
34
3
0
143,742
3
L
He Bo
4,421
442
37
4
0
150,352
1
W
Thor
5,678
568
75
8
0
206,292
0
W
Zeus
6,148
615
61
6
0
166,715
2
L
Anubis
4,953
495
43
4
0
173,105
0
W
Bellona
5,498
550
34
3
0
135,701
2
W
Neith
5,685
569
44
4
0
173,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role