Player Matchup

Discordia
Discordia
Cooderbandit
Discordia
Level 66
God Stats
14W - 4L
1,616 SR
Queue Stats
218W - 250L
1,367 Elo+
Party 2
Mercury
Mercury
Failingblips
Mercury
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 224L
1,448 Elo+
Party 2
Neith
Neith
Real BigKatz
Neith
Level 68
God Stats
4W - 8L
1,439 SR
Queue Stats
195W - 220L
1,357 Elo+
Party 2
Hercules
Hercules
Soul 3ater82
Hercules
Level 158
God Stats
3W - 5L
1,483 SR
Queue Stats
326W - 323L
1,522 Elo+
Party 2
Achilles
Achilles
StunningSiren63
Achilles
Level 124
God Stats
3W - 4L
1,338 SR
Queue Stats
214W - 220L
1,430 Elo+
Party 2
Team Averages
Level 108
1,475 SR
1,425 Elo+

VS

Team Averages
Level 103
1,369 SR
1,447 Elo+
Ymir
Ymir
 
Ymir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
BleachInMyPants
Ganesha
Level 108
God Stats
3W - 1L
1,498 SR
Queue Stats
45W - 42L
1,416 Elo+
Party 3
Anubis
Anubis
RiddlingJet146
Anubis
Level 83
God Stats
3W - 6L
1,316 SR
Queue Stats
151W - 167L
1,444 Elo+
Solo
Cthulhu
Cthulhu
Snuggmypuff
Cthulhu
Level 84
God Stats
1W - 0L
1,214 SR
Queue Stats
19W - 22L
1,451 Elo+
Party 3
Artemis
Artemis
indigokayla
Artemis
Level 89
God Stats
1W - 0L
1,318 SR
Queue Stats
7W - 4L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Cooderbandit
Discordia
16
1 / 4 / 3
8,482
606
11,782
11,512
4,975
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Failingblips
Mercury
12
3 / 8 / 1
7,980
570
6,552
13,623
5,103
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 5 / 4
9,235
660
11,918
15,157
13,284
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Soul 3ater82
Hercules
17
1 / 5 / 6
9,313
665
11,439
23,932
18,831
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
17
4 / 7 / 2
9,861
704
11,501
19,675
19,241
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
18
6 / 1 / 20
11,806
843
11,973
26,000
23,881
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
0 / 2 / 28
11,090
792
13,328
18,439
25,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
7 / 2 / 13
11,062
790
16,230
12,529
8,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
Snuggmypuff
Cthulhu
18
7 / 2 / 17
10,828
773
13,577
12,363
16,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
indigokayla
Artemis
18
9 / 4 / 15
11,265
805
15,113
11,454
7,133
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
122
11
Kills
29
29
Deaths
11
16
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
1
20
16
W
0
2
28
7
L
Discordia
Cooderbandit
Discordia
1
4
3
0.63
L
Mercury
Failingblips
Mercury
3
8
1
0.44
L
2
5
4
0.8
W
7
2
13
6.75
W
Cthulhu
Snuggmypuff
Cthulhu
7
2
17
7.75
L
Hercules
Soul 3ater82
Hercules
1
5
6
0.8
L
Achilles
4
7
2
0.71
W
Artemis
indigokayla
Artemis
9
4
15
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,192
Damage
70,221
83,899
Taken
80,785
61,434
Mitigated
81,289
23,024
Healing
40,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
11,973
1,104
6,283
12,773
26,000
23,881
1,381
3,693
22,307
19,083
0
W
13,328
2,036
2,623
4,698
18,439
25,806
764
2,148
16,291
24,754
0
L
Discordia
Cooderbandit
Discordia
11,782
1,533
1,269
3,288
11,512
4,975
0
8,918
2,458
28,453
0
L
Mercury
Failingblips
Mercury
6,552
1,940
1,183
1,613
13,623
5,103
0
9,435
3,992
0
10,677
L
11,918
2,581
721
3,301
15,157
13,284
0
9,365
5,628
0
19,557
W
16,230
170
2,279
4,028
12,529
8,371
1,305
1,218
11,311
33,513
0
W
Cthulhu
Snuggmypuff
Cthulhu
13,577
1,281
3,103
1,280
12,363
16,098
31
2,393
9,970
24,594
0
L
Hercules
Soul 3ater82
Hercules
11,439
3,302
1,189
7,469
23,932
18,831
0
13,316
10,234
0
19,574
L
Achilles
11,501
968
948
2,043
19,675
19,241
0
12,993
6,479
0
23,835
W
Artemis
indigokayla
Artemis
15,113
7,482
1,647
2,098
11,454
7,133
2,026
2,330
9,124
0
24,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,871
Gold Earned
56,051
104
Minions Killed
136
0
Camps Cleared
0
1,065,841
Distance Traveled
1,257,248
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,806
843
18
1
0
241,335
0
W
Ganesha
11,090
792
0
0
0
267,727
0
L
Discordia
8,482
606
35
3
0
232,934
0
L
Mercury
7,980
570
4
0
0
177,689
0
L
Neith
9,235
660
12
1
0
216,295
4
W
Anubis
11,062
790
52
4
0
258,873
1
W
Cthulhu
10,828
773
40
3
0
274,856
0
L
Hercules
9,313
665
18
1
0
225,565
0
L
Achilles
9,861
704
35
3
0
213,358
2
W
Artemis
11,265
805
26
2
0
214,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role