Player Matchup

Rama
Rama
LLC-vHopPR
Rama
Level 47
God Stats
31W - 31L
1,398 SR
Queue Stats
140W - 147L
1,329 Elo+
Solo
Bacchus
Bacchus
Psichopombo
Bacchus
Level 13
God Stats
1W - 5L
1,276 SR
Queue Stats
14W - 28L
1,156 Elo+
Party 1
Da Ji
Da Ji
chuveiro-pior
Da Ji
Level 46
God Stats
0W - 2L
1,169 SR
Queue Stats
178W - 217L
1,355 Elo+
Party 1
Heimdallr
Heimdallr
joepk1576
Heimdallr
Level 41
God Stats
3W - 5L
1,396 SR
Queue Stats
10W - 20L
1,346 Elo+
Solo
Baron Samedi
Baron Samedi
zashonfire
Baron Samedi
Level 48
God Stats
5W - 16L
1,357 SR
Queue Stats
134W - 164L
1,431 Elo+
Solo
Team Averages
Level 39
1,319 SR
1,324 Elo+

VS

Team Averages
Level 93
1,505 SR
1,406 Elo+
Anubis
Anubis
CityBoyy-214
Anubis
Level 68
God Stats
63W - 37L
1,542 SR
Queue Stats
339W - 378L
1,343 Elo+
Solo
Maui
Maui
Portgas_D_Chris3
Maui
Level 48
God Stats
5W - 4L
1,609 SR
Queue Stats
81W - 78L
1,506 Elo+
Party 2
Mulan
Mulan
SILENTxSPAWN
Mulan
Level 158
God Stats
16W - 18L
1,573 SR
Queue Stats
225W - 208L
1,511 Elo+
Party 2
Loki
Loki
YogixBear1011
Loki
Level 160
God Stats
17W - 7L
1,753 SR
Queue Stats
265W - 247L
1,496 Elo+
Party 2
Izanami
Izanami
ZOMBIE KILLER9
Izanami
Level 33
God Stats
28W - 44L
1,047 SR
Queue Stats
45W - 75L
1,172 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
5,726
477
4,164
7,364
2,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
Psichopombo
Bacchus
7
0 / 3 / 0
5,125
427
2,866
9,470
8,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 3 / 0
5,927
494
2,877
10,044
3,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Heimdallr
joepk1576
Heimdallr
8
0 / 2 / 0
5,008
417
2,300
7,144
2,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
zashonfire
Baron Samedi
11
2 / 2 / 0
6,401
533
2,796
6,889
3,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
5 / 1 / 1
7,558
630
5,494
5,739
3,025
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 0 / 2
7,003
584
4,192
6,344
5,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

9
2 / 1 / 3
5,662
472
2,591
6,313
3,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
5 / 1 / 6
7,185
599
6,571
8,358
2,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 2
5,770
481
4,315
4,530
1,434
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
4
Kills
13
13
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
5
1
1
5.5
L
0
3
2
0.33
W
1
0
2
2
L
Bacchus
Psichopombo
Bacchus
0
3
0
0
W
2
1
3
3.5
W
5
1
6
8
W
0
1
2
1
L
2
3
0
0.67
L
Heimdallr
joepk1576
Heimdallr
0
2
0
0
L
Baron Samedi
zashonfire
Baron Samedi
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,003
Damage
23,163
40,911
Taken
31,284
20,498
Mitigated
15,624
11,574
Healing
12,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
5,494
228
0
3,914
5,739
3,025
726
1,706
4,033
50,392
0
L
4,164
3,757
0
2,457
7,364
2,397
42
0
7,221
0
40,368
W
4,192
1,614
0
2,232
6,344
5,169
624
0
6,344
34,681
11,405
L
Bacchus
Psichopombo
Bacchus
2,866
199
104
1,256
9,470
8,528
0
1,268
8,002
17,045
1,892
W
2,591
273
148
1,790
6,313
3,144
0
1,690
4,623
0
15,832
W
6,571
2,132
0
3,558
8,358
2,852
0
1,342
7,016
0
39,693
W
4,315
2,759
301
227
4,530
1,434
0
524
4,006
0
36,390
L
2,877
835
0
3,969
10,044
3,611
0
1,233
8,811
0
34,636
L
Heimdallr
joepk1576
Heimdallr
2,300
876
0
2,302
7,144
2,820
80
3,098
4,046
0
26,440
L
Baron Samedi
zashonfire
Baron Samedi
2,796
117
126
1,360
6,889
3,142
0
3,261
3,628
39,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,187
Gold Earned
33,178
277
Minions Killed
303
0
Camps Cleared
0
1,062,069
Distance Traveled
1,164,633
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,558
630
73
6
0
208,906
4
L
Rama
5,726
477
66
6
0
207,035
0
W
Maui
7,003
584
75
6
0
293,686
1
L
Bacchus
5,125
427
18
2
0
209,728
2
W
Mulan
5,662
472
25
2
0
217,020
2
W
Loki
7,185
599
70
6
0
268,563
0
W
Izanami
5,770
481
60
5
0
176,458
1
L
Da Ji
5,927
494
82
7
0
263,759
3
L
Heimdallr
5,008
417
38
3
0
174,011
0
L
Baron Samedi
6,401
533
73
6
0
207,536
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role