Player Matchup

Hercules
Hercules
FLASH8URN
Hercules
Level 143
God Stats
0W - 3L
1,179 SR
Queue Stats
277W - 282L
1,513 Elo+
Solo
Kukulkan
Kukulkan
FatherlyNeptune
Kukulkan
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,305 Elo+
Party 1
Discordia
Discordia
Pertturtle
Discordia
Level 138
God Stats
0W - 1L
1,299 SR
Queue Stats
6W - 8L
1,512 Elo+
Party 1
Hachiman
Hachiman
Ukita09
Hachiman
Level 155
God Stats
10W - 7L
1,619 SR
Queue Stats
1,023W - 1,065L
1,485 Elo+
Solo
Bacchus
Bacchus
XGC EnVy
Bacchus
Level 134
God Stats
0W - 2L
1,245 SR
Queue Stats
142W - 140L
1,527 Elo+
Solo
Team Averages
Level 137
1,368 SR
1,468 Elo+

VS

Team Averages
Level 128
1,572 SR
1,494 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Itsumy
Ah Puch
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 68L
1,517 Elo+
Solo
Jormungandr
Jormungandr
Mordridt
Jormungandr
Level 156
God Stats
7W - 2L
1,861 SR
Queue Stats
271W - 283L
1,489 Elo+
Solo
Hachiman
Hachiman
PeensTriceratops
Hachiman
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 17L
1,604 Elo+
Solo
Sol
Sol
kyouma_b
Sol
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 28L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FLASH8URN
Hercules
5
0 / 1 / 0
6,052
504
310
1,545
1,613
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Kukulkan
18
3 / 3 / 4
10,043
837
13,189
9,471
5,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
Pertturtle
Discordia
16
4 / 4 / 6
8,645
720
13,202
11,939
6,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hachiman
Ukita09
Hachiman
14
1 / 5 / 8
7,759
647
8,753
11,499
6,025
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
XGC EnVy
Bacchus
13
3 / 7 / 4
8,164
680
9,012
14,544
12,086
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
15
1 / 4 / 14
9,793
816
6,719
16,381
22,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
Itsumy
Ah Puch
17
2 / 2 / 13
9,569
797
10,278
11,497
6,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Jormungandr
Mordridt
Jormungandr
15
2 / 2 / 13
9,298
775
6,418
14,061
19,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

18
11 / 2 / 8
10,899
908
15,948
11,364
6,530
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 3 / 10
9,665
805
6,739
10,636
4,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
78
11
Kills
20
20
Deaths
13
22
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
1
4
14
2
L
Hercules
FLASH8URN
Hercules
0
1
0
0
L
Kukulkan
3
3
4
1.67
W
Ah Puch
Itsumy
Ah Puch
2
2
13
4.25
W
Jormungandr
Mordridt
Jormungandr
2
2
13
4.25
W
11
2
8
7.5
L
Discordia
Pertturtle
Discordia
4
4
6
1.75
L
Hachiman
Ukita09
Hachiman
1
5
8
1
L
Bacchus
XGC EnVy
Bacchus
3
7
4
0.71
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,466
Damage
46,102
48,998
Taken
63,939
31,075
Mitigated
59,377
14,534
Healing
27,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
6,719
1,300
2,067
3,067
16,381
22,631
390
9,201
7,180
11,911
0
L
Hercules
FLASH8URN
Hercules
310
0
0
112
1,545
1,613
0
951
594
0
626
L
Kukulkan
13,189
1,811
857
2,464
9,471
5,274
0
7,311
2,160
36,301
0
W
Ah Puch
Itsumy
Ah Puch
10,278
303
1,096
5,392
11,497
6,037
1,426
6,569
4,890
29,520
0
W
Jormungandr
Mordridt
Jormungandr
6,418
1,146
1,499
2,299
14,061
19,222
781
7,401
6,622
22,014
0
W
15,948
10,472
2,632
4,344
11,364
6,530
2,477
6,565
4,799
0
26,842
L
Discordia
Pertturtle
Discordia
13,202
354
1,520
4,170
11,939
6,077
0
6,081
5,858
23,588
0
L
Hachiman
Ukita09
Hachiman
8,753
2,474
297
1,997
11,499
6,025
0
7,215
4,284
0
18,609
L
Bacchus
XGC EnVy
Bacchus
9,012
734
1,156
1,961
14,544
12,086
0
8,596
5,948
13,617
0
W
6,739
944
1,206
4,114
10,636
4,957
2,917
5,667
4,969
22,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,663
Gold Earned
49,224
116
Minions Killed
135
0
Camps Cleared
0
852,279
Distance Traveled
1,099,792
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,793
816
4
0
0
220,431
0
L
Hercules
6,052
504
2
0
0
25,524
0
L
Kukulkan
10,043
837
71
6
0
210,676
0
W
Ah Puch
9,569
797
36
3
0
223,208
1
W
Jormungandr
9,298
775
27
2
0
210,086
1
W
Hachiman
10,899
908
27
2
0
217,860
0
L
Discordia
8,645
720
22
2
0
213,210
0
L
Hachiman
7,759
647
11
1
0
180,832
0
L
Bacchus
8,164
680
10
1
0
222,037
1
W
Sol
9,665
805
41
3
0
228,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role