Player Matchup

Sol
Sol
MalcolmX 713898
Sol
Level 109
God Stats
19W - 21L
1,558 SR
Queue Stats
892W - 1,041L
1,475 Elo+
Solo
Hel
Hel
S1L3NT x Royalz
Hel
Level 147
God Stats
15W - 10L
1,688 SR
Queue Stats
44W - 32L
1,605 Elo+
Party 3
Tyr
Tyr
S1L3NTxRage
Tyr
Level 155
God Stats
8W - 7L
1,712 SR
Queue Stats
46W - 38L
1,628 Elo+
Party 3
Ymir
Ymir
Z dub418
Ymir
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 90L
1,464 Elo+
Solo
Guan Yu
Guan Yu
eigalaxy
Guan Yu
Level 160
God Stats
6W - 6L
1,600 SR
Queue Stats
68W - 40L
1,688 Elo+
Party 3
Team Averages
Level 136
1,612 SR
1,572 Elo+

VS

Team Averages
Level 139
1,655 SR
1,446 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Celino8Ball
Terra
Level 156
God Stats
2W - 1L
1,672 SR
Queue Stats
105W - 97L
1,591 Elo+
Party 2
Maui
Maui
Digao K23
Maui
Level 157
God Stats
1W - 3L
1,661 SR
Queue Stats
4W - 11L
1,263 Elo+
Party 1
Neith
Neith
MrPatoMalk
Neith
Level 120
God Stats
2W - 3L
1,659 SR
Queue Stats
17W - 42L
1,284 Elo+
Party 1
Mulan
Mulan
SoulReaper798
Mulan
Level 108
God Stats
9W - 5L
1,784 SR
Queue Stats
58W - 43L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 2
7,465
679
6,050
7,428
3,032
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 8
8,105
737
7,189
9,232
5,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 1 / 4
8,747
795
11,424
11,521
11,751
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ymir
14
1 / 1 / 6
7,926
721
4,526
13,920
11,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
eigalaxy
Guan Yu
14
3 / 2 / 7
8,091
736
11,959
14,775
16,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
3 / 1 / 2
7,405
673
16,673
5,528
2,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 2 / 5
7,005
637
7,146
12,891
12,459
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Maui
13
0 / 2 / 3
7,175
652
2,438
9,617
8,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
14
1 / 4 / 3
7,297
663
6,909
9,258
4,356
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 2 / 3
7,127
648
9,640
10,258
10,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
11
Kills
6
6
Deaths
11
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
3
1
2
4
L
0
2
5
1.25
L
Maui
0
2
3
0.75
W
0
0
2
1
L
Neith
1
4
3
0.63
W
1
2
8
2.5
W
6
1
4
8
L
2
2
3
1.75
W
Ymir
1
1
6
4
W
Guan Yu
eigalaxy
Guan Yu
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,148
Damage
42,806
56,876
Taken
47,552
47,256
Mitigated
36,999
24,163
Healing
10,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
16,673
671
0
1,696
5,528
2,094
0
685
4,578
30,576
0
L
7,146
634
1,331
3,318
12,891
12,459
0
5,467
6,853
19,387
0
L
Maui
2,438
424
0
743
9,617
8,016
0
3,609
5,714
8,873
0
W
6,050
1,420
0
2,488
7,428
3,032
2,237
2,994
4,284
28,576
0
L
Neith
6,909
2,341
0
1,464
9,258
4,356
0
3,285
5,666
0
29,033
W
7,189
379
3,676
3,270
9,232
5,052
0
3,740
5,055
32,972
0
W
11,424
911
0
2,594
11,521
11,751
0
4,170
7,109
425
27,091
L
9,640
816
0
1,490
10,258
10,074
0
4,350
5,421
0
14,738
W
Ymir
4,526
1,178
0
1,826
13,920
11,154
58
8,939
4,558
15,054
0
W
Guan Yu
eigalaxy
Guan Yu
11,959
1,439
3,899
6,410
14,775
16,267
0
5,250
8,787
0
23,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,334
Gold Earned
36,009
212
Minions Killed
144
0
Camps Cleared
0
1,172,049
Distance Traveled
1,047,691
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,405
673
38
3
0
205,756
3
L
Terra
7,005
637
28
3
0
245,000
2
L
Maui
7,175
652
16
1
0
194,854
3
W
Sol
7,465
679
46
4
0
216,792
0
L
Neith
7,297
663
54
5
0
190,736
2
W
Hel
8,105
737
66
6
0
229,783
0
W
Tyr
8,747
795
46
4
0
262,023
2
L
Mulan
7,127
648
8
1
0
211,345
0
W
Ymir
7,926
721
27
2
0
208,789
0
W
Guan Yu
8,091
736
27
2
0
254,662
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role