Player Matchup

Mercury
Mercury
 
Mercury
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
AwwGeez
Geb
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,535 Elo+
Party 1
Achilles
Achilles
CuteJukes
Achilles
Level 160
God Stats
2W - 1L
1,788 SR
Queue Stats
143W - 122L
1,550 Elo+
Party 1
Sol
Sol
EvilNinja707
Sol
Level 139
God Stats
1W - 2L
1,304 SR
Queue Stats
103W - 85L
1,582 Elo+
Party 3
Hera
Hera
Volulu
Hera
Level 160
God Stats
2W - 3L
1,486 SR
Queue Stats
137W - 120L
1,548 Elo+
Party 1
Team Averages
Level 138
1,516 SR
1,543 Elo+

VS

Team Averages
Level 108
1,444 SR
1,549 Elo+
Gilgamesh
Gilgamesh
Firrek
Gilgamesh
Level 62
God Stats
1W - 1L
1,733 SR
Queue Stats
53W - 42L
1,615 Elo+
Party 2
Kuzenbo
Kuzenbo
Snakovitch
Kuzenbo
Level 157
God Stats
3W - 5L
1,415 SR
Queue Stats
485W - 494L
1,467 Elo+
Solo
Anhur
Anhur
ZKIZO
Anhur
Level 113
God Stats
1W - 6L
1,059 SR
Queue Stats
105W - 123L
1,445 Elo+
Solo
Cerberus
Cerberus
akkuzativ
Cerberus
Level 63
God Stats
1W - 1L
1,728 SR
Queue Stats
62W - 55L
1,612 Elo+
Party 2
Hou Yi
Hou Yi
michauexe
Hou Yi
Level 147
God Stats
0W - 2L
1,284 SR
Queue Stats
141W - 122L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
1 / 7 / 7
8,880
634
6,329
11,857
6,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Geb
20
3 / 2 / 16
12,230
874
8,441
13,863
18,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
CuteJukes
Achilles
18
7 / 4 / 11
11,640
831
14,813
23,968
34,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
5 / 3 / 9
10,528
752
9,901
10,502
5,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hera
Volulu
Hera
20
6 / 2 / 12
12,001
857
25,038
10,839
6,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Firrek
Gilgamesh
18
4 / 2 / 11
10,857
776
7,269
13,662
17,790
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Snakovitch
Kuzenbo
16
1 / 3 / 14
9,463
676
9,432
15,176
24,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
ZKIZO
Anhur
15
3 / 9 / 4
9,979
713
5,612
16,339
9,083
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
akkuzativ
Cerberus
15
1 / 5 / 10
8,920
637
6,020
14,684
18,387
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
michauexe
Hou Yi
20
8 / 3 / 6
11,552
825
25,536
14,202
8,790
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
62
22
Kills
17
18
Deaths
22
55
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
7
7
0.64
W
Geb
3
2
16
5.5
W
Achilles
CuteJukes
Achilles
7
4
11
3.13
W
5
3
9
3.17
L
Gilgamesh
Firrek
Gilgamesh
4
2
11
4.75
L
Kuzenbo
Snakovitch
Kuzenbo
1
3
14
2.67
W
Hera
Volulu
Hera
6
2
12
6
L
Anhur
ZKIZO
Anhur
3
9
4
0.56
L
Cerberus
akkuzativ
Cerberus
1
5
10
1.2
L
Hou Yi
michauexe
Hou Yi
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,522
Damage
53,869
71,029
Taken
74,063
71,120
Mitigated
78,198
21,115
Healing
22,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,329
1,558
473
694
11,857
6,264
891
2,679
8,970
0
12,533
W
Geb
8,441
543
1,068
2,412
13,863
18,295
715
2,691
11,050
16,973
0
W
Achilles
CuteJukes
Achilles
14,813
1,808
3,708
4,949
23,968
34,922
401
5,693
17,936
0
26,592
W
9,901
2,731
1,380
3,369
10,502
5,171
3,498
1,477
8,971
30,653
0
L
Gilgamesh
Firrek
Gilgamesh
7,269
1,622
3,624
3,434
13,662
17,790
0
8,317
5,345
0
13,080
L
Kuzenbo
Snakovitch
Kuzenbo
9,432
2,715
1,839
2,134
15,176
24,148
60
8,407
6,769
15,140
0
W
Hera
Volulu
Hera
25,038
7,268
528
2,534
10,839
6,468
2,466
2,029
8,650
61,412
0
L
Anhur
ZKIZO
Anhur
5,612
3,037
1,475
1,864
16,339
9,083
1,189
9,043
7,296
0
16,743
L
Cerberus
akkuzativ
Cerberus
6,020
197
154
1,955
14,684
18,387
0
9,967
4,717
15,468
0
L
Hou Yi
michauexe
Hou Yi
25,536
14,342
1,144
4,383
14,202
8,790
1,383
7,646
6,556
0
62,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,279
Gold Earned
50,771
170
Minions Killed
141
0
Camps Cleared
0
1,175,698
Distance Traveled
1,207,286
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,880
634
13
1
0
221,109
0
W
Geb
12,230
874
14
1
0
264,075
3
W
Achilles
11,640
831
20
1
0
267,810
1
W
Sol
10,528
752
49
4
0
185,565
0
L
Gilgamesh
10,857
776
6
0
0
275,271
0
L
Kuzenbo
9,463
676
11
1
0
259,974
1
W
Hera
12,001
857
74
5
0
237,139
0
L
Anhur
9,979
713
18
1
0
159,994
0
L
Cerberus
8,920
637
30
2
0
245,231
0
L
Hou Yi
11,552
825
76
5
0
266,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role