Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
AttendedAtol274
Janus
Level 129
God Stats
3W - 7L
1,405 SR
Queue Stats
409W - 418L
1,590 Elo+
Solo
Athena
Athena
RubyRose5785
Athena
Level 160
God Stats
3W - 5L
1,482 SR
Queue Stats
337W - 352L
1,572 Elo+
Solo
Sol
Sol
Salt-MK1
Sol
Level 160
God Stats
2W - 3L
1,671 SR
Queue Stats
224W - 201L
1,587 Elo+
Solo
Osiris
Osiris
lordaeron23
Osiris
Level 157
God Stats
0W - 6L
1,112 SR
Queue Stats
270W - 264L
1,548 Elo+
Solo
Team Averages
Level 153
1,434 SR
1,559 Elo+

VS

Team Averages
Level 95
1,544 SR
1,630 Elo+
Medusa
Medusa
CanadianSteakRub
Medusa
Level 123
God Stats
4W - 1L
1,528 SR
Queue Stats
230W - 210L
1,615 Elo+
Solo
Ymir
Ymir
Grizzzlydawg
Ymir
Level 69
God Stats
1W - 1L
1,369 SR
Queue Stats
44W - 29L
1,655 Elo+
Party 1
Chaac
Chaac
Legacyyyyy
Chaac
Level 74
God Stats
1W - 0L
1,794 SR
Queue Stats
35W - 35L
1,613 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
OregonGrown19
Ah Muzen Cab
Level 158
God Stats
7W - 8L
1,494 SR
Queue Stats
363W - 417L
1,629 Elo+
Solo
Sol
Sol
WeeberCooks
Sol
Level 49
God Stats
2W - 2L
1,534 SR
Queue Stats
207W - 182L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
18
4 / 5 / 7
10,669
711
13,067
17,223
11,593
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
6 / 3 / 3
12,010
801
17,459
10,492
6,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
17
1 / 5 / 10
9,872
658
6,954
21,172
27,865
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
1 / 4 / 4
9,989
666
15,679
15,285
10,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
5
0 / 2 / 3
4,726
315
0
2,410
705

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 9
11,723
782
14,161
10,669
5,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 4 / 11
12,015
801
8,584
23,263
31,317
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
18
1 / 2 / 16
10,572
705
13,286
20,774
22,721
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
OregonGrown19
Ah Muzen Cab
18
3 / 3 / 12
10,793
720
11,455
14,460
7,632
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 2 / 14
10,911
727
14,702
10,830
5,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
81
12
Kills
19
19
Deaths
13
27
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
4
5
7
1.5
L
6
3
3
2.5
W
7
2
9
5.75
W
5
4
11
2.63
W
Chaac
1
2
16
4.5
W
Ah Muzen Cab
OregonGrown19
Ah Muzen Cab
3
3
12
3
L
Athena
1
5
10
1.2
L
1
4
4
0.75
W
3
2
14
5
L
Osiris
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,159
Damage
62,188
66,582
Taken
79,996
56,700
Mitigated
72,373
19,171
Healing
38,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
13,067
4,024
1,055
5,471
17,223
11,593
2,331
5,851
11,372
0
27,830
L
17,459
693
1,286
1,313
10,492
6,380
1,288
2,634
7,858
51,297
0
W
14,161
5,134
1,798
2,432
10,669
5,316
2,623
3,862
6,728
0
34,494
W
8,584
1,539
2,485
4,612
23,263
31,317
0
10,743
9,256
12,251
0
W
Chaac
13,286
2,563
3,357
10,754
20,774
22,721
164
11,324
6,842
35
30,565
W
Ah Muzen Cab
OregonGrown19
Ah Muzen Cab
11,455
4,926
2,733
5,971
14,460
7,632
2,343
6,830
7,430
0
32,452
L
Athena
6,954
2,004
1,579
2,917
21,172
27,865
717
8,587
12,585
8,492
0
L
15,679
2,888
465
5,085
15,285
10,157
0
5,350
9,935
30,801
0
W
14,702
3,729
907
3,405
10,830
5,387
3,163
6,362
4,346
37,741
0
L
Osiris
0
0
0
0
2,410
705
0
899
1,511
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,266
Gold Earned
56,014
194
Minions Killed
189
0
Camps Cleared
0
971,537
Distance Traveled
1,414,887
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,669
711
27
2
0
208,274
0
L
Janus
12,010
801
102
7
0
286,246
2
W
Medusa
11,723
782
48
3
0
271,042
4
W
Ymir
12,015
801
12
1
0
244,607
0
W
Chaac
10,572
705
26
2
0
330,574
0
W
Ah Muzen Cab
10,793
720
50
3
0
293,652
1
L
Athena
9,872
658
10
1
0
239,817
3
L
Sol
9,989
666
55
4
0
237,096
5
W
Sol
10,911
727
53
4
0
275,012
1
L
Osiris
4,726
315
0
0
0
104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role