Player Matchup

Amaterasu
Amaterasu
Ertyuiope1106
Amaterasu
Level 22
God Stats
0W - 10L
1,114 SR
Queue Stats
7W - 37L
1,035 Elo+
Party 2
Pele
Pele
MAS-4Pro
Pele
Level 103
God Stats
0W - 5L
1,093 SR
Queue Stats
103W - 100L
1,423 Elo+
Party 1
Tiamat
Tiamat
MAS-S4-
Tiamat
Level 126
God Stats
12W - 13L
1,263 SR
Queue Stats
127W - 140L
1,380 Elo+
Party 1
Cupid
Cupid
benjaweed
Cupid
Level 43
God Stats
10W - 14L
1,443 SR
Queue Stats
46W - 83L
1,265 Elo+
Party 2
Maui
Maui
fahad4737
Maui
Level 126
God Stats
7W - 9L
1,513 SR
Queue Stats
180W - 168L
1,444 Elo+
Party 1
Team Averages
Level 84
1,285 SR
1,309 Elo+

VS

Team Averages
Level 109
1,461 SR
1,430 Elo+
Ah Puch
Ah Puch
Japie7
Ah Puch
Level 106
God Stats
14W - 12L
1,507 SR
Queue Stats
546W - 549L
1,357 Elo+
Solo
Hel
Hel
Son64Goku34
Hel
Level 102
God Stats
3W - 5L
1,470 SR
Queue Stats
165W - 215L
1,436 Elo+
Party 3
Achilles
Achilles
TTV_MetriqSaberZ
Achilles
Level 156
God Stats
5W - 1L
1,652 SR
Queue Stats
299W - 279L
1,507 Elo+
Solo
Chiron
Chiron
jafer_21
Chiron
Level 98
God Stats
2W - 5L
1,410 SR
Queue Stats
136W - 159L
1,438 Elo+
Party 3
Thanatos
Thanatos
maitre-yorck
Thanatos
Level 83
God Stats
8W - 17L
1,264 SR
Queue Stats
232W - 232L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Ertyuiope1106
Amaterasu
14
0 / 13 / 1
8,882
317
6,423
27,066
18,919
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
19
3 / 11 / 2
13,017
465
12,951
31,298
12,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
MAS-S4-
Tiamat
18
2 / 3 / 4
11,209
400
14,859
22,093
12,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
benjaweed
Cupid
15
2 / 13 / 3
10,066
360
14,291
26,660
10,626
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Maui
18
1 / 5 / 4
12,334
441
7,614
30,891
32,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Japie7
Ah Puch
20
4 / 2 / 16
14,275
510
25,407
24,534
13,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 0 / 16
12,768
456
9,203
11,902
13,533
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
17 / 1 / 12
15,437
551
35,325
37,233
43,778
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
jafer_21
Chiron
20
17 / 2 / 8
14,788
528
29,216
16,916
8,047
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thanatos
maitre-yorck
Thanatos
20
5 / 4 / 6
13,266
474
9,628
21,467
12,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
103
8
Kills
45
45
Deaths
9
14
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Ertyuiope1106
Amaterasu
0
13
1
0.04
W
Ah Puch
Japie7
Ah Puch
4
2
16
6
L
Pele
3
11
2
0.36
L
Tiamat
MAS-S4-
Tiamat
2
3
4
1.33
W
2
0
16
10
W
17
1
12
23
L
Cupid
benjaweed
Cupid
2
13
3
0.27
L
Maui
1
5
4
0.6
W
Chiron
jafer_21
Chiron
17
2
8
10.5
W
Thanatos
maitre-yorck
Thanatos
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,138
Damage
108,779
138,008
Taken
112,052
86,958
Mitigated
91,360
30,835
Healing
70,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Ertyuiope1106
Amaterasu
6,423
2,194
273
5,289
27,066
18,919
0
5,041
22,025
0
34,499
W
Ah Puch
Japie7
Ah Puch
25,407
1,580
383
10,703
24,534
13,186
526
9,980
14,554
136,403
0
L
Pele
12,951
2,436
0
6,407
31,298
12,501
1,518
4,951
26,347
0
103,821
L
Tiamat
MAS-S4-
Tiamat
14,859
290
141
7,295
22,093
12,161
0
9,546
12,547
92,041
0
W
9,203
1,198
10,548
7,942
11,902
13,533
1,352
4,542
7,360
32,496
0
W
35,325
6,170
0
15,891
37,233
43,778
378
3,270
33,963
512
112,515
L
Cupid
benjaweed
Cupid
14,291
6,221
146
4,165
26,660
10,626
179
4,669
21,991
0
58,389
L
Maui
7,614
915
0
7,119
30,891
32,751
0
10,915
19,976
71,451
266
W
Chiron
jafer_21
Chiron
29,216
9,755
2,842
4,451
16,916
8,047
7,467
2,540
14,376
0
114,671
W
Thanatos
maitre-yorck
Thanatos
9,628
1,987
0
17,797
21,467
12,816
0
2,660
18,807
0
114,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,508
Gold Earned
70,534
559
Minions Killed
637
0
Camps Cleared
0
2,382,604
Distance Traveled
2,538,577
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,882
317
55
2
0
506,897
0
W
Ah Puch
14,275
510
197
7
0
471,827
6
L
Pele
13,017
465
156
6
0
472,040
1
L
Tiamat
11,209
400
166
6
0
494,771
1
W
Hel
12,768
456
41
1
0
514,608
4
W
Achilles
15,437
551
111
4
0
546,636
4
L
Cupid
10,066
360
81
3
0
452,912
0
L
Maui
12,334
441
101
4
0
455,984
3
W
Chiron
14,788
528
139
5
0
505,273
1
W
Thanatos
13,266
474
149
5
0
500,233
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role