Player Matchup

Bacchus
Bacchus
Coigate
Bacchus
Level 42
God Stats
11W - 5L
1,595 SR
Queue Stats
28W - 26L
1,466 Elo+
Party 1
Tiamat
Tiamat
Natoast
Tiamat
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 56L
1,466 Elo+
Party 1
Nemesis
Nemesis
OneLuckduck
Nemesis
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 54L
1,466 Elo+
Party 1
Team Averages
Level 68
1,532 SR
1,466 Elo+

VS

Team Averages
Level 84
1,530 SR
1,350 Elo+
Skadi
Skadi
baggs007
Skadi
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 26L
1,217 Elo+
Party 2
Gilgamesh
Gilgamesh
mmdecou311
Gilgamesh
Level 148
God Stats
80W - 87L
1,589 SR
Queue Stats
748W - 858L
1,460 Elo+
Solo
Agni
Agni
stevetrag
Agni
Level 89
God Stats
6W - 12L
1,500 SR
Queue Stats
37W - 54L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Coigate
Bacchus
11
3 / 0 / 1
7,965
797
6,522
8,166
9,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
Natoast
Tiamat
11
1 / 0 / 3
6,806
681
9,712
6,340
4,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
OneLuckduck
Nemesis
11
1 / 2 / 3
7,194
719
5,805
9,336
4,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
baggs007
Skadi
10
0 / 3 / 1
6,340
634
6,262
8,912
3,648
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
mmdecou311
Gilgamesh
10
2 / 1 / 0
6,603
660
7,736
11,190
5,084
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Agni
10
0 / 1 / 1
6,311
631
4,519
6,364
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
5
Kills
2
2
Deaths
5
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Coigate
Bacchus
3
0
1
3.5
W
Tiamat
Natoast
Tiamat
1
0
3
2.5
W
Nemesis
OneLuckduck
Nemesis
1
2
3
1.25
L
Skadi
baggs007
Skadi
0
3
1
0.17
L
Gilgamesh
mmdecou311
Gilgamesh
2
1
0
2
L
Agni
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,039
Damage
18,517
23,842
Taken
26,466
18,799
Mitigated
11,353
7,676
Healing
3,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Coigate
Bacchus
6,522
840
0
2,375
8,166
9,480
0
2,468
5,698
13,688
0
W
Tiamat
Natoast
Tiamat
9,712
1,140
0
1,327
6,340
4,697
0
1,054
5,286
28,298
0
W
Nemesis
OneLuckduck
Nemesis
5,805
1,923
1,374
2,600
9,336
4,622
0
1,410
7,926
0
17,157
L
Skadi
baggs007
Skadi
6,262
2,413
0
254
8,912
3,648
318
4,957
3,587
0
22,270
L
Gilgamesh
mmdecou311
Gilgamesh
7,736
1,959
0
3,402
11,190
5,084
0
6,729
4,115
0
12,985
L
Agni
4,519
488
0
268
6,364
2,621
0
3,958
2,222
20,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,965
Gold Earned
19,254
101
Minions Killed
89
5
Camps Cleared
4
600,083
Distance Traveled
530,213
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,965
797
14
1
1
205,531
0
W
Tiamat
6,806
681
63
6
4
187,414
5
W
Nemesis
7,194
719
24
2
0
207,138
0
L
Skadi
6,340
634
40
4
1
166,370
1
L
Gilgamesh
6,603
660
8
1
2
185,990
3
L
Agni
6,311
631
41
4
1
177,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role