Player Matchup

Pele
Pele
IBlitzbear
Pele
Level 23
God Stats
1W - 0L
1,764 SR
Queue Stats
4W - 11L
1,229 Elo+
Solo
Neith
Neith
SMW_2016
Neith
Level 98
God Stats
4W - 1L
1,521 SR
Queue Stats
75W - 72L
1,468 Elo+
Solo
Agni
Agni
cristian_soldado
Agni
Level 160
God Stats
2W - 1L
1,384 SR
Queue Stats
6W - 4L
1,560 Elo+
Party 1
Nu Wa
Nu Wa
erkmans
Nu Wa
Level 29
God Stats
17W - 16L
1,563 SR
Queue Stats
80W - 94L
1,502 Elo+
Solo
Gilgamesh
Gilgamesh
javierbj1970
Gilgamesh
Level 109
God Stats
1W - 0L
1,586 SR
Queue Stats
3W - 1L
1,589 Elo+
Party 1
Team Averages
Level 84
1,564 SR
1,470 Elo+

VS

Team Averages
Level 94
1,539 SR
1,461 Elo+
Maui
Maui
 
Maui
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
SteelHornUnicorn
Kukulkan
Level 14
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 10L
1,299 Elo+
Solo
Chang'e
Chang'e
StendenHollander
Chang'e
Level 125
God Stats
47W - 31L
1,699 SR
Queue Stats
105W - 98L
1,543 Elo+
Solo
Achilles
Achilles
YETMOR
Achilles
Level 155
God Stats
8W - 6L
1,494 SR
Queue Stats
424W - 494L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 6
8,092
809
7,743
8,663
3,704
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Neith
SMW_2016
Neith
14
3 / 1 / 6
7,625
763
6,264
5,809
2,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
2 / 3 / 4
7,460
746
7,187
6,538
2,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
erkmans
Nu Wa
15
4 / 1 / 8
8,519
852
11,158
4,733
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
javierbj1970
Gilgamesh
13
3 / 3 / 7
7,519
752
6,612
9,976
7,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
0 / 3 / 3
6,928
693
2,656
12,389
8,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
 
King Arthur
12
0 / 2 / 4
6,503
650
2,728
8,022
6,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 4 / 2
6,594
659
4,322
7,144
2,646
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 1 / 2
8,492
849
12,800
11,097
4,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
YETMOR
Achilles
13
5 / 3 / 2
7,435
744
4,877
12,047
10,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
13
Kills
9
9
Deaths
13
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
3
3
0.5
L
King Arthur
 
King Arthur
0
2
4
1
W
1
1
6
4
W
Neith
SMW_2016
Neith
3
1
6
6
L
0
4
2
0.25
L
4
1
2
5
L
Achilles
YETMOR
Achilles
5
3
2
2
W
2
3
4
1.33
W
Nu Wa
erkmans
Nu Wa
4
1
8
8
W
Gilgamesh
javierbj1970
Gilgamesh
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,964
Damage
27,383
35,719
Taken
50,699
17,806
Mitigated
32,496
7,232
Healing
13,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,656
368
0
3,550
12,389
8,035
0
4,770
7,246
7,405
0
L
King Arthur
 
King Arthur
2,728
581
0
58
8,022
6,708
0
2,166
5,518
0
11,339
W
7,743
1,570
0
2,901
8,663
3,704
55
4,297
4,117
0
38,098
W
Neith
SMW_2016
Neith
6,264
1,833
0
1,162
5,809
2,393
1,800
3,987
1,544
0
15,682
L
4,322
171
0
226
7,144
2,646
0
3,104
3,853
20,873
0
L
12,800
1,064
2,671
4,527
11,097
4,792
0
2,447
8,405
50,129
0
L
Achilles
YETMOR
Achilles
4,877
628
28
2,758
12,047
10,315
0
5,141
6,594
0
18,164
W
7,187
646
0
502
6,538
2,444
473
2,956
3,302
27,463
0
W
Nu Wa
erkmans
Nu Wa
11,158
4,408
0
442
4,733
2,010
0
2,722
1,888
35,423
0
W
Gilgamesh
javierbj1970
Gilgamesh
6,612
1,696
446
1,779
9,976
7,255
375
5,104
4,508
0
13,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,215
Gold Earned
35,952
223
Minions Killed
199
0
Camps Cleared
0
1,038,964
Distance Traveled
972,612
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,928
693
5
1
0
173,337
0
L
King Arthur
6,503
650
14
1
0
188,539
0
W
Pele
8,092
809
74
7
0
244,189
2
W
Neith
7,625
763
25
3
0
183,343
0
L
Kukulkan
6,594
659
47
5
0
197,708
2
L
Chang'e
8,492
849
105
11
0
212,226
1
L
Achilles
7,435
744
28
3
0
200,802
0
W
Agni
7,460
746
51
5
0
200,607
3
W
Nu Wa
8,519
852
56
6
0
201,946
3
W
Gilgamesh
7,519
752
17
2
0
208,879
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role