Player Matchup

Osiris
Osiris
Demizzze v
Osiris
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
153W - 189L
1,392 Elo+
Party 1
Camazotz
Camazotz
HACKIErobinson
Camazotz
Level 160
God Stats
9W - 20L
1,384 SR
Queue Stats
796W - 841L
1,572 Elo+
Solo
Sylvanus
Sylvanus
OoooEXOoooO
Sylvanus
Level 157
God Stats
27W - 18L
1,640 SR
Queue Stats
1,244W - 1,390L
1,436 Elo+
Solo
Ares
Ares
chofarenault
Ares
Level 124
God Stats
11W - 4L
1,528 SR
Queue Stats
230W - 252L
1,529 Elo+
Solo
Chaac
Chaac
x ABADIZZO z
Chaac
Level 89
God Stats
1W - 3L
1,440 SR
Queue Stats
352W - 378L
1,447 Elo+
Party 1
Team Averages
Level 122
1,498 SR
1,475 Elo+

VS

Team Averages
Level 103
1,523 SR
1,429 Elo+
Geb
Geb
DilboBaggins42
Geb
Level 89
God Stats
4W - 1L
1,728 SR
Queue Stats
186W - 248L
1,379 Elo+
Party 2
Yu Huang
Yu Huang
Max2powerful
Yu Huang
Level 84
God Stats
4W - 0L
1,866 SR
Queue Stats
134W - 199L
1,368 Elo+
Party 2
Chang'e
Chang'e
MozzieJ
Chang'e
Level 86
God Stats
3W - 2L
1,420 SR
Queue Stats
140W - 196L
1,372 Elo+
Party 2
Scylla
Scylla
Nexxcel
Scylla
Level 135
God Stats
2W - 1L
1,271 SR
Queue Stats
85W - 87L
1,507 Elo+
Solo
Lancelot
Lancelot
STL Deity
Lancelot
Level 123
God Stats
2W - 5L
1,332 SR
Queue Stats
494W - 464L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Demizzze v
Osiris
15
3 / 8 / 5
10,127
633
10,320
24,748
27,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Camazotz
20
6 / 5 / 8
11,723
733
13,834
22,055
10,779
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
OoooEXOoooO
Sylvanus
18
3 / 1 / 7
10,228
639
11,919
9,903
6,508
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
2 / 8 / 9
10,117
632
10,746
28,583
36,250
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 6 / 10
9,120
570
20,233
21,298
18,185
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 17
12,267
767
10,619
23,064
29,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yu Huang
Max2powerful
Yu Huang
20
3 / 1 / 19
12,009
751
17,221
7,963
5,174
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
MozzieJ
Chang'e
19
6 / 5 / 13
11,803
738
18,071
19,075
10,851
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Nexxcel
Scylla
20
10 / 2 / 12
12,314
770
28,884
12,056
6,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
STL Deity
Lancelot
18
6 / 4 / 15
11,883
743
22,569
18,212
13,274
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
104
14
Kills
28
28
Deaths
15
39
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Osiris
Demizzze v
Osiris
3
8
5
0.69
W
3
3
17
3.83
L
Camazotz
6
5
8
2
W
Yu Huang
Max2powerful
Yu Huang
3
1
19
12.5
W
Chang'e
MozzieJ
Chang'e
6
5
13
2.5
W
Scylla
Nexxcel
Scylla
10
2
12
8
L
Sylvanus
OoooEXOoooO
Sylvanus
3
1
7
6.5
W
Lancelot
STL Deity
Lancelot
6
4
15
3.38
L
2
8
9
0.81
L
0
6
10
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,052
Damage
97,364
106,587
Taken
80,370
99,087
Mitigated
65,321
34,209
Healing
30,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Demizzze v
Osiris
10,320
4,176
3,194
3,306
24,748
27,365
0
15,670
8,716
0
23,285
W
10,619
1,164
2,122
5,771
23,064
29,873
291
5,545
17,519
17,920
0
L
Camazotz
13,834
3,628
1,035
9,763
22,055
10,779
0
15,267
6,548
0
22,043
W
Yu Huang
Max2powerful
Yu Huang
17,221
1,075
1,292
770
7,963
5,174
928
2,123
5,840
44,018
0
W
Chang'e
MozzieJ
Chang'e
18,071
3,348
5,218
5,580
19,075
10,851
927
5,321
13,754
36,231
0
W
Scylla
Nexxcel
Scylla
28,884
3,629
2,046
2,407
12,056
6,149
1,621
3,205
8,851
43,854
0
L
Sylvanus
OoooEXOoooO
Sylvanus
11,919
2,337
6,235
4,506
9,903
6,508
0
7,159
2,562
25,336
0
W
Lancelot
STL Deity
Lancelot
22,569
3,747
1,170
3,787
18,212
13,274
0
6,471
11,741
0
29,947
L
10,746
600
1,323
1,517
28,583
36,250
0
18,689
9,386
20,195
0
L
20,233
2,005
1,000
2,330
21,298
18,185
0
16,429
4,580
0
36,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,315
Gold Earned
60,276
129
Minions Killed
194
0
Camps Cleared
0
1,260,289
Distance Traveled
1,570,384
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,127
633
31
2
0
241,837
2
W
Geb
12,267
767
18
1
0
318,089
0
L
Camazotz
11,723
733
12
1
0
254,234
2
W
Yu Huang
12,009
751
60
4
0
326,110
0
W
Chang'e
11,803
738
48
3
0
267,976
0
W
Scylla
12,314
770
58
4
0
293,938
1
L
Sylvanus
10,228
639
36
2
0
223,176
2
W
Lancelot
11,883
743
10
1
0
364,271
2
L
Ares
10,117
632
13
1
0
258,094
2
L
Chaac
9,120
570
37
2
0
282,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role