Player Matchup

Serqet
Serqet
Hyectu
Serqet
Level 136
God Stats
1W - 0L
1,326 SR
Queue Stats
21W - 13L
1,577 Elo+
Party 1
Skadi
Skadi
JøkeMeDaddy
Skadi
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 44L
1,662 Elo+
Party 1
Baba Yaga
Baba Yaga
RO_Flof
Baba Yaga
Level 154
God Stats
10W - 6L
1,603 SR
Queue Stats
531W - 565L
1,439 Elo+
Solo
Vulcan
Vulcan
prutsje
Vulcan
Level 123
God Stats
5W - 1L
1,609 SR
Queue Stats
25W - 11L
1,705 Elo+
Party 1
Cthulhu
Cthulhu
yannickai
Cthulhu
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 14L
1,704 Elo+
Party 1
Team Averages
Level 145
1,508 SR
1,617 Elo+

VS

Team Averages
Level 119
1,512 SR
1,491 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Antho6285
Ares
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,402 Elo+
Solo
Tyr
Tyr
Fevony
Tyr
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 57L
1,427 Elo+
Solo
Mulan
Mulan
TheLeinad2000
Mulan
Level 106
God Stats
0W - 2L
1,560 SR
Queue Stats
27W - 25L
1,543 Elo+
Solo
He Bo
He Bo
acrobatt
He Bo
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Hyectu
Serqet
14
3 / 1 / 13
8,134
813
6,481
9,102
10,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 1 / 12
8,428
843
9,047
5,411
3,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
RO_Flof
Baba Yaga
16
6 / 1 / 17
9,489
949
13,333
7,660
4,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
prutsje
Vulcan
15
6 / 0 / 15
8,865
887
15,475
4,538
2,566
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
yannickai
Cthulhu
16
7 / 2 / 15
9,288
929
12,145
13,400
14,178
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
0 / 2 / 4
6,865
687
7,681
8,970
4,673
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
13
1 / 4 / 3
7,133
713
5,804
12,102
15,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tyr
Fevony
Tyr
11
0 / 7 / 4
6,391
639
3,825
12,879
14,428
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 7 / 3
6,538
654
3,520
13,132
8,047
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
acrobatt
He Bo
13
2 / 7 / 2
7,231
723
6,737
11,910
7,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
20
27
Kills
4
5
Deaths
27
72
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
2
4
1
L
Ares
1
4
3
0.63
L
Tyr
Fevony
Tyr
0
7
4
0.29
W
Serqet
Hyectu
Serqet
3
1
13
9.5
W
5
1
12
11
W
Baba Yaga
RO_Flof
Baba Yaga
6
1
17
14.5
L
1
7
3
0.36
L
He Bo
acrobatt
He Bo
2
7
2
0.43
W
Vulcan
prutsje
Vulcan
6
0
15
13.5
W
Cthulhu
yannickai
Cthulhu
7
2
15
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,481
Damage
27,567
40,111
Taken
58,993
35,235
Mitigated
49,295
14,324
Healing
11,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
7,681
2,241
728
2,572
8,970
4,673
0
7,063
1,907
0
24,882
L
Ares
5,804
70
83
1,979
12,102
15,104
0
8,044
3,818
7,823
0
L
Tyr
Fevony
Tyr
3,825
465
642
886
12,879
14,428
0
7,055
5,724
0
6,069
W
Serqet
Hyectu
Serqet
6,481
507
1,853
1,069
9,102
10,350
789
2,632
6,470
78
6,642
W
9,047
3,639
1,644
319
5,411
3,450
1,977
1,963
3,448
0
14,959
W
Baba Yaga
RO_Flof
Baba Yaga
13,333
919
712
2,377
7,660
4,691
1,174
2,107
5,553
33,230
0
L
3,520
509
427
1,574
13,132
8,047
0
9,464
3,273
0
7,084
L
He Bo
acrobatt
He Bo
6,737
177
391
1,850
11,910
7,043
0
9,405
2,505
18,386
0
W
Vulcan
prutsje
Vulcan
15,475
5,402
1,379
559
4,538
2,566
769
318
4,220
28,649
0
W
Cthulhu
yannickai
Cthulhu
12,145
714
2,571
1,841
13,400
14,178
241
5,521
7,879
19,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,204
Gold Earned
34,158
111
Minions Killed
75
0
Camps Cleared
0
1,035,968
Distance Traveled
798,906
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,865
687
35
4
0
158,308
1
L
Ares
7,133
713
3
0
0
170,980
0
L
Tyr
6,391
639
1
0
0
136,199
0
W
Serqet
8,134
813
4
0
0
218,405
2
W
Skadi
8,428
843
10
1
0
191,101
4
W
Baba Yaga
9,489
949
56
6
0
194,623
0
L
Mulan
6,538
654
10
1
0
174,769
1
L
He Bo
7,231
723
26
3
0
158,650
0
W
Vulcan
8,865
887
26
3
0
221,374
0
W
Cthulhu
9,288
929
15
2
0
210,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role