Player Matchup

Geb
Geb
Diamond IV
Lil_Elem3tzZ
Geb
Diamond IV
Level 69
God Stats
5W - 3L
1,827 SR
Queue Stats
290W - 356L
2,203 MMR
Party 1
Xbalanque
Xbalanque
Masters
SstarFoxx_21
Xbalanque
Masters
Level 155
God Stats
23W - 25L
1,667 SR
Queue Stats
340W - 364L
2,696 MMR
Party 1
Artio
Artio
Diamond IV
brooks1528
Artio
Diamond IV
Level 59
God Stats
2W - 0L
1,824 SR
Queue Stats
37W - 21L
2,298 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 94
1,773 SR
2,399 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 143
1,643 SR
2,454 MMR
Fenrir
Fenrir
Masters
AsM
Fenrir
Masters
Level 127
God Stats
31W - 29L
1,658 SR
Queue Stats
589W - 615L
2,718 MMR
Solo
Baron Samedi
Baron Samedi
Masters
BABAKNOWS
Baron Samedi
Masters
Level 155
God Stats
4W - 10L
1,627 SR
Queue Stats
1,316W - 974L
1,982 MMR
Solo
Bacchus
Bacchus
Diamond I
XFresh1
Bacchus
Diamond I
Level 147
God Stats
1W - 2L
1,645 SR
Queue Stats
81W - 72L
2,663 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
6,961
696
3,491
6,638
6,649
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Xbalanque
SstarFoxx_21
Xbalanque
12
2 / 0 / 1
7,418
742
7,385
4,789
1,903
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
11
0 / 0 / 3
7,521
752
2,256
6,788
4,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
Ah Muzen CabAchillesBaba YagaGuan YuAtlas

VS

Bans
AresThothYu HuangVulcanAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AsM
Fenrir
11
0 / 1 / 0
6,168
617
3,905
7,192
5,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
BABAKNOWS
Baron Samedi
5
0 / 1 / 0
5,385
539
1,069
1,789
826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
XFresh1
Bacchus
11
0 / 1 / 0
6,592
659
5,161
8,465
8,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
3
Kills
0
0
Deaths
3
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AsM
Fenrir
0
1
0
0
L
Baron Samedi
BABAKNOWS
Baron Samedi
0
1
0
0
W
1
0
2
2
W
Xbalanque
SstarFoxx_21
Xbalanque
2
0
1
2.5
L
Bacchus
XFresh1
Bacchus
0
1
0
0
W
Artio
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,132
Damage
10,135
18,215
Taken
17,446
13,216
Mitigated
14,491
6,807
Healing
5,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AsM
Fenrir
3,905
880
0
2,028
7,192
5,135
0
2,129
5,063
0
19,098
L
Baron Samedi
BABAKNOWS
Baron Samedi
1,069
92
91
138
1,789
826
0
1,078
711
5,769
0
W
3,491
1,026
0
1,252
6,638
6,649
569
2,206
4,265
11,846
0
W
Xbalanque
SstarFoxx_21
Xbalanque
7,385
4,509
0
1,797
4,789
1,903
2,284
1,598
3,076
0
44,403
L
Bacchus
XFresh1
Bacchus
5,161
682
314
2,485
8,465
8,530
0
2,540
5,925
15,883
0
W
Artio
2,256
434
720
3,038
6,788
4,664
104
2,995
3,707
10,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,900
Gold Earned
18,145
118
Minions Killed
68
5
Camps Cleared
3
557,005
Distance Traveled
403,819
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,168
617
35
4
1
194,723
2
L
Baron Samedi
5,385
539
10
1
1
30,198
0
W
Geb
6,961
696
14
1
1
196,083
5
W
Xbalanque
7,418
742
95
10
3
170,716
2
L
Bacchus
6,592
659
23
2
1
178,898
3
W
Artio
7,521
752
9
1
1
190,206
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role