Player Matchup

Guan Yu
Guan Yu
JadenTaylor1
Guan Yu
Level 149
God Stats
27W - 5L
1,740 SR
Queue Stats
691W - 153L
1,962 Elo+
Party 1
Baba Yaga
Baba Yaga
JayMan15
Baba Yaga
Level 123
God Stats
60W - 13L
1,902 SR
Queue Stats
324W - 91L
1,966 Elo+
Party 1
Cupid
Cupid
SilentGiggity
Cupid
Level 129
God Stats
64W - 11L
2,070 SR
Queue Stats
580W - 129L
1,989 Elo+
Party 1
Team Averages
Level 134
1,904 SR
1,972 Elo+

VS

Team Averages
Level 113
1,719 SR
1,788 Elo+
Chaac
Chaac
ChazFirez
Chaac
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 40L
1,798 Elo+
Solo
Baron Samedi
Baron Samedi
DivineLucky5
Baron Samedi
Level 153
God Stats
4W - 2L
2,020 SR
Queue Stats
116W - 70L
1,828 Elo+
Solo
Tyr
Tyr
Valare
Tyr
Level 104
God Stats
43W - 33L
1,638 SR
Queue Stats
321W - 261L
1,740 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
JadenTaylor1
Guan Yu
15
6 / 3 / 6
10,293
792
11,985
18,076
20,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baba Yaga
JayMan15
Baba Yaga
15
4 / 2 / 8
9,775
752
18,998
11,160
5,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 4 / 8
9,519
732
12,960
14,192
7,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ChazFirez
Chaac
13
3 / 3 / 6
9,201
708
12,204
18,570
9,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
DivineLucky5
Baron Samedi
13
2 / 4 / 7
9,201
708
10,586
15,552
6,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
Valare
Tyr
11
4 / 5 / 4
8,580
660
10,940
18,916
17,516
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
26
12
Kills
9
9
Deaths
12
22
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chaac
ChazFirez
Chaac
3
3
6
2
L
Baron Samedi
DivineLucky5
Baron Samedi
2
4
7
1.38
W
Guan Yu
JadenTaylor1
Guan Yu
6
3
6
3
W
Baba Yaga
JayMan15
Baba Yaga
4
2
8
4
W
2
4
8
1.5
L
Tyr
Valare
Tyr
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,943
Damage
33,730
43,428
Taken
53,038
32,569
Mitigated
33,160
20,515
Healing
14,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
ChazFirez
Chaac
12,204
4,091
0
5,805
18,570
9,278
437
5,969
12,601
0
29,569
L
Baron Samedi
DivineLucky5
Baron Samedi
10,586
544
2,453
3,425
15,552
6,366
767
4,277
11,275
33,400
0
W
Guan Yu
JadenTaylor1
Guan Yu
11,985
2,406
3,571
7,005
18,076
20,081
280
5,025
12,871
0
25,907
W
Baba Yaga
JayMan15
Baba Yaga
18,998
1,453
0
4,593
11,160
5,422
908
3,444
7,716
38,437
0
W
12,960
7,335
297
5,049
14,192
7,066
1,161
2,795
11,397
0
52,001
L
Tyr
Valare
Tyr
10,940
1,926
0
3,198
18,916
17,516
247
8,928
9,988
0
19,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,587
Gold Earned
26,982
151
Minions Killed
124
8
Camps Cleared
4
735,126
Distance Traveled
703,362
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,201
708
47
4
3
234,972
1
L
Baron Samedi
9,201
708
62
5
0
227,736
3
W
Guan Yu
10,293
792
27
2
0
249,228
5
W
Baba Yaga
9,775
752
38
3
3
264,174
1
W
Cupid
9,519
732
86
7
5
221,724
5
L
Tyr
8,580
660
15
1
1
240,654
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role