Player Matchup

Atlas
Atlas
ANGELITO 172001
Atlas
Level 98
God Stats
4W - 4L
1,791 SR
Queue Stats
224W - 226L
1,481 Elo+
Party 2
Bakasura
Bakasura
Aguila133
Bakasura
Level 65
God Stats
4W - 1L
1,479 SR
Queue Stats
108W - 106L
1,441 Elo+
Party 2
Olorun
Olorun
VGMAYANI
Olorun
Level 90
God Stats
9W - 12L
1,787 SR
Queue Stats
318W - 323L
1,495 Elo+
Solo
Aphrodite
Aphrodite
call of fer 111
Aphrodite
Level 114
God Stats
3W - 1L
1,550 SR
Queue Stats
321W - 342L
1,440 Elo+
Party 2
Neith
Neith
xXalienXx1108
Neith
Level 104
God Stats
3W - 3L
1,581 SR
Queue Stats
216W - 216L
1,479 Elo+
Solo
Team Averages
Level 94
1,638 SR
1,467 Elo+

VS

Team Averages
Level 133
1,574 SR
1,499 Elo+
Hou Yi
Hou Yi
Bvockuss
Hou Yi
Level 125
God Stats
10W - 13L
1,513 SR
Queue Stats
480W - 416L
1,496 Elo+
Party 3
Poseidon
Poseidon
DaZarge666
Poseidon
Level 148
God Stats
70W - 51L
1,548 SR
Queue Stats
498W - 482L
1,520 Elo+
Party 1
Ymir
Ymir
RAMM3
Ymir
Level 124
God Stats
4W - 6L
1,623 SR
Queue Stats
365W - 323L
1,457 Elo+
Party 3
Mercury
Mercury
fiyntt
Mercury
Level 143
God Stats
7W - 10L
1,544 SR
Queue Stats
500W - 512L
1,551 Elo+
Party 1
Sylvanus
Sylvanus
xKIus
Sylvanus
Level 126
God Stats
2W - 1L
1,644 SR
Queue Stats
113W - 105L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 4
10,112
506
11,177
17,962
19,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bakasura
Aguila133
Bakasura
19
6 / 1 / 1
11,210
561
11,381
18,848
9,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Olorun
VGMAYANI
Olorun
17
2 / 4 / 2
10,917
546
13,181
13,439
6,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
call of fer 111
Aphrodite
19
2 / 1 / 3
12,055
603
13,090
18,731
12,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
4 / 0 / 6
11,660
583
13,300
10,674
5,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Bvockuss
Hou Yi
17
3 / 2 / 4
10,105
505
11,847
17,150
7,736
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Poseidon
DaZarge666
Poseidon
12
2 / 6 / 2
8,131
407
10,275
10,213
3,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
RAMM3
Ymir
15
2 / 4 / 5
9,366
468
6,883
21,168
20,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
fiyntt
Mercury
13
1 / 3 / 3
8,482
424
5,365
15,022
5,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
xKIus
Sylvanus
17
1 / 4 / 1
10,264
513
13,946
21,474
12,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
24
19
Kills
9
9
Deaths
19
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
3
4
2.33
W
Bakasura
Aguila133
Bakasura
6
1
1
6.5
L
Hou Yi
Bvockuss
Hou Yi
3
2
4
2.5
L
Poseidon
DaZarge666
Poseidon
2
6
2
0.5
L
Ymir
RAMM3
Ymir
2
4
5
1.13
W
Olorun
VGMAYANI
Olorun
2
4
2
0.75
W
Aphrodite
call of fer 111
Aphrodite
2
1
3
3.5
L
Mercury
fiyntt
Mercury
1
3
3
0.83
L
Sylvanus
xKIus
Sylvanus
1
4
1
0.38
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,129
Damage
48,316
79,654
Taken
85,027
53,977
Mitigated
51,261
33,822
Healing
24,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,177
4,887
0
2,501
17,962
19,854
124
4,826
13,136
31,656
3,433
W
Bakasura
Aguila133
Bakasura
11,381
8,050
0
7,600
18,848
9,019
566
5,655
13,193
0
91,541
L
Hou Yi
Bvockuss
Hou Yi
11,847
6,745
0
8,246
17,150
7,736
0
9,948
7,202
0
98,023
L
Poseidon
DaZarge666
Poseidon
10,275
1,124
0
375
10,213
3,708
0
3,194
6,777
58,145
883
L
Ymir
RAMM3
Ymir
6,883
1,086
338
4,563
21,168
20,912
0
8,526
12,608
31,399
0
W
Olorun
VGMAYANI
Olorun
13,181
8,023
202
6,107
13,439
6,351
3,295
3,161
10,278
94,544
3,397
W
Aphrodite
call of fer 111
Aphrodite
13,090
1,648
0
12,032
18,731
12,923
774
11,017
7,714
93,819
0
L
Mercury
fiyntt
Mercury
5,365
2,052
0
1,422
15,022
5,964
0
3,353
11,433
0
69,094
L
Sylvanus
xKIus
Sylvanus
13,946
4,363
717
8,360
21,474
12,941
0
10,680
9,236
70,679
15,455
W
13,300
3,770
0
5,380
10,674
5,830
523
4,327
6,347
0
120,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,954
Gold Earned
46,348
751
Minions Killed
530
0
Camps Cleared
0
1,945,995
Distance Traveled
1,812,790
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,112
506
39
2
0
379,275
7
W
Bakasura
11,210
561
169
8
0
493,142
1
L
Hou Yi
10,105
505
143
7
0
375,232
3
L
Poseidon
8,131
407
99
5
0
332,247
6
L
Ymir
9,366
468
52
3
0
365,006
0
W
Olorun
10,917
546
157
8
0
372,419
3
W
Aphrodite
12,055
603
199
10
0
318,152
5
L
Mercury
8,482
424
98
5
0
466,709
0
L
Sylvanus
10,264
513
138
7
0
273,596
1
W
Neith
11,660
583
187
9
0
383,007
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role