Player Matchup

Ullr
Ullr
ElDeivih
Ullr
Level 160
God Stats
3W - 5L
1,435 SR
Queue Stats
261W - 289L
1,513 Elo+
Solo
Kuzenbo
Kuzenbo
ElTioMoy
Kuzenbo
Level 155
God Stats
17W - 4L
1,716 SR
Queue Stats
214W - 194L
1,577 Elo+
Party 1
Ne Zha
Ne Zha
IvantonioPC
Ne Zha
Level 160
God Stats
3W - 1L
1,260 SR
Queue Stats
297W - 255L
1,594 Elo+
Party 1
Olorun
Olorun
KishonTHeBlack
Olorun
Level 148
God Stats
1W - 0L
1,566 SR
Queue Stats
6W - 5L
1,656 Elo+
Party 2
Thoth
Thoth
thecaaman
Thoth
Level 96
God Stats
5W - 10L
1,483 SR
Queue Stats
100W - 100L
1,522 Elo+
Party 2
Team Averages
Level 144
1,492 SR
1,572 Elo+

VS

Team Averages
Level 84
1,744 SR
1,699 Elo+
Merlin
Merlin
Deltoric
Merlin
Level 42
God Stats
18W - 15L
1,485 SR
Queue Stats
29W - 43L
1,445 Elo+
Party 3
Vulcan
Vulcan
ProblemMuch01
Vulcan
Level 46
God Stats
0W - 2L
1,273 SR
Queue Stats
24W - 43L
1,388 Elo+
Party 3
Hercules
Hercules
ThickGothBunny
Hercules
Level 26
God Stats
23W - 3L
2,113 SR
Queue Stats
210W - 25L
1,927 Elo+
Party 4
Awilix
Awilix
ThickGothWife
Awilix
Level 147
God Stats
10W - 2L
1,922 SR
Queue Stats
1,169W - 238L
1,913 Elo+
Party 4
Maui
Maui
cewcumber
Maui
Level 158
God Stats
56W - 14L
1,925 SR
Queue Stats
694W - 232L
1,821 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
17
0 / 0 / 16
10,538
1,054
15,153
7,976
3,600
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Kuzenbo
ElTioMoy
Kuzenbo
16
4 / 2 / 7
11,208
1,121
16,042
15,040
23,132
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
16
6 / 1 / 6
10,382
1,038
14,887
7,514
4,428
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
5 / 2 / 5
11,256
1,126
11,553
10,366
5,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thoth
thecaaman
Thoth
16
3 / 1 / 7
10,427
1,043
9,896
7,311
3,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

259

VS

Team 2 Tickets

199

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Deltoric
Merlin
15
0 / 5 / 4
9,438
944
12,592
14,492
5,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
0 / 4 / 4
9,535
954
7,612
9,909
4,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
15
2 / 1 / 4
10,568
1,057
12,321
17,217
17,687
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 8 / 1
10,812
1,081
7,005
19,183
10,543
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Maui
16
0 / 0 / 5
10,806
1,081
5,188
11,960
14,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
24
18
Kills
6
6
Deaths
18
41
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
Deltoric
Merlin
0
5
4
0.4
W
Ullr
0
0
16
8
W
Kuzenbo
ElTioMoy
Kuzenbo
4
2
7
3.75
W
Ne Zha
6
1
6
9
W
5
2
5
3.75
L
0
4
4
0.5
L
Hercules
2
1
4
4
L
4
8
1
0.56
L
Maui
0
0
5
2.5
W
Thoth
thecaaman
Thoth
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,531
Damage
44,718
48,207
Taken
72,761
40,179
Mitigated
52,683
9,078
Healing
11,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Deltoric
Merlin
12,592
878
0
1,404
14,492
5,381
0
6,905
7,587
44,973
0
W
Ullr
15,153
5,826
0
51
7,976
3,600
0
5,277
2,699
0
32,477
W
Kuzenbo
ElTioMoy
Kuzenbo
16,042
3,916
0
1,093
15,040
23,132
0
8,902
6,138
28,551
0
W
Ne Zha
14,887
2,257
0
400
7,514
4,428
0
3,052
4,462
0
26,956
W
11,553
5,974
1,608
5,240
10,366
5,439
0
5,552
4,814
32,020
0
L
7,612
1,679
0
500
9,909
4,118
0
6,316
3,593
23,751
0
L
Hercules
12,321
4,319
938
6,285
17,217
17,687
0
9,352
7,865
0
18,291
L
7,005
2,124
0
250
19,183
10,543
0
8,951
10,232
0
33,742
L
Maui
5,188
611
0
1,884
11,960
14,954
0
5,967
5,993
13,382
0
W
Thoth
thecaaman
Thoth
9,896
478
0
686
7,311
3,580
0
2,609
4,702
34,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,811
Gold Earned
51,159
210
Minions Killed
217
10
Camps Cleared
4
1,044,172
Distance Traveled
1,009,101
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,438
944
76
8
1
192,977
0
W
Ullr
10,538
1,054
48
5
3
215,946
2
W
Kuzenbo
11,208
1,121
21
2
2
210,372
1
W
Ne Zha
10,382
1,038
26
3
2
217,347
4
W
Olorun
11,256
1,126
64
6
2
188,763
0
L
Vulcan
9,535
954
49
5
1
189,047
0
L
Hercules
10,568
1,057
19
2
1
239,416
4
L
Awilix
10,812
1,081
60
6
1
191,712
1
L
Maui
10,806
1,081
13
1
0
195,949
2
W
Thoth
10,427
1,043
51
5
1
211,744
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role