Player Matchup

Cthulhu
Cthulhu
BamgledoorGoo
Cthulhu
Level 19
God Stats
15W - 9L
1,734 SR
Queue Stats
27W - 14L
1,719 Elo+
Party 2
Gilgamesh
Gilgamesh
Cardsfan116
Gilgamesh
Level 147
God Stats
7W - 12L
1,647 SR
Queue Stats
278W - 263L
1,600 Elo+
Party 2
Thanatos
Thanatos
Chayoot
Thanatos
Level 120
God Stats
3W - 4L
1,571 SR
Queue Stats
19W - 24L
1,456 Elo+
Party 2
Sol
Sol
JayPlease
Sol
Level 85
God Stats
16W - 15L
1,607 SR
Queue Stats
106W - 96L
1,628 Elo+
Party 2
Izanami
Izanami
RedxPhantasm
Izanami
Level 67
God Stats
7W - 6L
1,586 SR
Queue Stats
133W - 122L
1,623 Elo+
Party 2
Team Averages
Level 88
1,629 SR
1,605 Elo+

VS

Team Averages
Level 127
1,631 SR
1,570 Elo+
Artemis
Artemis
 
Artemis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BlackColorZ
Achilles
Level 157
God Stats
3W - 0L
1,848 SR
Queue Stats
285W - 249L
1,576 Elo+
Party 1
Vulcan
Vulcan
Charlypower45
Vulcan
Level 160
God Stats
26W - 10L
1,530 SR
Queue Stats
391W - 354L
1,579 Elo+
Party 1
Set
Set
FeedMeHarderBB
Set
Level 46
God Stats
5W - 3L
1,610 SR
Queue Stats
47W - 30L
1,625 Elo+
Solo
Sobek
Sobek
ZeaxMtz
Sobek
Level 155
God Stats
9W - 7L
1,664 SR
Queue Stats
214W - 185L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
0 / 5 / 3
9,640
507
11,261
16,926
14,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Cardsfan116
Gilgamesh
10
0 / 5 / 6
7,133
375
6,456
19,616
19,917
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
Chayoot
Thanatos
15
4 / 6 / 4
9,540
502
10,883
20,932
10,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 7 / 1
8,557
450
4,588
13,546
5,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
RedxPhantasm
Izanami
15
4 / 5 / 4
9,824
517
10,705
12,762
4,834
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
2 / 4 / 5
10,160
535
11,314
15,352
6,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
BlackColorZ
Achilles
18
6 / 1 / 4
11,453
603
13,479
19,271
15,961
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
11 / 1 / 7
11,989
631
19,403
6,169
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
9 / 1 / 12
11,995
631
14,673
14,946
7,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sobek
ZeaxMtz
Sobek
15
0 / 3 / 17
9,902
521
5,617
18,362
17,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
73
10
Kills
28
28
Deaths
10
18
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
4
5
1.13
L
Cthulhu
0
5
3
0.3
W
Achilles
BlackColorZ
Achilles
6
1
4
8
L
Gilgamesh
Cardsfan116
Gilgamesh
0
5
6
0.6
W
11
1
7
14.5
L
Thanatos
Chayoot
Thanatos
4
6
4
1
W
9
1
12
15
L
2
7
1
0.36
L
Izanami
RedxPhantasm
Izanami
4
5
4
1.2
W
Sobek
ZeaxMtz
Sobek
0
3
17
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,893
Damage
64,486
83,782
Taken
74,100
54,086
Mitigated
51,146
20,671
Healing
22,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
11,314
3,948
0
5,768
15,352
6,410
866
1,381
13,407
0
71,724
L
Cthulhu
11,261
1,569
215
750
16,926
14,045
378
1,567
15,359
71,447
0
W
Achilles
BlackColorZ
Achilles
13,479
3,270
0
8,249
19,271
15,961
893
9,358
9,299
214
78,512
L
Gilgamesh
Cardsfan116
Gilgamesh
6,456
1,458
43
1,564
19,616
19,917
0
7,486
12,130
0
25,929
W
19,403
5,345
0
820
6,169
2,885
1,178
968
5,201
113,528
0
L
Thanatos
Chayoot
Thanatos
10,883
2,035
0
12,929
20,932
10,147
0
6,399
14,533
21
73,905
W
14,673
6,821
0
3,311
14,946
7,899
1,777
2,855
12,055
0
95,789
L
4,588
1,204
0
2,322
13,546
5,143
0
7,546
6,000
59,368
4,884
L
Izanami
RedxPhantasm
Izanami
10,705
7,626
0
2,848
12,762
4,834
0
1,573
11,189
0
75,880
W
Sobek
ZeaxMtz
Sobek
5,617
472
0
4,735
18,362
17,991
274
1,714
16,568
25,512
2,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,694
Gold Earned
55,499
554
Minions Killed
582
0
Camps Cleared
0
1,764,557
Distance Traveled
1,957,880
25
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,160
535
120
6
0
334,028
4
L
Cthulhu
9,640
507
167
9
0
352,668
5
W
Achilles
11,453
603
138
7
0
393,115
5
L
Gilgamesh
7,133
375
30
2
0
393,049
5
W
Vulcan
11,989
631
179
9
0
408,442
7
L
Thanatos
9,540
502
103
5
0
357,575
1
W
Set
11,995
631
121
6
0
433,644
2
L
Sol
8,557
450
116
6
0
333,628
9
L
Izanami
9,824
517
138
7
0
327,637
5
W
Sobek
9,902
521
24
1
0
388,651
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role