Player Matchup

Odin
Odin
 
Odin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Poppint0ps
Neith
Level 143
God Stats
2W - 3L
1,710 SR
Queue Stats
278W - 303L
1,556 Elo+
Solo
Maui
Maui
pepsie
Maui
Level 160
God Stats
0W - 8L
1,834 SR
Queue Stats
25W - 45L
1,526 Elo+
Party 2
Team Averages
Level 143
1,681 SR
1,527 Elo+

VS

Team Averages
Level 81
1,421 SR
1,421 Elo+
Neith
Neith
Chivalric
Neith
Level 156
God Stats
1W - 0L
1,514 SR
Queue Stats
4W - 3L
1,535 Elo+
Solo
Merlin
Merlin
Deltoric
Merlin
Level 42
God Stats
16W - 22L
1,470 SR
Queue Stats
18W - 32L
1,374 Elo+
Party 1
Sobek
Sobek
ProblemMuch01
Sobek
Level 46
God Stats
1W - 0L
1,280 SR
Queue Stats
19W - 34L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
0 / 4 / 1
8,241
589
6,751
13,913
11,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
13
1 / 3 / 0
8,576
613
12,153
11,822
5,178
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
pepsie
Maui
11
0 / 3 / 0
7,644
546
6,921
15,297
12,029
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chivalric
Neith
16
7 / 0 / 3
10,647
761
18,129
12,271
7,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Deltoric
Merlin
15
3 / 0 / 6
9,552
682
10,245
9,364
4,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 1 / 10
9,732
695
5,977
11,650
15,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
10
10
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
4
1
0.13
W
Neith
Chivalric
Neith
7
0
3
8.5
W
Merlin
Deltoric
Merlin
3
0
6
6
L
Neith
1
3
0
0.33
W
0
1
10
5
L
Maui
pepsie
Maui
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,825
Damage
34,351
41,032
Taken
33,285
29,107
Mitigated
27,347
5,985
Healing
13,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
6,751
1,005
0
1,246
13,913
11,900
0
4,644
9,269
0
15,836
W
Neith
Chivalric
Neith
18,129
7,175
0
5,502
12,271
7,221
1,320
3,730
8,541
0
59,654
W
Merlin
Deltoric
Merlin
10,245
633
0
2,977
9,364
4,197
1,001
1,625
7,739
38,738
0
L
Neith
12,153
5,679
0
2,849
11,822
5,178
0
4,561
7,261
0
54,347
W
5,977
948
0
5,096
11,650
15,929
244
1,927
9,723
9,256
0
L
Maui
pepsie
Maui
6,921
2,457
0
1,890
15,297
12,029
0
7,313
7,984
18,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,461
Gold Earned
29,931
150
Minions Killed
155
3
Camps Cleared
8
746,212
Distance Traveled
695,862
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,241
589
24
2
0
260,481
4
W
Neith
10,647
761
94
7
4
226,193
2
W
Merlin
9,552
682
53
4
4
246,493
1
L
Neith
8,576
613
94
7
2
224,703
1
W
Sobek
9,732
695
8
1
0
223,176
0
L
Maui
7,644
546
32
2
1
261,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role