Player Matchup

Aphrodite
Aphrodite
BunBunFuneral
Aphrodite
Level 135
God Stats
27W - 33L
1,465 SR
Queue Stats
320W - 352L
1,447 Elo+
Party 1
Sun Wukong
Sun Wukong
T0GGLE_16
Sun Wukong
Level 49
God Stats
18W - 17L
1,541 SR
Queue Stats
170W - 207L
1,442 Elo+
Party 1
Ullr
Ullr
xParadox_Zerox
Ullr
Level 111
God Stats
5W - 6L
1,645 SR
Queue Stats
79W - 113L
1,360 Elo+
Solo
Team Averages
Level 98
1,550 SR
1,416 Elo+

VS

Team Averages
Level 72
1,560 SR
1,480 Elo+
Scylla
Scylla
Bubblegamer8698
Scylla
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
1,436 Elo+
Party 2
Cthulhu
Cthulhu
Enverlla
Cthulhu
Level 120
God Stats
1W - 3L
1,679 SR
Queue Stats
143W - 151L
1,500 Elo+
Party 2
Nemesis
Nemesis
WattsNuggi3
Nemesis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 90L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BunBunFuneral
Aphrodite
15
6 / 0 / 5
10,274
734
15,528
15,931
11,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sun Wukong
T0GGLE_16
Sun Wukong
15
1 / 1 / 8
9,402
672
16,768
15,511
12,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
4 / 1 / 5
10,140
724
10,298
10,131
4,909
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
8,391
599
7,142
11,907
4,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Enverlla
Cthulhu
12
0 / 4 / 2
8,704
622
12,050
21,062
21,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
WattsNuggi3
Nemesis
12
1 / 3 / 1
8,211
587
9,554
16,101
8,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
11
Kills
2
2
Deaths
11
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Aphrodite
BunBunFuneral
Aphrodite
6
0
5
8.5
L
Cthulhu
Enverlla
Cthulhu
0
4
2
0.25
W
Sun Wukong
T0GGLE_16
Sun Wukong
1
1
8
5
L
Nemesis
WattsNuggi3
Nemesis
1
3
1
0.5
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,594
Damage
28,746
41,573
Taken
49,070
28,579
Mitigated
35,245
22,869
Healing
5,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,142
1,629
231
394
11,907
4,918
0
3,893
7,606
27,099
0
W
Aphrodite
BunBunFuneral
Aphrodite
15,528
1,772
8,945
11,033
15,931
11,184
399
6,764
9,167
36,141
0
L
Cthulhu
Enverlla
Cthulhu
12,050
1,411
471
2,489
21,062
21,997
50
6,365
14,059
33,278
0
W
Sun Wukong
T0GGLE_16
Sun Wukong
16,768
2,280
260
2,631
15,511
12,486
1,106
7,626
7,885
0
33,392
L
Nemesis
WattsNuggi3
Nemesis
9,554
3,946
0
1,498
16,101
8,330
0
5,872
9,768
0
27,856
W
10,298
4,012
0
0
10,131
4,909
1,153
5,243
4,888
0
42,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,816
Gold Earned
25,306
173
Minions Killed
126
7
Camps Cleared
4
811,476
Distance Traveled
812,188
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,391
599
44
3
2
246,458
3
W
Aphrodite
10,274
734
74
5
2
224,199
2
L
Cthulhu
8,704
622
39
3
0
282,345
3
W
Sun Wukong
9,402
672
33
2
2
310,806
1
L
Nemesis
8,211
587
43
3
2
283,385
3
W
Ullr
10,140
724
66
5
3
276,471
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role