Player Matchup

Hou Yi
Hou Yi
GrandFour66
Hou Yi
Level 155
God Stats
0W - 2L
1,388 SR
Queue Stats
405W - 404L
1,627 Elo+
Solo
Hera
Hera
IceCube_FYB
Hera
Level 109
God Stats
0W - 2L
1,603 SR
Queue Stats
16W - 17L
1,651 Elo+
Solo
Cerberus
Cerberus
Im DuBois
Cerberus
Level 156
God Stats
0W - 4L
1,515 SR
Queue Stats
83W - 50L
1,668 Elo+
Party 2
Nemesis
Nemesis
SunsWrath
Nemesis
Level 156
God Stats
1W - 5L
1,528 SR
Queue Stats
95W - 75L
1,581 Elo+
Party 2
Nike
Nike
ThatRandomUser
Nike
Level 146
God Stats
0W - 1L
1,686 SR
Queue Stats
12W - 13L
1,484 Elo+
Party 2
Team Averages
Level 144
1,544 SR
1,602 Elo+

VS

Team Averages
Level 136
1,578 SR
1,649 Elo+
Cupid
Cupid
AlucardOMG
Cupid
Level 137
God Stats
1W - 0L
1,650 SR
Queue Stats
14W - 8L
1,609 Elo+
Party 1
Ra
Ra
KsMaster24
Ra
Level 160
God Stats
24W - 55L
1,407 SR
Queue Stats
746W - 765L
1,614 Elo+
Solo
Ne Zha
Ne Zha
MartinViscarra69
Ne Zha
Level 64
God Stats
2W - 0L
1,521 SR
Queue Stats
4W - 0L
1,861 Elo+
Party 1
Eset
Eset
MrProPo
Eset
Level 160
God Stats
3W - 3L
1,498 SR
Queue Stats
416W - 371L
1,636 Elo+
Solo
Geb
Geb
fireblack51
Geb
Level 157
God Stats
2W - 0L
1,813 SR
Queue Stats
21W - 16L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
16
1 / 3 / 0
9,298
664
10,065
11,049
4,460
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
0 / 0 / 1
9,609
686
14,912
10,812
5,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
Im DuBois
Cerberus
16
1 / 0 / 2
9,361
669
13,465
16,841
22,508
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
SunsWrath
Nemesis
15
0 / 7 / 2
8,783
627
9,589
16,851
9,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 5 / 2
9,340
667
8,186
14,831
16,391
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
17
2 / 0 / 8
10,457
747
13,140
18,752
10,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 1 / 8
11,292
807
15,168
11,529
9,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
8 / 1 / 5
11,753
840
17,015
17,543
13,974
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
MrProPo
Eset
16
1 / 0 / 11
10,886
778
4,644
13,608
19,151
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
0 / 1 / 11
10,457
747
5,619
16,642
22,659
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
58
3
Kills
15
15
Deaths
3
7
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Cupid
2
0
8
6
L
Hou Yi
1
3
0
0.33
L
0
0
1
0.5
L
Cerberus
Im DuBois
Cerberus
1
0
2
2
W
4
1
8
8
W
8
1
5
10.5
W
Eset
MrProPo
Eset
1
0
11
6.5
L
Nemesis
SunsWrath
Nemesis
0
7
2
0.14
L
1
5
2
0.4
W
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,217
Damage
55,586
70,384
Taken
78,074
57,661
Mitigated
75,874
11,854
Healing
39,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
13,140
7,536
2,053
9,294
18,752
10,666
6,654
8,955
9,797
0
46,600
L
Hou Yi
10,065
4,415
0
895
11,049
4,460
0
2,993
7,866
0
40,041
L
14,912
3,188
0
1,232
10,812
5,038
78
4,871
5,666
56,295
0
L
Cerberus
Im DuBois
Cerberus
13,465
656
0
7,416
16,841
22,508
0
5,429
10,834
38,008
0
W
15,168
656
9,131
5,654
11,529
9,424
702
4,907
6,622
62,618
0
W
17,015
3,558
0
5,517
17,543
13,974
1,836
6,054
11,345
0
60,427
W
Eset
MrProPo
Eset
4,644
1,083
1,344
3,026
13,608
19,151
1,219
3,864
9,744
12,712
0
L
Nemesis
SunsWrath
Nemesis
9,589
3,451
0
1,561
16,851
9,264
0
6,548
10,123
0
25,382
L
8,186
709
0
750
14,831
16,391
0
4,933
9,770
0
31,081
W
5,619
394
0
3,104
16,642
22,659
126
4,597
12,045
16,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,391
Gold Earned
54,845
302
Minions Killed
278
0
Camps Cleared
0
1,384,443
Distance Traveled
1,531,044
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,457
747
63
5
0
291,170
0
L
Hou Yi
9,298
664
60
4
0
256,799
1
L
Hera
9,609
686
95
7
0
291,963
1
L
Cerberus
9,361
669
63
5
0
287,050
4
W
Ra
11,292
807
115
8
0
296,534
0
W
Ne Zha
11,753
840
77
6
0
331,867
4
W
Eset
10,886
778
10
1
0
276,395
1
L
Nemesis
8,783
627
34
2
0
272,983
0
L
Nike
9,340
667
50
4
0
275,648
3
W
Geb
10,457
747
13
1
0
335,078
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role