Player Matchup

Cthulhu
Cthulhu
Foodyummy
Cthulhu
Level 49
God Stats
1W - 0L
1,215 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Neith
Neith
ReservistPOG
Neith
Level 29
God Stats
13W - 13L
1,548 SR
Queue Stats
45W - 42L
1,500 Elo+
Party 2
Anubis
Anubis
ithetc
Anubis
Level 47
God Stats
8W - 2L
1,500 SR
Queue Stats
76W - 72L
1,507 Elo+
Party 2
Team Averages
Level 42
1,421 SR
1,502 Elo+

VS

Team Averages
Level 50
1,431 SR
1,416 Elo+
Hera
Hera
ItsPuddinPopTime
Hera
Level 40
God Stats
10W - 13L
1,461 SR
Queue Stats
99W - 142L
1,368 Elo+
Party 1
Cerberus
Cerberus
OsoiKame
Cerberus
Level 87
God Stats
3W - 6L
1,546 SR
Queue Stats
202W - 199L
1,614 Elo+
Solo
Izanami
Izanami
SubparCalzone
Izanami
Level 23
God Stats
3W - 7L
1,286 SR
Queue Stats
15W - 35L
1,267 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Foodyummy
Cthulhu
13
0 / 2 / 6
9,545
734
7,067
11,907
11,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 1 / 6
9,522
732
8,516
6,635
2,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
ithetc
Anubis
15
6 / 1 / 3
10,031
772
11,931
9,340
5,429
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
9,133
703
8,898
7,730
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
OsoiKame
Cerberus
13
1 / 0 / 3
8,317
640
5,203
16,596
17,249
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
11
0 / 5 / 4
7,845
603
4,079
8,523
3,040
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
9
Kills
4
4
Deaths
9
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Foodyummy
Cthulhu
0
2
6
1.5
L
3
4
1
0.88
L
Cerberus
OsoiKame
Cerberus
1
0
3
2.5
W
3
1
6
6
L
Izanami
0
5
4
0.4
W
Anubis
ithetc
Anubis
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,514
Damage
18,180
27,882
Taken
32,849
19,175
Mitigated
23,189
9,447
Healing
3,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Foodyummy
Cthulhu
7,067
368
68
2,337
11,907
11,019
23
5,691
6,216
28,323
0
L
8,898
1,490
0
500
7,730
2,900
688
5,835
1,895
33,861
0
L
Cerberus
OsoiKame
Cerberus
5,203
412
0
2,486
16,596
17,249
179
8,404
8,192
18,172
0
W
8,516
2,701
0
1,510
6,635
2,727
2,152
3,884
2,751
0
31,379
L
Izanami
4,079
2,828
0
463
8,523
3,040
717
5,095
3,428
0
21,131
W
Anubis
ithetc
Anubis
11,931
465
0
5,532
9,340
5,429
1,168
5,158
4,182
56,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,098
Gold Earned
25,295
153
Minions Killed
137
7
Camps Cleared
4
692,136
Distance Traveled
661,522
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,545
734
34
3
0
250,429
4
L
Hera
9,133
703
64
5
2
234,474
1
L
Cerberus
8,317
640
32
2
1
237,921
2
W
Neith
9,522
732
50
4
1
226,027
2
L
Izanami
7,845
603
41
3
1
189,127
0
W
Anubis
10,031
772
69
5
6
215,680
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role