Player Matchup

Chiron
Chiron
Aftermaph
Chiron
Level 112
God Stats
0W - 1L
1,545 SR
Queue Stats
1W - 4L
1,324 Elo+
Solo
Izanami
Izanami
Fapstinence
Izanami
Level 134
God Stats
1W - 4L
1,375 SR
Queue Stats
166W - 163L
1,482 Elo+
Solo
Pele
Pele
RemastereD15
Pele
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 81L
1,578 Elo+
Party 2
Janus
Janus
Remastered15
Janus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 83L
1,183 Elo+
Party 2
Raijin
Raijin
Sparkler110
Raijin
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 35L
1,407 Elo+
Solo
Team Averages
Level 109
1,484 SR
1,395 Elo+

VS

Team Averages
Level 79
1,535 SR
1,265 Elo+
Discordia
Discordia
BruisedPride
Discordia
Level 107
God Stats
12W - 6L
1,573 SR
Queue Stats
224W - 255L
1,400 Elo+
Party 3
Raijin
Raijin
F3RRAR1
Raijin
Level 107
God Stats
1W - 0L
1,811 SR
Queue Stats
1W - 4L
1,142 Elo+
Party 1
Ah Puch
Ah Puch
RitoBrown
Ah Puch
Level 109
God Stats
1W - 1L
1,290 SR
Queue Stats
133W - 167L
1,418 Elo+
Party 3
Hun Batz
Hun Batz
tainxiawudi
Hun Batz
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 14L
1,221 Elo+
Solo
Kumbhakarna
Kumbhakarna
xixiteco
Kumbhakarna
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,142 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Aftermaph
Chiron
19
2 / 3 / 6
10,546
659
14,487
13,194
6,361
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Fapstinence
Izanami
20
9 / 6 / 1
12,447
778
16,070
15,201
7,402
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 7 / 6
9,068
567
8,492
15,995
6,838
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 6 / 2
9,442
590
3,426
10,828
4,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Raijin
17
4 / 5 / 2
10,461
654
9,506
14,322
6,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BruisedPride
Discordia
20
8 / 2 / 12
12,855
803
21,129
10,215
4,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
F3RRAR1
Raijin
16
2 / 4 / 9
10,800
675
4,791
15,350
7,981
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Puch
RitoBrown
Ah Puch
20
10 / 1 / 11
13,214
826
26,252
13,618
6,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
tainxiawudi
Hun Batz
18
6 / 6 / 8
11,463
716
11,435
14,323
6,590
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
xixiteco
Kumbhakarna
18
1 / 4 / 13
10,642
665
2,557
16,294
20,238
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
80
17
Kills
27
27
Deaths
17
17
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Chiron
Aftermaph
Chiron
2
3
6
1.67
W
Discordia
BruisedPride
Discordia
8
2
12
7
W
Raijin
F3RRAR1
Raijin
2
4
9
1.63
L
Izanami
Fapstinence
Izanami
9
6
1
1.58
L
1
7
6
0.57
L
1
6
2
0.33
W
Ah Puch
RitoBrown
Ah Puch
10
1
11
15.5
L
Raijin
4
5
2
1
W
Hun Batz
tainxiawudi
Hun Batz
6
6
8
1.67
W
Kumbhakarna
xixiteco
Kumbhakarna
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,981
Damage
66,164
69,540
Taken
69,800
31,988
Mitigated
46,422
15,174
Healing
23,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Aftermaph
Chiron
14,487
4,300
1,518
3,376
13,194
6,361
846
9,244
3,950
0
32,864
W
Discordia
BruisedPride
Discordia
21,129
1,253
1,666
1,320
10,215
4,888
2,099
2,515
7,700
44,762
0
W
Raijin
F3RRAR1
Raijin
4,791
651
1,946
4,632
15,350
7,981
1,726
2,542
12,808
20,643
0
L
Izanami
Fapstinence
Izanami
16,070
8,469
377
1,600
15,201
7,402
152
13,385
1,816
0
39,198
L
8,492
1,418
197
1,493
15,995
6,838
0
11,797
4,198
0
11,465
L
3,426
126
0
609
10,828
4,490
132
8,722
2,106
13,648
0
W
Ah Puch
RitoBrown
Ah Puch
26,252
906
2,694
6,423
13,618
6,725
1,419
2,217
11,401
56,515
0
L
Raijin
9,506
921
1,770
4,234
14,322
6,897
147
11,581
2,741
22,436
0
W
Hun Batz
tainxiawudi
Hun Batz
11,435
2,997
18
565
14,323
6,590
1,822
1,041
13,282
0
18,056
W
Kumbhakarna
xixiteco
Kumbhakarna
2,557
214
1,979
2,035
16,294
20,238
186
4,617
11,677
5,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,964
Gold Earned
58,974
169
Minions Killed
173
0
Camps Cleared
0
1,250,423
Distance Traveled
1,500,781
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,546
659
53
3
0
272,930
2
W
Discordia
12,855
803
53
3
0
304,722
0
W
Raijin
10,800
675
35
2
0
264,747
0
L
Izanami
12,447
778
55
3
0
233,983
0
L
Pele
9,068
567
11
1
0
260,259
0
L
Janus
9,442
590
21
1
0
259,415
0
W
Ah Puch
13,214
826
59
4
0
317,181
0
L
Raijin
10,461
654
29
2
0
223,836
1
W
Hun Batz
11,463
716
20
1
0
288,621
1
W
Kumbhakarna
10,642
665
6
0
0
325,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role