Player Matchup

Ganesha
Ganesha
Fortissax
Ganesha
Level 153
God Stats
29W - 31L
1,575 SR
Queue Stats
150W - 135L
1,575 Elo+
Party 1
Izanami
Izanami
HandSoulO
Izanami
Level 27
God Stats
4W - 1L
1,118 SR
Queue Stats
79W - 57L
1,536 Elo+
Party 1
Da Ji
Da Ji
Lansseax
Da Ji
Level 123
God Stats
4W - 3L
1,489 SR
Queue Stats
145W - 146L
1,583 Elo+
Party 1
Maui
Maui
Placidusax
Maui
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
220W - 198L
1,616 Elo+
Party 1
Tiamat
Tiamat
SirDouglasIII
Tiamat
Level 158
God Stats
2W - 0L
1,354 SR
Queue Stats
230W - 212L
1,573 Elo+
Party 1
Team Averages
Level 124
1,407 SR
1,577 Elo+

VS

Team Averages
Level 107
1,545 SR
1,516 Elo+
Ullr
Ullr
 
Ullr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
BoxXhero
Atlas
Level 114
God Stats
6W - 9L
1,561 SR
Queue Stats
16W - 24L
1,480 Elo+
Party 2
King Arthur
King Arthur
JeramytheSpider
King Arthur
Level 125
God Stats
0W - 2L
1,285 SR
Queue Stats
24W - 27L
1,521 Elo+
Party 2
Bakasura
Bakasura
Tasogareakira
Bakasura
Level 147
God Stats
4W - 2L
1,787 SR
Queue Stats
41W - 30L
1,619 Elo+
Party 2
Merlin
Merlin
elAlancete
Merlin
Level 41
God Stats
8W - 10L
1,595 SR
Queue Stats
73W - 87L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Fortissax
Ganesha
13
0 / 1 / 11
8,080
475
5,229
10,406
8,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
HandSoulO
Izanami
14
0 / 4 / 6
8,042
473
8,196
11,575
3,988
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
Lansseax
Da Ji
14
8 / 3 / 5
9,332
549
6,917
13,019
5,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

14
3 / 3 / 4
9,113
536
7,750
15,503
12,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
12 / 0 / 2
10,104
594
17,701
13,178
10,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
4 / 5 / 3
8,849
521
8,055
12,851
5,302
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
BoxXhero
Atlas
11
1 / 3 / 4
7,639
449
4,262
14,046
11,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

King Arthur
JeramytheSpider
King Arthur
12
0 / 6 / 4
7,317
430
5,850
15,801
11,051
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bakasura
Tasogareakira
Bakasura
15
3 / 4 / 3
8,789
517
13,339
17,762
7,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
elAlancete
Merlin
14
3 / 5 / 2
8,727
513
9,014
7,712
3,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
27
23
Kills
11
11
Deaths
23
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
4
5
3
1.1
L
Atlas
BoxXhero
Atlas
1
3
4
1
W
Ganesha
Fortissax
Ganesha
0
1
11
5.5
W
Izanami
HandSoulO
Izanami
0
4
6
0.75
L
King Arthur
JeramytheSpider
King Arthur
0
6
4
0.33
W
Da Ji
Lansseax
Da Ji
8
3
5
3.5
W
3
3
4
1.67
W
12
0
2
13
L
Bakasura
Tasogareakira
Bakasura
3
4
3
1.13
L
Merlin
elAlancete
Merlin
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,793
Damage
40,520
63,681
Taken
68,172
41,812
Mitigated
38,599
20,580
Healing
8,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
8,055
2,554
0
672
12,851
5,302
882
3,175
9,526
0
66,459
L
Atlas
BoxXhero
Atlas
4,262
1,346
788
2,747
14,046
11,699
0
7,435
6,251
11,288
1,301
W
Ganesha
Fortissax
Ganesha
5,229
327
0
2,154
10,406
8,967
0
3,649
5,702
23,646
0
W
Izanami
HandSoulO
Izanami
8,196
4,791
0
4,169
11,575
3,988
0
983
10,452
0
71,129
L
King Arthur
JeramytheSpider
King Arthur
5,850
760
0
535
15,801
11,051
0
8,328
6,866
0
43,643
W
Da Ji
Lansseax
Da Ji
6,917
1,318
0
3,865
13,019
5,519
0
1,812
10,477
0
49,394
W
7,750
2,445
0
4,739
15,503
12,643
0
3,709
11,174
60,779
0
W
17,701
1,227
209
5,444
13,178
10,695
523
2,909
9,548
78,629
0
L
Bakasura
Tasogareakira
Bakasura
13,339
8,580
0
3,684
17,762
7,326
0
6,467
10,974
0
70,193
L
Merlin
elAlancete
Merlin
9,014
440
0
250
7,712
3,221
0
3,507
3,875
62,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,671
Gold Earned
41,321
470
Minions Killed
419
0
Camps Cleared
0
1,572,466
Distance Traveled
1,617,771
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,849
521
118
7
0
276,650
0
L
Atlas
7,639
449
22
1
0
315,080
1
W
Ganesha
8,080
475
4
0
0
332,406
2
W
Izanami
8,042
473
120
7
0
273,797
5
L
King Arthur
7,317
430
65
4
0
318,642
0
W
Da Ji
9,332
549
84
5
0
366,160
5
W
Maui
9,113
536
110
6
0
276,666
1
W
Tiamat
10,104
594
152
9
0
323,437
3
L
Bakasura
8,789
517
121
7
0
383,200
0
L
Merlin
8,727
513
93
5
0
324,199
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role