Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
DirtyDupree
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
King Arthur
King Arthur
Naruknoru
King Arthur
Level 68
God Stats
0W - 4L
1,198 SR
Queue Stats
11W - 19L
1,410 Elo+
Party 1
Hera
Hera
Venomnox
Hera
Level 89
God Stats
0W - 1L
1,328 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Team Averages
Level 69
1,405 SR
1,482 Elo+

VS

Team Averages
Level 99
1,611 SR
1,458 Elo+
Anubis
Anubis
GeertH
Anubis
Level 123
God Stats
9W - 4L
1,543 SR
Queue Stats
278W - 291L
1,425 Elo+
Party 2
Danzaburou
Danzaburou
MillerHiLyfe69
Danzaburou
Level 68
God Stats
10W - 11L
1,570 SR
Queue Stats
263W - 292L
1,453 Elo+
Solo
Erlang Shen
Erlang Shen
Tanonymouss
Erlang Shen
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 185L
1,497 Elo+
Party 3
Cabrakan
Cabrakan
TrevorAlde
Cabrakan
Level 122
God Stats
1W - 0L
1,620 SR
Queue Stats
68W - 82L
1,410 Elo+
Party 2
Thanatos
Thanatos
tvang04
Thanatos
Level 35
God Stats
5W - 5L
1,823 SR
Queue Stats
132W - 138L
1,504 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
4 / 5 / 1
7,310
487
7,489
14,619
5,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Skadi
 
Skadi
9
0 / 8 / 1
5,735
382
8,166
12,499
3,607
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bacchus
DirtyDupree
Bacchus
9
1 / 6 / 1
6,523
435
4,390
16,174
16,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Naruknoru
King Arthur
11
1 / 4 / 1
6,798
453
9,224
13,942
9,341
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hera
12
0 / 6 / 3
7,106
474
8,321
9,924
2,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
GeertH
Anubis
15
5 / 0 / 7
9,215
614
9,686
8,215
4,953
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
MillerHiLyfe69
Danzaburou
15
12 / 0 / 6
10,211
681
14,678
8,779
4,150
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
Tanonymouss
Erlang Shen
14
5 / 1 / 4
8,819
588
10,415
16,953
11,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
TrevorAlde
Cabrakan
11
2 / 2 / 14
8,338
556
8,007
16,386
18,717
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
tvang04
Thanatos
13
5 / 3 / 8
8,204
547
8,108
13,253
5,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
68
6
Kills
29
29
Deaths
6
7
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
5
1
0.9
L
Skadi
 
Skadi
0
8
1
0.06
L
Bacchus
DirtyDupree
Bacchus
1
6
1
0.25
W
Anubis
GeertH
Anubis
5
0
7
8.5
W
Danzaburou
MillerHiLyfe69
Danzaburou
12
0
6
15
L
King Arthur
Naruknoru
King Arthur
1
4
1
0.38
W
Erlang Shen
Tanonymouss
Erlang Shen
5
1
4
7
W
Cabrakan
TrevorAlde
Cabrakan
2
2
14
4.5
L
Hera
0
6
3
0.25
W
Thanatos
tvang04
Thanatos
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,590
Damage
50,894
67,158
Taken
63,586
36,859
Mitigated
44,687
4,109
Healing
35,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
7,489
3,443
0
651
14,619
5,213
0
3,850
10,769
0
37,818
L
Skadi
 
Skadi
8,166
3,687
0
40
12,499
3,607
907
2,992
9,507
0
34,075
L
Bacchus
DirtyDupree
Bacchus
4,390
1,462
0
1,003
16,174
16,347
377
3,672
12,502
17,159
0
W
Anubis
GeertH
Anubis
9,686
419
0
5,759
8,215
4,953
988
3,051
5,164
66,896
0
W
Danzaburou
MillerHiLyfe69
Danzaburou
14,678
5,853
0
3,927
8,779
4,150
2,570
1,133
7,646
0
71,625
L
King Arthur
Naruknoru
King Arthur
9,224
900
0
1,666
13,942
9,341
170
3,806
10,136
0
44,645
W
Erlang Shen
Tanonymouss
Erlang Shen
10,415
4,950
0
7,086
16,953
11,645
811
2,781
14,172
0
57,885
W
Cabrakan
TrevorAlde
Cabrakan
8,007
1,116
1,757
4,058
16,386
18,717
87
4,555
11,831
19,648
0
L
Hera
8,321
2,769
0
749
9,924
2,351
0
3,373
6,551
54,433
0
W
Thanatos
tvang04
Thanatos
8,108
2,369
0
12,606
13,253
5,222
0
1,941
11,312
0
54,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,472
Gold Earned
44,787
286
Minions Killed
422
0
Camps Cleared
0
1,395,872
Distance Traveled
1,493,230
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,310
487
44
3
0
314,282
1
L
Skadi
5,735
382
44
3
0
260,232
3
L
Bacchus
6,523
435
25
2
0
280,649
2
W
Anubis
9,215
614
129
9
0
297,101
4
W
Danzaburou
10,211
681
106
7
0
265,228
0
L
King Arthur
6,798
453
64
4
0
270,791
4
W
Erlang Shen
8,819
588
94
6
0
315,262
5
W
Cabrakan
8,338
556
17
1
0
283,514
3
L
Hera
7,106
474
109
7
0
269,918
5
W
Thanatos
8,204
547
76
5
0
332,125
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role