Player Matchup

Discordia
Discordia
Platinum II
Aryisu
Discordia
Platinum II
Level 67
God Stats
56W - 51L
1,744 SR
Queue Stats
127W - 78L
2,096 MMR
Party 1
Guan Yu
Guan Yu
Diamond V
CZN2
Guan Yu
Diamond V
Level 69
God Stats
3W - 0L
2,171 SR
Queue Stats
30W - 9L
2,468 MMR
Party 1
Bastet
Bastet
Diamond III
ThatAlphaGoat
Bastet
Diamond III
Level 156
God Stats
3W - 2L
1,946 SR
Queue Stats
47W - 18L
2,521 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 97
1,954 SR
2,362 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,357 SR
1,012 MMR
Janus
Janus
Silver III
KingCage2994
Janus
Silver III
Level 62
God Stats
13W - 24L
1,474 SR
Queue Stats
170W - 227L
1,046 MMR
Solo
Shiva
Shiva
Silver II
MightySnAiL9
Shiva
Silver II
Level 156
God Stats
15W - 22L
1,201 SR
Queue Stats
233W - 318L
1,128 MMR
Solo
Bacchus
Bacchus
Silver IV
death shotter
Bacchus
Silver IV
Level 127
God Stats
1W - 4L
1,396 SR
Queue Stats
160W - 207L
863 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Aryisu
Discordia
10
0 / 0 / 4
7,640
695
2,123
2,968
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Guan Yu
CZN2
Guan Yu
13
2 / 1 / 7
8,644
786
5,605
7,724
6,527
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
8 / 0 / 2
9,987
908
12,714
6,338
2,636
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
Baba YagaAchillesAtlasHeraThoth

VS

Bans
MulanCupidNu WaAh Muzen CabPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
7,492
681
4,840
10,204
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

6
0 / 5 / 1
6,403
582
1,768
7,904
2,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
8
0 / 0 / 1
6,484
589
1,517
6,274
6,375
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
10
Kills
1
1
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Discordia
Aryisu
Discordia
0
0
4
2
W
Guan Yu
CZN2
Guan Yu
2
1
7
5.5
L
1
5
0
0.2
L
0
5
1
0.1
W
8
0
2
9
L
Bacchus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,442
Damage
8,125
17,030
Taken
24,382
11,289
Mitigated
11,889
7,208
Healing
1,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Aryisu
Discordia
2,123
0
0
405
2,968
2,126
0
2,142
716
19,113
0
W
Guan Yu
CZN2
Guan Yu
5,605
1,241
504
3,439
7,724
6,527
101
2,855
4,479
0
28,850
L
4,840
76
178
360
10,204
2,784
0
208
9,996
34,926
0
L
1,768
866
26
412
7,904
2,730
0
665
7,239
0
4,885
W
12,714
3,171
0
2,860
6,338
2,636
993
1,578
4,724
0
39,270
L
Bacchus
1,517
99
114
901
6,274
6,375
0
1,369
4,905
3,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,271
Gold Earned
20,379
143
Minions Killed
77
8
Camps Cleared
1
636,360
Distance Traveled
372,207
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,640
695
41
4
2
171,239
0
W
Guan Yu
8,644
786
44
4
4
234,032
2
L
Janus
7,492
681
61
6
0
148,487
0
L
Shiva
6,403
582
9
1
0
121,020
1
W
Bastet
9,987
908
58
5
2
231,089
1
L
Bacchus
6,484
589
7
1
1
102,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role