Player Matchup

Artio
Artio
Melkor1999
Artio
Level 89
God Stats
0W - 5L
1,171 SR
Queue Stats
94W - 78L
1,617 Elo+
Party 2
Ishtar
Ishtar
RPGwarrior1234
Ishtar
Level 81
God Stats
20W - 20L
1,544 SR
Queue Stats
60W - 49L
1,583 Elo+
Party 2
Lancelot
Lancelot
SoooOMG
Lancelot
Level 108
God Stats
1W - 1L
1,929 SR
Queue Stats
27W - 17L
1,556 Elo+
Solo
Awilix
Awilix
SoulIfrit
Awilix
Level 53
God Stats
0W - 4L
1,137 SR
Queue Stats
210W - 166L
1,626 Elo+
Solo
Agni
Agni
TxReckless
Agni
Level 119
God Stats
36W - 32L
1,535 SR
Queue Stats
952W - 997L
1,540 Elo+
Solo
Team Averages
Level 90
1,463 SR
1,584 Elo+

VS

Team Averages
Level 102
1,534 SR
1,509 Elo+
Hun Batz
Hun Batz
DeGam3r
Hun Batz
Level 67
God Stats
4W - 2L
1,487 SR
Queue Stats
38W - 40L
1,460 Elo+
Party 1
Rama
Rama
Fulcusi
Rama
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 32L
1,514 Elo+
Party 3
Hera
Hera
Lakilin
Hera
Level 133
God Stats
38W - 18L
1,657 SR
Queue Stats
232W - 218L
1,548 Elo+
Party 3
Ymir
Ymir
Newbfire
Ymir
Level 129
God Stats
5W - 3L
1,560 SR
Queue Stats
231W - 221L
1,562 Elo+
Solo
Nemesis
Nemesis
ST3ALTHYZ
Nemesis
Level 74
God Stats
2W - 2L
1,465 SR
Queue Stats
38W - 40L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
10
0 / 3 / 0
6,430
402
2,924
16,295
14,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 6 / 0
7,236
452
7,021
11,449
3,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
SoooOMG
Lancelot
13
3 / 6 / 1
8,215
513
12,318
17,835
13,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Awilix
SoulIfrit
Awilix
11
2 / 4 / 1
7,125
445
5,533
14,509
5,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 3 / 0
7,255
453
4,256
7,685
3,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DeGam3r
Hun Batz
14
3 / 1 / 5
9,038
565
6,749
10,234
3,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rama
Fulcusi
Rama
16
7 / 1 / 3
10,413
651
15,748
15,239
6,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hera
Lakilin
Hera
15
7 / 0 / 3
9,896
619
12,905
7,005
2,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ymir
13
2 / 0 / 5
8,967
560
3,873
8,255
8,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
ST3ALTHYZ
Nemesis
15
3 / 3 / 2
9,387
587
9,062
13,573
8,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
5
Kills
22
22
Deaths
5
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
DeGam3r
Hun Batz
3
1
5
5.5
W
Rama
Fulcusi
Rama
7
1
3
8.5
W
Hera
Lakilin
Hera
7
0
3
8.5
L
Artio
0
3
0
0
W
Ymir
2
0
5
4.5
L
0
6
0
0
W
Nemesis
ST3ALTHYZ
Nemesis
3
3
2
1.33
L
Lancelot
SoooOMG
Lancelot
3
6
1
0.58
L
Awilix
SoulIfrit
Awilix
2
4
1
0.63
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,052
Damage
48,337
67,773
Taken
54,306
40,419
Mitigated
30,055
16,805
Healing
20,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
DeGam3r
Hun Batz
6,749
2,199
0
4,092
10,234
3,873
0
876
9,211
0
63,594
W
Rama
Fulcusi
Rama
15,748
11,157
0
9,341
15,239
6,333
942
1,290
13,949
0
97,943
W
Hera
Lakilin
Hera
12,905
3,283
0
2,189
7,005
2,855
965
2,948
3,822
75,434
0
L
Artio
2,924
652
367
3,851
16,295
14,703
0
3,611
12,637
14,579
0
W
Ymir
3,873
915
0
2,301
8,255
8,330
102
1,233
6,815
26,095
4,360
L
7,021
3,398
0
934
11,449
3,343
0
500
10,949
0
57,445
W
Nemesis
ST3ALTHYZ
Nemesis
9,062
3,341
0
2,978
13,573
8,664
915
463
12,455
0
69,615
L
Lancelot
SoooOMG
Lancelot
12,318
2,931
0
5,377
17,835
13,424
28
1,679
15,350
0
56,542
L
Awilix
SoulIfrit
Awilix
5,533
1,792
0
5,756
14,509
5,821
0
5,960
8,465
0
49,843
L
4,256
67
0
520
7,685
3,128
0
4,416
3,269
56,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,261
Gold Earned
47,701
436
Minions Killed
540
0
Camps Cleared
0
1,582,068
Distance Traveled
1,653,339
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,038
565
102
6
0
345,315
1
W
Rama
10,413
651
139
9
0
309,192
5
W
Hera
9,896
619
137
9
0
358,254
1
L
Artio
6,430
402
18
1
0
328,062
6
W
Ymir
8,967
560
42
3
0
320,232
7
L
Ishtar
7,236
452
125
8
0
281,175
4
W
Nemesis
9,387
587
120
8
0
320,346
4
L
Lancelot
8,215
513
102
6
0
308,453
3
L
Awilix
7,125
445
73
5
0
349,109
3
L
Agni
7,255
453
118
7
0
315,269
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role