Player Matchup

Lancelot
Lancelot
CreasingTwo2
Lancelot
Level 69
God Stats
0W - 1L
1,783 SR
Queue Stats
37W - 28L
1,623 Elo+
Party 2
Agni
Agni
IAmDLFL
Agni
Level 85
God Stats
2W - 2L
1,817 SR
Queue Stats
4W - 10L
1,524 Elo+
Solo
King Arthur
King Arthur
Tekles
King Arthur
Level 113
God Stats
0W - 1L
1,230 SR
Queue Stats
45W - 29L
1,675 Elo+
Party 2
Team Averages
Level 89
1,610 SR
1,608 Elo+

VS

Team Averages
Level 127
1,677 SR
1,705 Elo+
Bastet
Bastet
Lupo1212
Bastet
Level 107
God Stats
1W - 0L
1,843 SR
Queue Stats
219W - 118L
1,714 Elo+
Party 1
Scylla
Scylla
Thisisjoe1012
Scylla
Level 128
God Stats
18W - 9L
1,593 SR
Queue Stats
234W - 136L
1,726 Elo+
Party 1
Guan Yu
Guan Yu
WilliamAqua
Guan Yu
Level 147
God Stats
2W - 0L
1,594 SR
Queue Stats
104W - 63L
1,675 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CreasingTwo2
Lancelot
19
2 / 4 / 5
13,769
599
17,569
29,208
31,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Agni
IAmDLFL
Agni
18
0 / 9 / 5
13,185
573
10,292
17,318
5,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
Tekles
King Arthur
20
5 / 3 / 2
14,618
636
29,777
27,361
44,149
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Lupo1212
Bastet
20
4 / 3 / 9
15,541
676
23,434
22,791
12,309
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
8 / 2 / 8
16,309
709
25,058
13,500
7,336
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
WilliamAqua
Guan Yu
20
4 / 3 / 11
15,479
673
16,436
30,311
32,660
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
7
Kills
16
16
Deaths
8
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Lancelot
CreasingTwo2
Lancelot
2
4
5
1.13
L
Agni
IAmDLFL
Agni
0
9
5
0.28
W
Bastet
Lupo1212
Bastet
4
3
9
2.83
L
King Arthur
Tekles
King Arthur
5
3
2
2
W
8
2
8
6
W
Guan Yu
WilliamAqua
Guan Yu
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,638
Damage
64,928
73,887
Taken
66,602
80,988
Mitigated
52,305
11,189
Healing
19,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
CreasingTwo2
Lancelot
17,569
2,968
0
6,263
29,208
31,288
0
8,563
20,645
290
51,166
L
Agni
IAmDLFL
Agni
10,292
1,081
0
2,894
17,318
5,551
0
5,019
12,299
58,893
0
W
Bastet
Lupo1212
Bastet
23,434
6,086
0
2,838
22,791
12,309
587
4,161
17,844
0
75,894
L
King Arthur
Tekles
King Arthur
29,777
3,367
0
2,032
27,361
44,149
0
11,651
15,710
95
67,051
W
25,058
1,260
0
0
13,500
7,336
1,227
1,289
12,164
96,591
0
W
Guan Yu
WilliamAqua
Guan Yu
16,436
2,633
6,451
10,697
30,311
32,660
280
5,613
23,986
0
50,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,572
Gold Earned
47,329
256
Minions Killed
311
4
Camps Cleared
16
1,214,286
Distance Traveled
1,380,248
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
13,769
599
83
4
1
466,612
3
L
Agni
13,185
573
118
5
2
337,852
2
W
Bastet
15,541
676
89
4
7
488,472
6
L
King Arthur
14,618
636
55
2
1
409,822
2
W
Scylla
16,309
709
145
6
6
445,761
1
W
Guan Yu
15,479
673
77
3
3
446,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role