Player Matchup

Hun Batz
Hun Batz
Silver I
ATLAS_legends10
Hun Batz
Silver I
Level 160
God Stats
10W - 11L
1,187 SR
Queue Stats
431W - 433L
1,231 MMR
Solo
Horus
Horus
Gold V
Grëy
Horus
Gold V
Level 102
God Stats
46W - 40L
1,550 SR
Queue Stats
89W - 91L
1,273 MMR
Solo
Yu Huang
Yu Huang
Gold IV
LadyDimir
Yu Huang
Gold IV
Level 160
God Stats
3W - 1L
1,827 SR
Queue Stats
798W - 805L
1,414 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
Sir Brownnie
Zhong Kui
Gold IV
Level 145
God Stats
12W - 6L
1,702 SR
Queue Stats
740W - 761L
1,420 MMR
Solo
Jing Wei
Jing Wei
Silver I
vipdasick66
Jing Wei
Silver I
Level 160
God Stats
1W - 1L
1,321 SR
Queue Stats
801W - 820L
999 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,517 SR
1,267 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 141
1,533 SR
1,358 MMR
Ah Puch
Ah Puch
Silver I
 
Ah Puch
Silver I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze V
 
Neith
Bronze V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Bronze V
EI Bappo
Ymir
Bronze V
Level 154
God Stats
0W - 2L
1,615 SR
Queue Stats
0W - 3L
1,455 MMR
Party 1
Bastet
Bastet
Silver III
PFC_ligma
Bastet
Silver III
Level 127
God Stats
0W - 3L
1,512 SR
Queue Stats
16W - 22L
1,354 MMR
Solo
Eset
Eset
Silver III
Suxuyia
Eset
Silver III
Level 119
God Stats
1W - 2L
1,538 SR
Queue Stats
186W - 211L
983 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
2 / 0 / 2
7,854
561
3,233
9,781
3,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Grëy
Horus
10
1 / 0 / 1
6,851
489
3,122
12,961
6,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yu Huang
LadyDimir
Yu Huang
12
4 / 0 / 1
8,015
573
7,128
4,280
1,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Sir Brownnie
Zhong Kui
14
0 / 1 / 1
7,939
567
2,737
8,834
7,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
vipdasick66
Jing Wei
12
0 / 0 / 1
7,209
515
3,048
4,938
1,862
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
LancelotCabrakanKaliBakasura

VS

Bans
ThanatosAh Muzen CabThorBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
0 / 0 / 1
7,067
505
3,799
2,936
1,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Neith
 
Neith
9
0 / 2 / 0
5,583
399
4,667
5,473
2,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
9
0 / 1 / 0
5,831
417
2,189
8,634
7,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
PFC_ligma
Bastet
9
1 / 3 / 0
5,635
403
2,698
6,570
2,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Eset
Suxuyia
Eset
13
0 / 1 / 0
7,026
502
816
8,942
3,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
7
Kills
1
1
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
0
1
0.5
L
Neith
 
Neith
0
2
0
0
W
Hun Batz
2
0
2
3
L
Ymir
0
1
0
0
W
Horus
Grëy
Horus
1
0
1
1.5
W
Yu Huang
LadyDimir
Yu Huang
4
0
1
4.5
L
Bastet
PFC_ligma
Bastet
1
3
0
0.33
W
Zhong Kui
Sir Brownnie
Zhong Kui
0
1
1
0.5
L
Eset
Suxuyia
Eset
0
1
0
0
W
Jing Wei
vipdasick66
Jing Wei
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,268
Damage
14,169
40,794
Taken
32,555
20,932
Mitigated
17,209
18,131
Healing
9,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
3,799
240
0
1,216
2,936
1,608
0
1,546
1,390
52,194
0
L
Neith
 
Neith
4,667
725
0
1,295
5,473
2,102
0
840
4,585
0
38,392
W
Hun Batz
3,233
724
0
964
9,781
3,783
0
521
9,176
0
72,083
L
Ymir
2,189
284
0
2,821
8,634
7,837
0
1,897
6,665
19,102
0
W
Horus
Grëy
Horus
3,122
781
2,162
4,747
12,961
6,178
76
2,493
10,428
0
23,202
W
Yu Huang
LadyDimir
Yu Huang
7,128
1,017
0
1,590
4,280
1,560
1,010
184
4,096
48,736
0
L
Bastet
PFC_ligma
Bastet
2,698
985
0
2,358
6,570
2,301
0
2,501
3,983
0
24,910
W
Zhong Kui
Sir Brownnie
Zhong Kui
2,737
321
0
5,830
8,834
7,549
0
3,691
5,143
58,401
0
L
Eset
Suxuyia
Eset
816
184
0
2,070
8,942
3,361
0
2,639
6,067
52,393
0
W
Jing Wei
vipdasick66
Jing Wei
3,048
2,522
0
2,838
4,938
1,862
1,299
695
4,243
0
61,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,868
Gold Earned
31,142
484
Minions Killed
376
0
Camps Cleared
0
1,261,012
Distance Traveled
1,146,128
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,067
505
98
7
0
238,626
5
L
Neith
5,583
399
78
6
0
210,410
1
W
Hun Batz
7,854
561
119
9
0
279,658
1
L
Ymir
5,831
417
29
2
0
224,912
7
W
Horus
6,851
489
25
2
0
250,056
6
W
Yu Huang
8,015
573
99
7
0
252,845
3
L
Bastet
5,635
403
54
4
0
212,428
0
W
Zhong Kui
7,939
567
135
10
0
224,612
6
L
Eset
7,026
502
117
8
0
259,752
0
W
Jing Wei
7,209
515
106
8
0
253,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role