Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Danikillpro1957
Cupid
Level 68
God Stats
7W - 5L
1,456 SR
Queue Stats
102W - 144L
1,392 Elo+
Party 1
Maui
Maui
RAGEbroTHER_T
Maui
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
441W - 427L
1,440 Elo+
Solo
Merlin
Merlin
jagersk8
Merlin
Level 149
God Stats
12W - 7L
1,462 SR
Queue Stats
194W - 227L
1,432 Elo+
Party 1
Cthulhu
Cthulhu
ohMeloo
Cthulhu
Level 129
God Stats
13W - 19L
1,514 SR
Queue Stats
880W - 859L
1,562 Elo+
Solo
Team Averages
Level 123
1,486 SR
1,465 Elo+

VS

Team Averages
Level 128
1,352 SR
1,485 Elo+
Anhur
Anhur
ITzOSK
Anhur
Level 147
God Stats
7W - 15L
1,371 SR
Queue Stats
654W - 656L
1,528 Elo+
Solo
Atlas
Atlas
KuroroO--
Atlas
Level 66
God Stats
1W - 4L
1,442 SR
Queue Stats
44W - 58L
1,400 Elo+
Solo
Thor
Thor
MRTJ Auriel
Thor
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 32L
1,471 Elo+
Solo
He Bo
He Bo
Tr3vJ0hn
He Bo
Level 155
God Stats
0W - 2L
1,280 SR
Queue Stats
224W - 251L
1,459 Elo+
Solo
Sun Wukong
Sun Wukong
m1i5c0h3al
Sun Wukong
Level 147
God Stats
0W - 2L
1,166 SR
Queue Stats
234W - 147L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
11 / 1 / 3
8,737
624
9,669
9,844
4,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 0 / 7
7,782
556
5,163
9,041
3,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
2 / 0 / 5
7,771
555
3,316
9,462
6,757
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
jagersk8
Merlin
14
1 / 1 / 3
8,210
586
7,080
5,977
2,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ohMeloo
Cthulhu
14
1 / 0 / 5
8,484
606
7,801
10,811
12,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ITzOSK
Anhur
11
0 / 4 / 0
6,211
444
3,046
10,239
2,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
KuroroO--
Atlas
9
0 / 5 / 0
6,145
439
4,731
11,875
8,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
1 / 3 / 1
7,341
524
3,224
11,951
4,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
Tr3vJ0hn
He Bo
12
1 / 2 / 0
6,747
482
6,007
9,728
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
m1i5c0h3al
Sun Wukong
14
0 / 3 / 0
7,828
559
3,528
11,484
7,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
17
Kills
2
2
Deaths
17
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
11
1
3
12.5
W
2
0
7
5.5
L
Anhur
ITzOSK
Anhur
0
4
0
0
L
Atlas
KuroroO--
Atlas
0
5
0
0
L
1
3
1
0.5
W
2
0
5
4.5
L
He Bo
Tr3vJ0hn
He Bo
1
2
0
0.5
W
Merlin
jagersk8
Merlin
1
1
3
2.5
L
Sun Wukong
m1i5c0h3al
Sun Wukong
0
3
0
0
W
Cthulhu
ohMeloo
Cthulhu
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,029
Damage
20,536
45,135
Taken
55,277
29,699
Mitigated
26,091
28,375
Healing
16,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
9,669
3,346
0
10,812
9,844
4,996
1,106
1,894
7,950
21
54,942
W
5,163
2,380
486
4,408
9,041
3,044
1,284
2,067
6,974
0
53,056
L
Anhur
ITzOSK
Anhur
3,046
1,648
0
3,795
10,239
2,728
564
1,012
9,227
0
46,408
L
Atlas
KuroroO--
Atlas
4,731
1,968
0
1,129
11,875
8,323
242
2,787
9,037
17,366
0
L
3,224
543
0
4,109
11,951
4,253
0
2,336
9,566
0
49,158
W
3,316
397
2,462
2,946
9,462
6,757
241
3,435
6,027
22,014
2,348
L
He Bo
Tr3vJ0hn
He Bo
6,007
150
0
3,694
9,728
3,568
0
4,888
4,789
46,844
0
W
Merlin
jagersk8
Merlin
7,080
649
0
1,917
5,977
2,656
1,016
3,043
2,934
67,351
1,962
L
Sun Wukong
m1i5c0h3al
Sun Wukong
3,528
463
0
3,902
11,484
7,219
432
5,515
5,068
0
61,061
W
Cthulhu
ohMeloo
Cthulhu
7,801
987
320
5,024
10,811
12,246
231
1,065
9,008
54,298
393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,984
Gold Earned
34,272
452
Minions Killed
347
0
Camps Cleared
0
1,425,455
Distance Traveled
1,247,431
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,737
624
79
6
0
331,684
9
W
Cupid
7,782
556
92
7
0
264,967
7
L
Anhur
6,211
444
74
5
0
201,369
2
L
Atlas
6,145
439
15
1
0
255,633
2
L
Thor
7,341
524
77
6
0
258,163
4
W
Maui
7,771
555
38
3
0
291,722
3
L
He Bo
6,747
482
67
5
0
276,367
6
W
Merlin
8,210
586
132
9
0
272,531
2
L
Sun Wukong
7,828
559
114
8
0
255,899
7
W
Cthulhu
8,484
606
111
8
0
264,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role