Player Matchup

Maui
Maui
CloverzTV
Maui
Level 82
God Stats
3W - 5L
1,736 SR
Queue Stats
36W - 48L
1,430 Elo+
Solo
Ra
Ra
ModularGore1229
Ra
Level 53
God Stats
2W - 3L
1,720 SR
Queue Stats
78W - 83L
1,504 Elo+
Party 1
Apollo
Apollo
Roch14
Apollo
Level 19
God Stats
8W - 7L
1,801 SR
Queue Stats
58W - 57L
1,513 Elo+
Party 1
Team Averages
Level 51
1,752 SR
1,482 Elo+

VS

Team Averages
Level 88
1,625 SR
1,545 Elo+
Ne Zha
Ne Zha
BigJuicyRoach
Ne Zha
Level 123
God Stats
39W - 25L
1,536 SR
Queue Stats
1,263W - 1,039L
1,602 Elo+
Party 2
Amaterasu
Amaterasu
Filthyhag
Amaterasu
Level 94
God Stats
21W - 7L
1,624 SR
Queue Stats
360W - 323L
1,614 Elo+
Party 2
Thoth
Thoth
Utreth23
Thoth
Level 47
God Stats
3W - 3L
1,715 SR
Queue Stats
148W - 203L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
11
0 / 2 / 1
7,471
679
3,238
10,107
9,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
0 / 5 / 1
6,662
606
2,907
7,671
2,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Roch14
Apollo
11
1 / 4 / 0
7,034
639
4,353
9,270
3,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 5
9,026
821
11,494
7,833
7,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Filthyhag
Amaterasu
13
2 / 1 / 8
8,780
798
4,281
11,945
11,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thoth
Utreth23
Thoth
14
3 / 0 / 8
8,779
798
7,824
2,547
900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
11
11
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
0
5
8.5
L
Maui
0
2
1
0.25
W
Amaterasu
Filthyhag
Amaterasu
2
1
8
6
L
0
5
1
0.1
L
Apollo
Roch14
Apollo
1
4
0
0.25
W
Thoth
Utreth23
Thoth
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,498
Damage
23,599
27,048
Taken
22,325
16,114
Mitigated
19,820
5,034
Healing
8,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,494
1,585
0
1,971
7,833
7,822
947
2,264
5,569
564
28,736
L
Maui
3,238
705
0
1,250
10,107
9,466
0
2,328
7,114
9,820
0
W
Amaterasu
Filthyhag
Amaterasu
4,281
978
1,697
4,642
11,945
11,098
248
3,850
8,095
0
17,307
L
2,907
278
828
1,899
7,671
2,666
0
2,510
4,619
21,487
0
L
Apollo
Roch14
Apollo
4,353
2,753
0
1,057
9,270
3,982
0
2,774
5,834
0
20,442
W
Thoth
Utreth23
Thoth
7,824
39
0
340
2,547
900
904
482
2,065
38,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,167
Gold Earned
26,585
106
Minions Killed
156
2
Camps Cleared
9
558,049
Distance Traveled
673,188
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,026
821
38
3
1
230,919
4
L
Maui
7,471
679
12
1
0
195,194
3
W
Amaterasu
8,780
798
33
3
5
232,822
1
L
Ra
6,662
606
35
3
1
194,040
0
L
Apollo
7,034
639
59
5
1
168,815
4
W
Thoth
8,779
798
85
8
3
209,447
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role