Player Matchup

Achilles
Achilles
Gold II
 
Achilles
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold III
JorgitoFN
Kukulkan
Gold III
Level 156
God Stats
3W - 3L
1,610 SR
Queue Stats
59W - 44L
1,725 MMR
Party 2
Cabrakan
Cabrakan
Gold V
NotComplex
Cabrakan
Gold V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,592 MMR
Party 2
Heimdallr
Heimdallr
Gold II
OpTiCTurd
Heimdallr
Gold II
Level 45
God Stats
1W - 2L
1,503 SR
Queue Stats
87W - 90L
1,567 MMR
Solo
Hun Batz
Hun Batz
Bronze III
SharpenedPata
Hun Batz
Bronze III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,600 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,523 SR
1,597 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,604 SR
1,574 MMR
Xbalanque
Xbalanque
Platinum V
 
Xbalanque
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold V
ItsMonkeyTime
Thor
Gold V
Level 109
God Stats
1W - 0L
1,502 SR
Queue Stats
31W - 20L
1,566 MMR
Solo
Nu Wa
Nu Wa
Silver II
Leftybestfriend
Nu Wa
Silver II
Level 89
God Stats
1W - 0L
1,747 SR
Queue Stats
31W - 37L
1,584 MMR
Party 1
Mulan
Mulan
Silver I
TheLastTaxi
Mulan
Silver I
Level 72
God Stats
1W - 2L
1,637 SR
Queue Stats
23W - 23L
1,678 MMR
Party 1
Ares
Ares
Gold II
imindecisive
Ares
Gold II
Level 137
God Stats
10W - 9L
1,634 SR
Queue Stats
560W - 547L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
2 / 0 / 3
9,094
535
12,372
18,968
15,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
JorgitoFN
Kukulkan
14
2 / 2 / 2
8,432
496
12,384
7,693
3,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
NotComplex
Cabrakan
11
1 / 3 / 3
7,380
434
6,307
18,385
18,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
OpTiCTurd
Heimdallr
12
1 / 3 / 1
7,832
461
8,326
13,344
5,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
SharpenedPata
Hun Batz
13
2 / 2 / 4
7,947
467
6,104
14,202
5,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
Chang'eHadesGuan YuNe Zha

VS

Bans
LancelotVulcanKaliArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
16
6 / 0 / 2
10,164
598
14,848
12,730
5,625
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 4 / 3
8,602
506
9,316
14,509
6,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 0 / 4
8,337
490
7,817
7,104
3,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 3 / 1
8,687
511
12,096
15,713
11,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
0 / 1 / 6
8,325
490
5,880
19,935
17,066
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
8
Kills
10
10
Deaths
8
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
0
3
3.5
W
Xbalanque
 
Xbalanque
6
0
2
7
W
2
4
3
0.88
L
Kukulkan
JorgitoFN
Kukulkan
2
2
2
1.5
W
1
0
4
3
L
Cabrakan
NotComplex
Cabrakan
1
3
3
0.83
L
Heimdallr
OpTiCTurd
Heimdallr
1
3
1
0.5
L
Hun Batz
SharpenedPata
Hun Batz
2
2
4
2
W
1
3
1
0.5
W
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,493
Damage
49,957
72,592
Taken
69,991
48,881
Mitigated
43,853
28,071
Healing
22,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
12,372
4,251
0
11,494
18,968
15,170
0
736
16,946
0
65,479
W
Xbalanque
 
Xbalanque
14,848
8,277
0
8,407
12,730
5,625
1,610
1,725
10,965
0
95,087
W
9,316
2,070
0
708
14,509
6,307
0
2,430
12,013
0
61,863
L
Kukulkan
JorgitoFN
Kukulkan
12,384
772
0
1,058
7,693
3,557
0
1,676
5,840
81,717
0
W
7,817
1,171
0
590
7,104
3,057
457
3,487
3,525
68,356
0
L
Cabrakan
NotComplex
Cabrakan
6,307
1,302
448
3,490
18,385
18,921
0
6,217
11,868
20,925
0
L
Heimdallr
OpTiCTurd
Heimdallr
8,326
5,914
0
6,627
13,344
5,581
0
1,397
11,833
0
55,465
L
Hun Batz
SharpenedPata
Hun Batz
6,104
1,515
0
4,954
14,202
5,652
0
2,562
11,356
0
66,718
W
12,096
1,931
0
5,719
15,713
11,798
102
1,085
14,568
0
60,010
W
5,880
1,070
2,675
4,378
19,935
17,066
0
10,097
9,550
28,526
3,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,685
Gold Earned
44,115
488
Minions Killed
496
0
Camps Cleared
0
1,541,775
Distance Traveled
1,672,864
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,094
535
115
7
0
312,920
2
W
Xbalanque
10,164
598
148
9
0
336,313
3
W
Thor
8,602
506
79
5
0
358,246
9
L
Kukulkan
8,432
496
152
9
0
319,720
5
W
Nu Wa
8,337
490
132
8
0
323,486
0
L
Cabrakan
7,380
434
22
1
0
325,997
10
L
Heimdallr
7,832
461
104
6
0
227,305
1
L
Hun Batz
7,947
467
95
6
0
355,833
4
W
Mulan
8,687
511
110
6
0
307,651
3
W
Ares
8,325
490
27
2
0
347,168
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role