Player Matchup

Ymir
Ymir
 
Ymir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Tamalitosupremo
Freya
Level 62
God Stats
12W - 9L
1,599 SR
Queue Stats
243W - 249L
1,510 Elo+
Solo
Tiamat
Tiamat
Vinisteiger
Tiamat
Level 88
God Stats
14W - 21L
1,382 SR
Queue Stats
171W - 204L
1,434 Elo+
Party 2
Da Ji
Da Ji
VinnyRuivo
Da Ji
Level 83
God Stats
15W - 19L
1,478 SR
Queue Stats
403W - 366L
1,588 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
jossk
Ah Muzen Cab
Level 80
God Stats
35W - 39L
1,525 SR
Queue Stats
156W - 172L
1,468 Elo+
Solo
Team Averages
Level 87
1,497 SR
1,500 Elo+

VS

Team Averages
Level 84
1,420 SR
1,480 Elo+
Hera
Hera
DeGam3r
Hera
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 40L
1,483 Elo+
Party 1
Ao Kuang
Ao Kuang
FailingWumbology
Ao Kuang
Level 124
God Stats
7W - 10L
1,387 SR
Queue Stats
434W - 421L
1,497 Elo+
Party 3
Atlas
Atlas
FriskyKoala
Atlas
Level 88
God Stats
0W - 1L
1,305 SR
Queue Stats
8W - 10L
1,514 Elo+
Solo
Neith
Neith
ST3ALTHYZ
Neith
Level 74
God Stats
2W - 2L
1,744 SR
Queue Stats
38W - 40L
1,483 Elo+
Party 1
Mulan
Mulan
lunarweed
Mulan
Level 67
God Stats
32W - 38L
1,165 SR
Queue Stats
194W - 200L
1,424 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 5 / 2
8,042
503
5,111
18,801
13,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 1 / 0
7,881
493
5,016
11,605
4,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiamat
14
0 / 1 / 3
8,487
530
8,241
7,548
5,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
13
7 / 4 / 2
8,694
543
10,334
14,319
6,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
jossk
Ah Muzen Cab
16
4 / 1 / 1
9,775
611
10,385
11,886
10,368
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
DeGam3r
Hera
14
0 / 3 / 4
8,372
523
4,705
8,753
3,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 2 / 1
8,020
501
5,468
14,590
7,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
5 / 1 / 3
8,347
522
5,509
14,897
13,910
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
ST3ALTHYZ
Neith
16
3 / 1 / 3
9,641
603
17,063
12,040
5,247
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mulan
lunarweed
Mulan
12
0 / 6 / 0
7,562
473
2,847
14,876
9,076
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
13
Kills
10
12
Deaths
13
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
5
2
0.6
L
Hera
DeGam3r
Hera
0
3
4
0.67
L
2
2
1
1.25
L
5
1
3
6.5
L
Neith
ST3ALTHYZ
Neith
3
1
3
4.5
W
0
1
0
0
W
Tiamat
0
1
3
1.5
W
Da Ji
7
4
2
2
W
Ah Muzen Cab
jossk
Ah Muzen Cab
4
1
1
4.5
L
Mulan
lunarweed
Mulan
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,087
Damage
35,592
64,159
Taken
65,156
39,278
Mitigated
39,632
21,792
Healing
20,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,111
642
0
6,196
18,801
13,131
0
4,090
14,711
28,675
0
L
Hera
DeGam3r
Hera
4,705
1,147
0
674
8,753
3,861
0
6,078
2,675
68,642
0
L
5,468
1,543
0
3,835
14,590
7,538
0
2,432
12,132
57,679
0
L
5,509
2,439
1,991
4,504
14,897
13,910
0
4,319
10,480
26,196
1,792
L
Neith
ST3ALTHYZ
Neith
17,063
10,518
0
5,306
12,040
5,247
0
5,032
6,758
0
92,198
W
5,016
1,519
0
5,630
11,605
4,422
931
942
10,663
63,287
0
W
Tiamat
8,241
251
0
2,822
7,548
5,082
168
3,072
4,476
70,963
0
W
Da Ji
10,334
4,151
0
4,667
14,319
6,275
0
5,538
8,781
0
60,039
W
Ah Muzen Cab
jossk
Ah Muzen Cab
10,385
3,295
0
2,477
11,886
10,368
0
1,761
10,125
0
91,197
L
Mulan
lunarweed
Mulan
2,847
341
0
3,759
14,876
9,076
0
491
14,385
0
44,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,879
Gold Earned
41,942
524
Minions Killed
547
0
Camps Cleared
0
1,518,270
Distance Traveled
1,565,243
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,042
503
34
2
0
327,251
7
L
Hera
8,372
523
145
9
0
305,386
3
L
Ao Kuang
8,020
501
96
6
0
349,678
5
L
Atlas
8,347
522
39
2
0
336,265
3
L
Neith
9,641
603
147
9
0
287,475
4
W
Freya
7,881
493
119
7
0
296,494
2
W
Tiamat
8,487
530
135
8
0
314,848
4
W
Da Ji
8,694
543
76
5
0
320,851
1
W
Ah Muzen Cab
9,775
611
160
10
0
258,826
6
L
Mulan
7,562
473
120
8
0
286,439
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role