Player Matchup

Cthulhu
Cthulhu
BlackCronosX
Cthulhu
Level 141
God Stats
0W - 1L
1,735 SR
Queue Stats
28W - 51L
1,364 Elo+
Party 2
Scylla
Scylla
Jumarous
Scylla
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 60L
1,312 Elo+
Party 2
Ishtar
Ishtar
Suprelípsis
Ishtar
Level 157
God Stats
0W - 4L
1,409 SR
Queue Stats
18W - 29L
1,410 Elo+
Party 2
Team Averages
Level 151
1,548 SR
1,362 Elo+

VS

Team Averages
Level 81
1,678 SR
1,579 Elo+
Sun Wukong
Sun Wukong
F1RE F1GHTER 45
Sun Wukong
Level 72
God Stats
6W - 3L
1,664 SR
Queue Stats
422W - 368L
1,631 Elo+
Party 1
Ravana
Ravana
HolySwordX
Ravana
Level 13
God Stats
3W - 0L
1,857 SR
Queue Stats
29W - 16L
1,587 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Suspenciaa
Morgan Le Fay
Level 159
God Stats
6W - 4L
1,513 SR
Queue Stats
428W - 395L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlackCronosX
Cthulhu
14
5 / 7 / 3
10,689
822
8,202
26,678
39,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Jumarous
Scylla
14
3 / 6 / 4
9,498
731
11,120
11,210
4,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
10
1 / 11 / 2
8,198
631
4,907
14,123
5,927
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
F1RE F1GHTER 45
Sun Wukong
15
6 / 2 / 14
10,680
822
11,041
15,222
13,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
HolySwordX
Ravana
15
9 / 4 / 9
10,823
833
16,442
12,341
10,877
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Suspenciaa
Morgan Le Fay
16
9 / 3 / 10
11,354
873
19,732
11,390
4,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
57
9
Kills
24
24
Deaths
9
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BlackCronosX
Cthulhu
5
7
3
0.93
W
Sun Wukong
F1RE F1GHTER 45
Sun Wukong
6
2
14
6.5
W
Ravana
HolySwordX
Ravana
9
4
9
3.38
L
Scylla
Jumarous
Scylla
3
6
4
0.83
L
Ishtar
1
11
2
0.18
W
Morgan Le Fay
Suspenciaa
Morgan Le Fay
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,229
Damage
47,215
52,011
Taken
38,953
50,499
Mitigated
28,865
3,110
Healing
11,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BlackCronosX
Cthulhu
8,202
1,117
203
1,987
26,678
39,768
0
10,045
15,860
16,761
0
W
Sun Wukong
F1RE F1GHTER 45
Sun Wukong
11,041
2,393
0
4,940
15,222
13,266
1,037
7,535
7,687
0
31,530
W
Ravana
HolySwordX
Ravana
16,442
6,914
0
1,842
12,341
10,877
0
6,127
6,214
0
44,811
L
Scylla
Jumarous
Scylla
11,120
611
0
920
11,210
4,804
0
4,746
6,353
40,664
0
L
Ishtar
4,907
1,938
0
0
14,123
5,927
0
4,941
8,927
0
18,398
W
Morgan Le Fay
Suspenciaa
Morgan Le Fay
19,732
3,484
893
3,724
11,390
4,722
1,592
5,923
5,467
50,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,385
Gold Earned
32,857
92
Minions Killed
165
0
Camps Cleared
11
556,300
Distance Traveled
739,973
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,689
822
14
1
0
227,282
2
W
Sun Wukong
10,680
822
45
3
4
267,551
4
W
Ravana
10,823
833
67
5
5
237,860
3
L
Scylla
9,498
731
50
4
0
202,686
0
L
Ishtar
8,198
631
28
2
0
126,332
2
W
Morgan Le Fay
11,354
873
53
4
2
234,562
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role