Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
BustyAnimeGirl
Hun Batz
Level 39
God Stats
7W - 0L
1,941 SR
Queue Stats
312W - 12L
2,178 Elo+
Party 1
Charybdis
Charybdis
MCBallzy
Charybdis
Level 156
God Stats
27W - 5L
1,920 SR
Queue Stats
142W - 32L
1,974 Elo+
Party 1
Atlas
Atlas
TheYallFather
Atlas
Level 160
God Stats
6W - 3L
1,695 SR
Queue Stats
280W - 107L
1,886 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
nickell88
Morgan Le Fay
Level 157
God Stats
43W - 4L
1,864 SR
Queue Stats
501W - 159L
1,970 Elo+
Party 1
Team Averages
Level 134
1,784 SR
1,902 Elo+

VS

Team Averages
Level 55
1,620 SR
1,581 Elo+
Nox
Nox
BerserkingDonut
Nox
Level 48
God Stats
17W - 10L
1,672 SR
Queue Stats
376W - 314L
1,640 Elo+
Party 3
Cupid
Cupid
Brayanlosky
Cupid
Level 22
God Stats
2W - 3L
1,621 SR
Queue Stats
13W - 23L
1,512 Elo+
Solo
Thor
Thor
DatsRandom
Thor
Level 76
God Stats
40W - 24L
1,610 SR
Queue Stats
547W - 510L
1,638 Elo+
Party 3
Ganesha
Ganesha
DhiansSBD
Ganesha
Level 104
God Stats
10W - 8L
1,501 SR
Queue Stats
355W - 367L
1,534 Elo+
Party 2
Ymir
Ymir
Sweetguns91
Ymir
Level 25
God Stats
14W - 10L
1,695 SR
Queue Stats
64W - 52L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
4 / 0 / 8
8,720
793
8,640
10,933
10,603
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
15
7 / 1 / 7
8,819
802
11,128
10,761
4,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
MCBallzy
Charybdis
15
1 / 0 / 12
8,308
755
9,917
7,178
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 0 / 13
8,102
737
8,766
12,871
10,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Morgan Le Fay
nickell88
Morgan Le Fay
16
6 / 0 / 7
9,013
819
11,696
4,560
2,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
7,204
655
5,824
10,056
4,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
0 / 2 / 0
7,232
657
4,169
8,340
3,100
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
0 / 4 / 1
7,174
652
7,520
9,064
3,433
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
DhiansSBD
Ganesha
13
0 / 4 / 1
6,574
598
5,709
12,271
6,493
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 5 / 1
6,938
631
3,510
16,570
12,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
4
19
Kills
1
1
Deaths
20
47
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
0
8
8
L
1
5
0
0.2
L
0
2
0
0
W
Hun Batz
7
1
7
10.5
L
0
4
1
0.13
L
Ganesha
DhiansSBD
Ganesha
0
4
1
0.13
W
Charybdis
MCBallzy
Charybdis
1
0
12
7
L
0
5
1
0.1
W
1
0
13
7.5
W
Morgan Le Fay
nickell88
Morgan Le Fay
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,147
Damage
26,732
46,303
Taken
56,301
31,363
Mitigated
29,996
7,840
Healing
5,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,640
886
0
500
10,933
10,603
0
3,975
6,958
189
32,207
L
5,824
529
0
1,008
10,056
4,347
0
3,403
6,500
23,856
0
L
4,169
2,501
619
2,293
8,340
3,100
531
1,664
6,550
0
19,857
W
Hun Batz
11,128
2,815
0
2,264
10,761
4,958
0
2,820
7,941
36
24,690
L
7,520
717
0
357
9,064
3,433
0
2,281
6,713
0
27,910
L
Ganesha
DhiansSBD
Ganesha
5,709
112
0
1,065
12,271
6,493
0
4,596
7,354
16,043
0
W
Charybdis
MCBallzy
Charybdis
9,917
4,471
0
3,739
7,178
3,433
4,810
2,847
4,331
0
36,329
L
3,510
489
0
375
16,570
12,623
0
7,637
8,497
11,494
0
W
8,766
2,368
0
793
12,871
10,216
629
4,197
8,674
21,061
0
W
Morgan Le Fay
nickell88
Morgan Le Fay
11,696
1,244
0
544
4,560
2,153
1,229
1,204
3,356
38,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,962
Gold Earned
35,122
252
Minions Killed
172
0
Camps Cleared
0
1,150,030
Distance Traveled
1,000,098
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,720
793
47
4
0
243,541
4
L
Nox
7,204
655
57
5
0
206,360
4
L
Cupid
7,232
657
41
4
0
192,073
3
W
Hun Batz
8,819
802
39
4
0
234,302
3
L
Thor
7,174
652
54
5
0
201,266
1
L
Ganesha
6,574
598
0
0
0
187,443
1
W
Charybdis
8,308
755
70
6
0
215,136
1
L
Ymir
6,938
631
20
2
0
212,956
4
W
Atlas
8,102
737
32
3
0
227,842
2
W
Morgan Le Fay
9,013
819
64
6
0
229,209
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role