Player Matchup

Kukulkan
Kukulkan
BigJuicyRoach
Kukulkan
Level 123
God Stats
24W - 16L
1,696 SR
Queue Stats
1,263W - 1,039L
1,605 Elo+
Party 2
Fenrir
Fenrir
Filthyhag
Fenrir
Level 94
God Stats
11W - 10L
1,593 SR
Queue Stats
360W - 323L
1,617 Elo+
Party 2
Anhur
Anhur
MeinFearer
Anhur
Level 125
God Stats
4W - 2L
1,677 SR
Queue Stats
33W - 18L
1,752 Elo+
Solo
Team Averages
Level 114
1,655 SR
1,658 Elo+

VS

Team Averages
Level 116
1,418 SR
1,624 Elo+
Thor
Thor
Prince7487
Thor
Level 87
God Stats
0W - 1L
1,151 SR
Queue Stats
9W - 10L
1,578 Elo+
Party 1
Sol
Sol
Shadowfox001
Sol
Level 126
God Stats
0W - 1L
1,343 SR
Queue Stats
3W - 1L
1,793 Elo+
Party 1
Ymir
Ymir
jdubb103
Ymir
Level 134
God Stats
0W - 1L
1,760 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BigJuicyRoach
Kukulkan
16
7 / 0 / 11
9,720
884
12,488
5,241
2,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Filthyhag
Fenrir
14
4 / 2 / 12
8,702
791
7,635
12,008
12,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
14
8 / 2 / 8
9,179
834
13,636
11,011
5,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 1
8,169
743
10,196
14,874
11,068
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 8 / 1
7,305
664
7,720
11,915
4,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
11
0 / 5 / 4
7,691
699
4,220
12,080
11,008
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
19
Kills
4
4
Deaths
19
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BigJuicyRoach
Kukulkan
7
0
11
12.5
W
Fenrir
Filthyhag
Fenrir
4
2
12
5
W
Anhur
8
2
8
6
L
3
6
1
0.58
L
1
8
1
0.19
L
Ymir
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,759
Damage
22,136
28,260
Taken
38,869
21,156
Mitigated
26,398
2,269
Healing
2,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BigJuicyRoach
Kukulkan
12,488
1,502
0
250
5,241
2,792
336
1,065
4,176
44,143
0
W
Fenrir
Filthyhag
Fenrir
7,635
2,548
0
1,761
12,008
12,708
0
6,058
5,950
0
21,886
W
Anhur
13,636
6,661
0
258
11,011
5,656
234
4,696
6,315
0
25,931
L
10,196
2,079
0
0
14,874
11,068
0
6,363
8,347
130
22,396
L
7,720
2,156
0
1,653
11,915
4,322
0
2,383
9,229
27,883
2,153
L
Ymir
4,220
668
0
719
12,080
11,008
0
4,040
7,879
9,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,601
Gold Earned
23,165
151
Minions Killed
90
8
Camps Cleared
3
646,561
Distance Traveled
519,870
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,720
884
99
9
2
223,538
2
W
Fenrir
8,702
791
28
3
4
224,818
1
W
Anhur
9,179
834
24
2
2
198,205
4
L
Thor
8,169
743
27
2
1
166,597
2
L
Sol
7,305
664
60
5
2
196,321
4
L
Ymir
7,691
699
3
0
0
156,952
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role