Player Matchup

Medusa
Medusa
Masters
 
Medusa
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Grandmaster
GurthEkawc
Ganesha
Grandmaster
Level 127
God Stats
34W - 11L
1,965 SR
Queue Stats
483W - 147L
3,500 MMR
Party 2
Scylla
Scylla
Diamond V
scoobysixnine
Scylla
Diamond V
Level 60
God Stats
28W - 11L
1,792 SR
Queue Stats
60W - 36L
2,069 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 114
1,752 SR
2,356 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,641 SR
2,443 MMR
Cthulhu
Cthulhu
Platinum III
Thеrm
Cthulhu
Platinum III
Level 125
God Stats
2W - 1L
1,485 SR
Queue Stats
30W - 12L
2,638 MMR
Solo
Thoth
Thoth
Diamond IV
Waiu
Thoth
Diamond IV
Level 158
God Stats
7W - 1L
1,843 SR
Queue Stats
44W - 14L
2,564 MMR
Party 1
Thor
Thor
Platinum I
WhadaN3rD_
Thor
Platinum I
Level 124
God Stats
1W - 0L
1,595 SR
Queue Stats
37W - 9L
2,126 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
11 / 3 / 2
12,404
775
25,718
19,647
7,137
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
GurthEkawc
Ganesha
16
0 / 4 / 12
10,614
663
9,100
21,893
20,832
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 6 / 7
10,696
669
9,338
13,959
4,089
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Guan YuAh Muzen CabNe ZhaHou YiAphrodite

VS

Bans
Baba YagaNeithOdinAchillesYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Thеrm
Cthulhu
16
3 / 3 / 8
11,101
694
12,878
19,867
24,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
Waiu
Thoth
17
4 / 5 / 7
11,563
723
21,023
14,550
7,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
5 / 7 / 6
11,421
714
14,397
18,269
9,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
33
14
Kills
12
13
Deaths
15
21
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
11
3
2
4
L
Ganesha
GurthEkawc
Ganesha
0
4
12
1.5
W
Cthulhu
Thеrm
Cthulhu
3
3
8
2.33
W
Thoth
Waiu
Thoth
4
5
7
1.5
W
5
7
6
1.14
L
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,156
Damage
48,298
55,499
Taken
52,686
32,058
Mitigated
41,592
5,446
Healing
7,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
25,718
13,059
0
1,242
19,647
7,137
1,363
12,474
6,473
0
49,350
L
Ganesha
GurthEkawc
Ganesha
9,100
1,657
623
1,861
21,893
20,832
188
12,454
8,413
27,235
0
W
Cthulhu
Thеrm
Cthulhu
12,878
1,299
1,515
1,970
19,867
24,677
128
8,021
11,846
32,058
0
W
Thoth
Waiu
Thoth
21,023
1,414
373
1,720
14,550
7,174
1,034
4,750
9,800
59,640
0
W
14,397
3,159
0
2,377
18,269
9,741
811
6,253
12,016
0
35,557
L
9,338
1,015
0
1,720
13,959
4,089
0
8,599
4,841
41,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,714
Gold Earned
34,085
155
Minions Killed
187
5
Camps Cleared
7
912,250
Distance Traveled
838,388
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,404
775
66
4
3
322,262
4
L
Ganesha
10,614
663
8
1
0
323,437
14
W
Cthulhu
11,101
694
50
3
1
306,854
3
W
Thoth
11,563
723
92
6
3
278,804
3
W
Thor
11,421
714
45
3
3
252,730
8
L
Scylla
10,696
669
81
5
2
266,551
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role