Player Matchup

Sylvanus
Sylvanus
Padder1
Sylvanus
Level 108
God Stats
3W - 2L
1,479 SR
Queue Stats
100W - 104L
1,502 Elo+
Party 1
Bakasura
Bakasura
V3RaxZz
Bakasura
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 71L
1,518 Elo+
Party 1
Ao Kuang
Ao Kuang
weristcool
Ao Kuang
Level 124
God Stats
1W - 1L
1,313 SR
Queue Stats
27W - 16L
1,551 Elo+
Party 1
Team Averages
Level 122
1,431 SR
1,524 Elo+

VS

Team Averages
Level 94
1,615 SR
1,475 Elo+
Hercules
Hercules
AGONIZED441
Hercules
Level 103
God Stats
4W - 3L
1,513 SR
Queue Stats
233W - 346L
1,443 Elo+
Solo
King Arthur
King Arthur
BW Hupfi78
King Arthur
Level 81
God Stats
10W - 7L
1,700 SR
Queue Stats
512W - 379L
1,538 Elo+
Solo
Baron Samedi
Baron Samedi
Ipray4Bryant24
Baron Samedi
Level 99
God Stats
7W - 6L
1,633 SR
Queue Stats
170W - 236L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Padder1
Sylvanus
17
1 / 5 / 15
12,685
668
17,111
22,793
16,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
V3RaxZz
Bakasura
20
10 / 2 / 9
14,872
783
22,152
25,635
19,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ao Kuang
weristcool
Ao Kuang
20
9 / 3 / 9
14,499
763
39,833
30,116
16,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AGONIZED441
Hercules
18
3 / 4 / 6
12,153
640
18,989
27,398
30,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
BW Hupfi78
King Arthur
17
4 / 7 / 5
12,763
672
22,846
36,120
33,374
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Ipray4Bryant24
Baron Samedi
15
3 / 9 / 6
11,438
602
14,645
21,274
14,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
27
20
Kills
10
10
Deaths
20
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
AGONIZED441
Hercules
3
4
6
1.5
L
King Arthur
BW Hupfi78
King Arthur
4
7
5
0.93
L
Baron Samedi
Ipray4Bryant24
Baron Samedi
3
9
6
0.67
W
Sylvanus
Padder1
Sylvanus
1
5
15
1.7
W
Bakasura
V3RaxZz
Bakasura
10
2
9
7.25
W
Ao Kuang
weristcool
Ao Kuang
9
3
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,096
Damage
56,480
78,544
Taken
84,792
52,620
Mitigated
78,579
43,763
Healing
13,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AGONIZED441
Hercules
18,989
3,037
0
5,909
27,398
30,444
0
19,439
6,992
104
43,180
L
King Arthur
BW Hupfi78
King Arthur
22,846
4,296
0
1,851
36,120
33,374
0
22,291
12,504
564
57,888
L
Baron Samedi
Ipray4Bryant24
Baron Samedi
14,645
1,055
2,243
3,195
21,274
14,761
0
14,060
6,632
45,079
0
W
Sylvanus
Padder1
Sylvanus
17,111
5,286
6,267
10,179
22,793
16,139
0
5,580
16,793
41,702
6,434
W
Bakasura
V3RaxZz
Bakasura
22,152
12,563
0
10,041
25,635
19,946
972
4,785
20,397
0
50,507
W
Ao Kuang
weristcool
Ao Kuang
39,833
14,495
0
17,276
30,116
16,535
1,111
5,827
22,940
83,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,056
Gold Earned
36,354
192
Minions Killed
203
12
Camps Cleared
6
1,112,238
Distance Traveled
1,014,986
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
12,153
640
78
4
2
384,249
0
L
King Arthur
12,763
672
65
3
2
352,960
1
L
Baron Samedi
11,438
602
60
3
2
277,777
4
W
Sylvanus
12,685
668
49
3
2
313,243
1
W
Bakasura
14,872
783
80
4
3
420,902
0
W
Ao Kuang
14,499
763
63
3
7
378,093
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role