Player Matchup

Zeus
Zeus
ArmorEvoIution
Zeus
Level 159
God Stats
3W - 4L
1,613 SR
Queue Stats
187W - 206L
1,591 Elo+
Solo
Nu Wa
Nu Wa
GhostOfDahaka
Nu Wa
Level 159
God Stats
5W - 1L
1,924 SR
Queue Stats
273W - 194L
1,688 Elo+
Party 1
Danzaburou
Danzaburou
Hiperionn
Danzaburou
Level 160
God Stats
1W - 0L
1,849 SR
Queue Stats
4W - 6L
1,624 Elo+
Solo
Guan Yu
Guan Yu
MTJ90S
Guan Yu
Level 147
God Stats
4W - 2L
1,689 SR
Queue Stats
212W - 211L
1,512 Elo+
Solo
Medusa
Medusa
ThisBananaGuy
Medusa
Level 158
God Stats
1W - 1L
1,390 SR
Queue Stats
17W - 18L
1,491 Elo+
Party 1
Team Averages
Level 157
1,693 SR
1,581 Elo+

VS

Team Averages
Level 132
1,607 SR
1,532 Elo+
Tiamat
Tiamat
 
Tiamat
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
BleeÐ
Chang'e
Level 154
God Stats
1W - 1L
1,731 SR
Queue Stats
107W - 98L
1,586 Elo+
Solo
Osiris
Osiris
MonkeyDAegis
Osiris
Level 104
God Stats
0W - 1L
1,569 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Odin
Odin
Salm0n1
Odin
Level 119
God Stats
3W - 2L
1,733 SR
Queue Stats
314W - 324L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 17
8,783
798
15,123
7,421
2,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 3 / 18
9,237
840
17,790
10,093
4,603
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Hiperionn
Danzaburou
17
6 / 1 / 17
10,020
911
17,824
10,234
4,881
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
MTJ90S
Guan Yu
17
6 / 2 / 15
9,624
875
11,337
15,647
15,323
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
5 / 2 / 12
9,023
820
10,236
9,187
4,497
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 8 / 4
7,204
655
8,721
13,720
7,042
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
 
Bacchus
13
0 / 4 / 6
7,131
648
6,588
18,086
18,649
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
BleeÐ
Chang'e
14
1 / 5 / 7
7,888
717
6,409
14,585
8,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Osiris
15
1 / 4 / 5
8,212
747
10,582
14,235
12,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odin
Salm0n1
Odin
15
6 / 3 / 1
8,535
776
8,271
18,760
11,434
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
32
24
Kills
9
10
Deaths
24
79
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
8
4
0.38
L
Bacchus
 
Bacchus
0
4
6
0.75
W
3
2
17
5.75
L
Chang'e
BleeÐ
Chang'e
1
5
7
0.9
W
4
3
18
4.33
W
Danzaburou
Hiperionn
Danzaburou
6
1
17
14.5
W
Guan Yu
MTJ90S
Guan Yu
6
2
15
6.75
L
Osiris
1
4
5
0.88
L
Odin
Salm0n1
Odin
6
3
1
2.17
W
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,310
Damage
40,571
52,582
Taken
79,386
32,260
Mitigated
58,711
28,402
Healing
28,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,721
611
674
1,603
13,720
7,042
0
7,950
5,770
16,629
0
L
Bacchus
 
Bacchus
6,588
315
1,744
3,590
18,086
18,649
203
5,544
12,542
15,112
0
W
15,123
715
1,352
855
7,421
2,956
956
3,999
3,422
25,963
0
L
Chang'e
BleeÐ
Chang'e
6,409
632
5,926
4,225
14,585
8,615
200
5,885
8,700
25,281
0
W
17,790
4,109
0
250
10,093
4,603
1,526
4,697
5,396
37,637
0
W
Danzaburou
Hiperionn
Danzaburou
17,824
8,439
3,350
3,038
10,234
4,881
2,303
4,778
5,456
0
28,467
W
Guan Yu
MTJ90S
Guan Yu
11,337
1,450
10,054
6,086
15,647
15,323
64
4,846
10,801
0
17,220
L
Osiris
10,582
2,148
2,908
1,593
14,235
12,971
46
6,036
8,199
0
20,593
L
Odin
Salm0n1
Odin
8,271
1,408
743
5,975
18,760
11,434
181
7,498
11,262
0
17,051
W
10,236
5,042
1,183
2,234
9,187
4,497
139
3,398
5,789
0
17,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,687
Gold Earned
38,970
139
Minions Killed
109
0
Camps Cleared
0
1,087,666
Distance Traveled
1,039,760
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,204
655
17
2
0
159,650
4
L
Bacchus
7,131
648
10
1
0
235,271
2
W
Zeus
8,783
798
37
3
0
216,024
0
L
Chang'e
7,888
717
38
3
0
199,994
2
W
Nu Wa
9,237
840
38
3
0
185,722
2
W
Danzaburou
10,020
911
35
3
0
220,970
0
W
Guan Yu
9,624
875
15
1
0
230,616
3
L
Osiris
8,212
747
21
2
0
220,304
4
L
Odin
8,535
776
23
2
0
224,541
1
W
Medusa
9,023
820
14
1
0
234,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role