Player Matchup

Mercury
Mercury
BevisWavy
Mercury
Level 160
God Stats
2W - 3L
1,403 SR
Queue Stats
64W - 78L
1,552 Elo+
Solo
Izanami
Izanami
QcWarrior22
Izanami
Level 123
God Stats
3W - 3L
1,554 SR
Queue Stats
266W - 237L
1,630 Elo+
Solo
Maui
Maui
SiIver9029
Maui
Level 157
God Stats
2W - 1L
1,472 SR
Queue Stats
430W - 394L
1,608 Elo+
Party 1
Nike
Nike
rapp123
Nike
Level 160
God Stats
4W - 2L
1,526 SR
Queue Stats
268W - 248L
1,627 Elo+
Party 1
Thoth
Thoth
saintgucci69
Thoth
Level 129
God Stats
5W - 5L
1,349 SR
Queue Stats
750W - 659L
1,574 Elo+
Solo
Team Averages
Level 146
1,461 SR
1,598 Elo+

VS

Team Averages
Level 147
1,371 SR
1,631 Elo+
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
TheDumpsack
Charybdis
Level 116
God Stats
1W - 6L
1,359 SR
Queue Stats
202W - 185L
1,591 Elo+
Party 2
Atlas
Atlas
WizardAleister
Atlas
Level 156
God Stats
5W - 5L
1,451 SR
Queue Stats
246W - 235L
1,663 Elo+
Solo
Thor
Thor
ch4nch4n
Thor
Level 147
God Stats
1W - 5L
1,316 SR
Queue Stats
152W - 132L
1,854 Elo+
Solo
Danzaburou
Danzaburou
elmach
Danzaburou
Level 155
God Stats
0W - 3L
1,232 SR
Queue Stats
278W - 285L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BevisWavy
Mercury
16
2 / 7 / 12
10,172
782
9,337
15,727
8,449
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
QcWarrior22
Izanami
18
7 / 5 / 7
10,891
838
13,163
14,616
6,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
0 / 3 / 15
10,399
800
4,773
17,287
20,818
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nike
rapp123
Nike
20
11 / 4 / 10
12,087
930
16,018
23,043
37,153
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

16
1 / 7 / 12
9,460
728
13,326
14,946
6,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
4 / 5 / 15
9,890
761
11,455
14,510
6,241
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
TheDumpsack
Charybdis
16
4 / 5 / 12
10,007
770
13,346
12,820
6,054
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

20
9 / 3 / 12
11,462
882
22,947
13,921
15,448
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
16
6 / 6 / 8
9,664
743
12,146
12,276
5,439
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
elmach
Danzaburou
14
3 / 5 / 10
9,208
708
8,744
11,539
5,304
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
83
21
Kills
26
26
Deaths
24
56
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
5
15
2.3
W
Mercury
BevisWavy
Mercury
2
7
12
1.14
W
Izanami
QcWarrior22
Izanami
7
5
7
2.1
W
0
3
15
2.5
L
Charybdis
TheDumpsack
Charybdis
4
5
12
2
L
9
3
12
5
L
Thor
6
6
8
1.67
L
Danzaburou
elmach
Danzaburou
3
5
10
1.6
W
Nike
rapp123
Nike
11
4
10
4
W
1
7
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,617
Damage
68,638
85,619
Taken
65,066
79,905
Mitigated
38,486
24,287
Healing
15,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
11,455
5,453
913
3,626
14,510
6,241
1,288
5,936
8,574
0
18,939
W
Mercury
BevisWavy
Mercury
9,337
4,201
888
2,310
15,727
8,449
40
4,294
11,167
0
26,358
W
Izanami
QcWarrior22
Izanami
13,163
8,051
2,441
2,098
14,616
6,786
4,521
4,855
9,447
0
35,982
W
4,773
371
1,431
2,719
17,287
20,818
584
5,581
11,372
11,630
0
L
Charybdis
TheDumpsack
Charybdis
13,346
8,629
0
2,412
12,820
6,054
1,781
2,887
9,933
0
26,398
L
22,947
6,855
1,289
2,335
13,921
15,448
209
2,410
11,511
37,753
0
L
Thor
12,146
2,128
768
902
12,276
5,439
80
4,113
8,163
0
21,072
L
Danzaburou
elmach
Danzaburou
8,744
3,089
973
2,162
11,539
5,304
1,756
3,335
8,204
0
18,646
W
Nike
rapp123
Nike
16,018
826
1,562
7,450
23,043
37,153
638
3,248
19,371
643
25,184
W
13,326
549
882
2,506
14,946
6,699
2,385
3,328
11,315
26,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,009
Gold Earned
50,231
128
Minions Killed
131
0
Camps Cleared
0
1,127,405
Distance Traveled
1,118,709
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,890
761
18
1
0
241,178
4
W
Mercury
10,172
782
26
2
0
229,669
0
W
Izanami
10,891
838
47
4
0
196,243
0
W
Maui
10,399
800
11
1
0
247,882
0
L
Charybdis
10,007
770
44
3
0
200,098
1
L
Atlas
11,462
882
32
2
0
254,249
4
L
Thor
9,664
743
18
1
0
214,962
0
L
Danzaburou
9,208
708
19
1
0
208,222
1
W
Nike
12,087
930
20
2
0
227,897
1
W
Thoth
9,460
728
24
2
0
225,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role