Player Matchup

Ullr
Ullr
 
Ullr
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
KurokuBK
Baron Samedi
Level 25
God Stats
3W - 4L
1,500 SR
Queue Stats
41W - 38L
1,227 Elo+
Party 3
Hun Batz
Hun Batz
MooSoka
Hun Batz
Level 46
God Stats
3W - 2L
1,368 SR
Queue Stats
42W - 46L
1,440 Elo+
Party 2
Chronos
Chronos
llumiinus
Chronos
Level 100
God Stats
3W - 3L
1,542 SR
Queue Stats
60W - 53L
1,493 Elo+
Party 2
Horus
Horus
melanieeee
Horus
Level 102
God Stats
4W - 2L
1,936 SR
Queue Stats
152W - 164L
1,492 Elo+
Party 2
Team Averages
Level 62
1,569 SR
1,431 Elo+

VS

Team Averages
Level 66
1,537 SR
1,465 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Horus
Horus
BeautifulForest
Horus
Level 143
God Stats
37W - 23L
1,573 SR
Queue Stats
337W - 375L
1,420 Elo+
Solo
Cthulhu
Cthulhu
BlaekBaekr
Cthulhu
Level 47
God Stats
3W - 6L
1,445 SR
Queue Stats
118W - 111L
1,454 Elo+
Party 1
Danzaburou
Danzaburou
Hyunsungv2
Danzaburou
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,414 Elo+
Party 1
Merlin
Merlin
shadpoo11
Merlin
Level 27
God Stats
7W - 5L
1,669 SR
Queue Stats
96W - 95L
1,535 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
18
9 / 2 / 7
12,360
589
17,494
16,121
7,491
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
KurokuBK
Baron Samedi
17
4 / 4 / 2
11,026
525
9,012
18,243
9,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
MooSoka
Hun Batz
16
7 / 3 / 15
11,138
530
16,878
17,828
8,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Chronos
llumiinus
Chronos
18
12 / 1 / 7
12,541
597
20,766
23,648
11,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
14
1 / 1 / 22
10,800
514
10,801
21,263
23,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
4 / 7 / 1
8,738
416
11,091
22,822
9,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 5 / 1
9,356
446
10,200
17,738
17,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
BlaekBaekr
Cthulhu
12
2 / 8 / 0
8,274
394
9,435
22,627
22,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Hyunsungv2
Danzaburou
12
0 / 10 / 0
7,368
351
9,935
19,393
6,607
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
shadpoo11
Merlin
14
3 / 3 / 4
9,136
435
17,041
14,462
5,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
17
33
Kills
11
11
Deaths
33
53
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
9
2
7
6.25
L
Ne Zha
 
Ne Zha
4
7
1
0.64
L
2
5
1
0.5
L
Cthulhu
BlaekBaekr
Cthulhu
2
8
0
0.25
L
Danzaburou
Hyunsungv2
Danzaburou
0
10
0
0
W
Baron Samedi
KurokuBK
Baron Samedi
4
4
2
1.25
W
Hun Batz
MooSoka
Hun Batz
7
3
15
4.83
W
Chronos
llumiinus
Chronos
12
1
7
15.5
W
Horus
1
1
22
12
L
Merlin
shadpoo11
Merlin
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,951
Damage
57,702
97,103
Taken
97,042
60,837
Mitigated
61,685
44,362
Healing
17,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
17,494
9,934
0
2,943
16,121
7,491
1,582
1,331
14,742
0
90,267
L
Ne Zha
 
Ne Zha
11,091
5,413
0
4,824
22,822
9,531
0
3,788
19,034
0
58,166
L
10,200
4,747
439
4,648
17,738
17,586
0
2,933
14,805
0
52,077
L
Cthulhu
BlaekBaekr
Cthulhu
9,435
830
545
3,973
22,627
22,057
0
10,121
12,506
43,432
0
L
Danzaburou
Hyunsungv2
Danzaburou
9,935
4,046
0
2,000
19,393
6,607
0
8,087
11,306
0
54,660
W
Baron Samedi
KurokuBK
Baron Samedi
9,012
1,221
603
7,099
18,243
9,352
2,398
5,990
11,785
88,615
0
W
Hun Batz
MooSoka
Hun Batz
16,878
6,336
0
3,738
17,828
8,729
968
5,479
12,047
65
71,070
W
Chronos
llumiinus
Chronos
20,766
7,577
0
13,595
23,648
11,317
8,152
7,378
16,014
112,107
1,886
W
Horus
10,801
4,322
6,263
10,121
21,263
23,948
308
4,978
16,039
591
28,360
L
Merlin
shadpoo11
Merlin
17,041
767
0
1,221
14,462
5,904
0
5,345
9,117
65,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,865
Gold Earned
42,872
583
Minions Killed
379
0
Camps Cleared
0
1,912,682
Distance Traveled
1,716,896
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,360
589
143
7
0
354,157
4
L
Ne Zha
8,738
416
67
3
0
400,941
0
L
Horus
9,356
446
77
4
0
337,092
1
L
Cthulhu
8,274
394
50
2
0
298,873
2
L
Danzaburou
7,368
351
69
3
0
330,784
3
W
Baron Samedi
11,026
525
137
7
0
341,838
1
W
Hun Batz
11,138
530
91
4
0
408,092
0
W
Chronos
12,541
597
174
8
0
384,832
3
W
Horus
10,800
514
38
2
0
423,763
2
L
Merlin
9,136
435
116
6
0
349,206
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role