Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Lt_Skillet_51
Nemesis
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 103L
1,303 Elo+
Party 2
Anubis
Anubis
Munkaa-_
Anubis
Level 87
God Stats
10W - 13L
1,424 SR
Queue Stats
586W - 692L
1,324 Elo+
Party 2
Atlas
Atlas
ThrowStrategist
Atlas
Level 75
God Stats
93W - 101L
1,486 SR
Queue Stats
223W - 256L
1,332 Elo+
Party 2
Mercury
Mercury
temp-600497
Mercury
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
410W - 499L
1,314 Elo+
Party 2
Team Averages
Level 93
1,482 SR
1,355 Elo+

VS

Team Averages
Level 64
1,472 SR
1,365 Elo+
Scylla
Scylla
 
Scylla
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
SG Lerly
Bacchus
Level 90
God Stats
1W - 2L
1,290 SR
Queue Stats
142W - 124L
1,385 Elo+
Party 1
Bellona
Bellona
SG M4RK
Bellona
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,204 Elo+
Party 1
Thanatos
Thanatos
Zeynita
Thanatos
Level 84
God Stats
3W - 3L
1,489 SR
Queue Stats
94W - 81L
1,355 Elo+
Party 1
Ishtar
Ishtar
blackmafiaboi
Ishtar
Level 84
God Stats
32W - 36L
1,583 SR
Queue Stats
369W - 411L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
5 / 0 / 4
9,778
611
14,515
12,776
9,293
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
11
0 / 2 / 7
6,920
433
4,029
12,704
4,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Munkaa-_
Anubis
14
4 / 0 / 5
8,842
553
7,864
7,904
4,555
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 1 / 6
8,280
518
6,268
13,530
10,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
temp-600497
Mercury
13
1 / 2 / 4
7,822
489
4,795
10,634
3,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
0 / 4 / 2
7,279
455
7,224
8,163
2,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
SG Lerly
Bacchus
10
3 / 2 / 1
7,316
457
7,524
14,218
16,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bellona
SG M4RK
Bellona
12
0 / 3 / 0
6,810
426
4,745
16,258
14,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Zeynita
Thanatos
12
1 / 3 / 1
7,118
445
7,783
14,033
6,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 1 / 2
7,907
494
8,607
10,504
4,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
13
Kills
5
5
Deaths
13
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
0
4
7
L
Scylla
 
Scylla
0
4
2
0.25
W
Nemesis
0
2
7
1.75
W
Anubis
Munkaa-_
Anubis
4
0
5
6.5
L
Bacchus
SG Lerly
Bacchus
3
2
1
1.75
L
Bellona
SG M4RK
Bellona
0
3
0
0
W
3
1
6
6
L
Thanatos
Zeynita
Thanatos
1
3
1
0.5
L
1
1
2
2
W
Mercury
temp-600497
Mercury
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,471
Damage
35,883
57,548
Taken
63,176
31,957
Mitigated
45,004
20,004
Healing
25,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
14,515
4,077
0
5,986
12,776
9,293
1,166
1,314
11,462
0
85,899
L
Scylla
 
Scylla
7,224
574
0
746
8,163
2,896
0
3,676
4,487
46,538
0
W
Nemesis
4,029
1,606
0
2,674
12,704
4,513
432
3,066
9,638
0
31,025
W
Anubis
Munkaa-_
Anubis
7,864
537
0
6,358
7,904
4,555
364
4,762
3,142
68,299
0
L
Bacchus
SG Lerly
Bacchus
7,524
1,145
0
2,409
14,218
16,354
0
5,687
8,531
27,396
0
L
Bellona
SG M4RK
Bellona
4,745
2,356
0
6,078
16,258
14,483
0
372
15,886
0
40,037
W
6,268
2,140
586
2,825
13,530
10,511
144
3,290
10,240
27,294
0
L
Thanatos
Zeynita
Thanatos
7,783
2,814
0
10,510
14,033
6,942
0
3,086
10,947
0
58,964
L
8,607
3,351
0
5,364
10,504
4,329
0
1,935
8,569
0
75,336
W
Mercury
temp-600497
Mercury
4,795
1,924
0
1,575
10,634
3,085
428
2,316
8,318
0
43,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,642
Gold Earned
36,430
419
Minions Killed
386
0
Camps Cleared
0
1,672,690
Distance Traveled
1,509,841
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,778
611
143
9
0
326,399
4
L
Scylla
7,279
455
93
6
0
296,619
3
W
Nemesis
6,920
433
49
3
0
361,307
3
W
Anubis
8,842
553
112
7
0
267,624
6
L
Bacchus
7,316
457
22
1
0
324,533
3
L
Bellona
6,810
426
58
4
0
282,805
3
W
Atlas
8,280
518
31
2
0
339,817
0
L
Thanatos
7,118
445
96
6
0
327,135
1
L
Ishtar
7,907
494
117
7
0
278,749
3
W
Mercury
7,822
489
84
5
0
377,543
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role