Player Matchup

Fenrir
Fenrir
ByBerty234
Fenrir
Level 158
God Stats
18W - 22L
1,482 SR
Queue Stats
392W - 497L
1,439 Elo+
Party 1
Baba Yaga
Baba Yaga
ChaacleyCooper
Baba Yaga
Level 82
God Stats
3W - 2L
1,559 SR
Queue Stats
175W - 213L
1,449 Elo+
Party 1
Jing Wei
Jing Wei
StickmanMS
Jing Wei
Level 149
God Stats
2W - 1L
1,306 SR
Queue Stats
201W - 212L
1,537 Elo+
Party 2
Chaac
Chaac
bambicito_sensua
Chaac
Level 127
God Stats
4W - 2L
1,537 SR
Queue Stats
209W - 291L
1,398 Elo+
Party 1
Zhong Kui
Zhong Kui
gibsonatic
Zhong Kui
Level 109
God Stats
4W - 0L
1,871 SR
Queue Stats
36W - 41L
1,440 Elo+
Party 2
Team Averages
Level 125
1,551 SR
1,453 Elo+

VS

Team Averages
Level 108
1,427 SR
1,471 Elo+
Merlin
Merlin
HeartXDeathLaw
Merlin
Level 128
God Stats
3W - 9L
1,406 SR
Queue Stats
187W - 203L
1,464 Elo+
Solo
King Arthur
King Arthur
M-I-B_10
King Arthur
Level 118
God Stats
6W - 14L
1,401 SR
Queue Stats
763W - 834L
1,417 Elo+
Solo
Hel
Hel
Seleneah
Hel
Level 147
God Stats
0W - 2L
1,254 SR
Queue Stats
381W - 421L
1,527 Elo+
Solo
Rama
Rama
TheSixKrigarn
Rama
Level 94
God Stats
2W - 2L
1,500 SR
Queue Stats
202W - 208L
1,470 Elo+
Solo
Mercury
Mercury
XxElvis_15xx
Mercury
Level 55
God Stats
11W - 8L
1,575 SR
Queue Stats
124W - 137L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ByBerty234
Fenrir
17
6 / 0 / 4
10,641
532
5,999
15,365
7,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baba Yaga
ChaacleyCooper
Baba Yaga
18
4 / 1 / 7
11,285
564
16,132
11,727
6,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
StickmanMS
Jing Wei
16
0 / 3 / 1
9,577
479
10,976
12,307
4,676
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
1 / 0 / 4
10,718
536
7,447
16,136
12,982
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Zhong Kui
gibsonatic
Zhong Kui
14
2 / 2 / 6
8,599
430
13,180
17,143
11,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 0
9,160
458
6,958
12,764
5,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

King Arthur
M-I-B_10
King Arthur
17
0 / 1 / 1
10,460
523
12,628
14,429
18,468
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

14
0 / 1 / 3
9,025
451
3,331
13,281
10,867
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
4 / 3 / 0
9,979
499
12,401
22,741
9,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
XxElvis_15xx
Mercury
15
1 / 3 / 2
8,993
450
7,378
16,050
6,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
13
Kills
6
6
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ByBerty234
Fenrir
6
0
4
8
W
Baba Yaga
ChaacleyCooper
Baba Yaga
4
1
7
7.5
L
1
5
0
0.2
L
King Arthur
M-I-B_10
King Arthur
0
1
1
0.5
L
0
1
3
1.5
W
Jing Wei
StickmanMS
Jing Wei
0
3
1
0.17
L
4
3
0
1.33
L
Mercury
XxElvis_15xx
Mercury
1
3
2
0.67
W
1
0
4
3
W
Zhong Kui
gibsonatic
Zhong Kui
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,734
Damage
42,696
72,678
Taken
79,265
42,821
Mitigated
51,077
28,271
Healing
25,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ByBerty234
Fenrir
5,999
1,524
0
3,116
15,365
7,312
290
2,290
13,075
0
89,422
W
Baba Yaga
ChaacleyCooper
Baba Yaga
16,132
945
0
3,222
11,727
6,003
147
4,030
7,697
109,078
0
L
6,958
496
0
500
12,764
5,322
560
7,904
4,860
69,751
0
L
King Arthur
M-I-B_10
King Arthur
12,628
1,689
0
837
14,429
18,468
0
2,834
11,595
0
97,436
L
3,331
355
4,733
7,459
13,281
10,867
250
6,210
7,071
39,070
0
W
Jing Wei
StickmanMS
Jing Wei
10,976
8,187
0
5,716
12,307
4,676
1,134
1,025
11,282
0
77,057
L
12,401
10,210
0
11,575
22,741
9,443
1,232
7,369
15,372
0
89,000
L
Mercury
XxElvis_15xx
Mercury
7,378
4,086
0
750
16,050
6,977
0
4,995
11,055
0
88,808
W
7,447
1,194
0
9,177
16,136
12,982
424
192
15,944
0
86,494
W
Zhong Kui
gibsonatic
Zhong Kui
13,180
1,198
0
7,040
17,143
11,848
196
2,752
14,391
50,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,820
Gold Earned
47,617
697
Minions Killed
643
0
Camps Cleared
0
1,957,698
Distance Traveled
1,768,155
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,641
532
139
7
0
435,712
0
W
Baba Yaga
11,285
564
178
9
0
411,467
6
L
Merlin
9,160
458
137
7
0
328,953
6
L
King Arthur
10,460
523
188
9
0
335,191
9
L
Hel
9,025
451
50
3
0
359,270
1
W
Jing Wei
9,577
479
141
7
0
342,621
7
L
Rama
9,979
499
154
8
0
344,582
6
L
Mercury
8,993
450
114
6
0
400,159
2
W
Chaac
10,718
536
181
9
0
414,636
1
W
Zhong Kui
8,599
430
58
3
0
353,262
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role