Player Matchup

Anubis
Anubis
ChosenOneKong
Anubis
Level 106
God Stats
4W - 5L
1,576 SR
Queue Stats
95W - 88L
1,510 Elo+
Party 2
Lancelot
Lancelot
Hytachie
Lancelot
Level 122
God Stats
7W - 8L
1,199 SR
Queue Stats
80W - 70L
1,488 Elo+
Party 3
Ishtar
Ishtar
Tomio50
Ishtar
Level 107
God Stats
3W - 1L
1,842 SR
Queue Stats
95W - 78L
1,554 Elo+
Party 2
Sun Wukong
Sun Wukong
Zemel0n
Sun Wukong
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 33L
1,511 Elo+
Solo
Bacchus
Bacchus
djDEVILISHrd
Bacchus
Level 149
God Stats
2W - 4L
1,341 SR
Queue Stats
164W - 178L
1,499 Elo+
Party 3
Team Averages
Level 118
1,492 SR
1,512 Elo+

VS

Team Averages
Level 129
1,572 SR
1,444 Elo+
Anhur
Anhur
BOLINHA__GOSTOSO
Anhur
Level 157
God Stats
1W - 1L
1,520 SR
Queue Stats
136W - 153L
1,475 Elo+
Party 1
Ra
Ra
Hades_panda
Ra
Level 158
God Stats
0W - 1L
1,590 SR
Queue Stats
20W - 26L
1,475 Elo+
Party 1
Cerberus
Cerberus
V1CT0R-_-14
Cerberus
Level 24
God Stats
0W - 2L
1,877 SR
Queue Stats
2W - 4L
1,437 Elo+
Party 1
Vamana
Vamana
chefeguilherme
Vamana
Level 145
God Stats
3W - 4L
1,448 SR
Queue Stats
122W - 127L
1,435 Elo+
Party 1
Nike
Nike
mzaquine
Nike
Level 160
God Stats
10W - 15L
1,425 SR
Queue Stats
324W - 471L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 6 / 7
13,139
526
15,255
25,704
16,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Hytachie
Lancelot
20
9 / 4 / 8
13,976
559
18,780
23,673
13,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
Tomio50
Ishtar
20
13 / 2 / 9
14,551
582
24,423
21,816
13,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Zemel0n
Sun Wukong
19
10 / 3 / 11
13,754
550
20,554
20,463
18,131
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
djDEVILISHrd
Bacchus
18
3 / 1 / 23
13,643
546
15,256
21,763
41,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 9 / 5
10,522
421
7,675
23,402
7,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

19
6 / 5 / 3
12,984
519
16,391
21,119
10,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
V1CT0R-_-14
Cerberus
13
1 / 11 / 1
8,907
356
4,498
25,832
27,089
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
7 / 7 / 6
12,353
494
15,085
34,528
26,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
15
1 / 10 / 5
10,498
420
9,140
28,597
16,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
35
41
Kills
15
16
Deaths
42
58
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
9
5
0.28
W
6
6
7
1.58
L
6
5
3
1.5
W
Lancelot
Hytachie
Lancelot
9
4
8
3.25
W
Ishtar
Tomio50
Ishtar
13
2
9
8.75
L
Cerberus
V1CT0R-_-14
Cerberus
1
11
1
0.14
W
Sun Wukong
Zemel0n
Sun Wukong
10
3
11
5.17
L
7
7
6
1.43
W
Bacchus
djDEVILISHrd
Bacchus
3
1
23
14.5
L
Nike
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,268
Damage
52,789
113,419
Taken
133,478
103,274
Mitigated
88,154
35,897
Healing
31,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,675
2,171
0
3,870
23,402
7,677
0
4,703
18,699
0
73,922
W
15,255
1,202
0
11,793
25,704
16,154
1,455
8,458
17,246
92,514
0
L
16,391
1,292
4,258
8,033
21,119
10,487
58
6,488
14,631
112,018
0
W
Lancelot
Hytachie
Lancelot
18,780
4,614
0
2,542
23,673
13,859
1,088
3,471
20,022
64
151,827
W
Ishtar
Tomio50
Ishtar
24,423
16,199
0
10,030
21,816
13,920
10,055
4,829
16,987
78
152,862
L
Cerberus
V1CT0R-_-14
Cerberus
4,498
697
0
1,658
25,832
27,089
436
4,675
20,965
16,286
0
W
Sun Wukong
Zemel0n
Sun Wukong
20,554
3,512
0
6,851
20,463
18,131
3,040
2,511
17,952
0
82,969
L
15,085
8,325
0
8,382
34,528
26,314
0
10,820
23,633
0
73,827
W
Bacchus
djDEVILISHrd
Bacchus
15,256
1,849
0
4,681
21,763
41,210
435
4,177
17,586
57,353
4,685
L
Nike
9,140
1,742
0
5,309
28,597
16,587
898
5,493
22,912
73
58,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,063
Gold Earned
55,264
681
Minions Killed
460
0
Camps Cleared
0
2,336,124
Distance Traveled
2,126,665
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,522
421
106
4
0
370,488
6
W
Anubis
13,139
526
143
6
0
363,799
1
L
Ra
12,984
519
147
6
0
460,829
2
W
Lancelot
13,976
559
155
6
0
570,401
4
W
Ishtar
14,551
582
211
8
0
425,459
2
L
Cerberus
8,907
356
23
1
0
431,001
0
W
Sun Wukong
13,754
550
111
4
0
491,997
0
L
Vamana
12,353
494
91
4
0
473,970
4
W
Bacchus
13,643
546
61
2
0
484,468
4
L
Nike
10,498
420
93
4
0
390,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role