Player Matchup

Cupid
Cupid
 
Cupid
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Dreamtown264
Thanatos
Level 89
God Stats
20W - 20L
1,497 SR
Queue Stats
205W - 211L
1,482 Elo+
Party 1
Nox
Nox
Erushiruba
Nox
Level 106
God Stats
19W - 13L
1,516 SR
Queue Stats
190W - 211L
1,465 Elo+
Solo
Horus
Horus
Zannnn
Horus
Level 134
God Stats
3W - 0L
1,775 SR
Queue Stats
157W - 147L
1,531 Elo+
Party 1
Chronos
Chronos
zamat
Chronos
Level 89
God Stats
9W - 4L
1,693 SR
Queue Stats
89W - 45L
1,800 Elo+
Solo
Team Averages
Level 101
1,596 SR
1,556 Elo+

VS

Team Averages
Level 84
1,474 SR
1,467 Elo+
Mulan
Mulan
JamalThePirate
Mulan
Level 109
God Stats
9W - 14L
1,679 SR
Queue Stats
60W - 70L
1,500 Elo+
Party 2
Discordia
Discordia
SergeantSparkle
Discordia
Level 100
God Stats
26W - 26L
1,495 SR
Queue Stats
166W - 188L
1,410 Elo+
Party 2
Khepri
Khepri
Swagadopoulos
Khepri
Level 61
God Stats
6W - 7L
1,627 SR
Queue Stats
38W - 54L
1,430 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
mmoen
Ah Muzen Cab
Level 61
God Stats
0W - 4L
1,211 SR
Queue Stats
9W - 23L
1,482 Elo+
Party 2
Horus
Horus
xTater5x
Horus
Level 87
God Stats
17W - 33L
1,357 SR
Queue Stats
439W - 483L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
2 / 0 / 2
6,255
569
5,771
3,458
1,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Dreamtown264
Thanatos
10
2 / 1 / 4
6,355
578
3,613
8,751
3,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 0 / 3
5,970
543
3,123
7,790
5,760
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
Zannnn
Horus
11
2 / 0 / 1
6,347
577
6,495
7,169
5,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos
zamat
Chronos
12
1 / 0 / 0
6,524
593
8,133
8,870
3,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,711
519
5,381
9,735
4,596
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Discordia
SergeantSparkle
Discordia
9
0 / 1 / 0
5,224
475
4,916
5,796
2,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 1 / 0
4,733
430
2,167
8,150
6,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
mmoen
Ah Muzen Cab
9
0 / 2 / 0
5,066
461
3,450
5,705
2,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
xTater5x
Horus
8
1 / 1 / 0
5,220
475
3,786
7,548
3,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
8
Kills
1
1
Deaths
8
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
2
0
2
3
W
Thanatos
Dreamtown264
Thanatos
2
1
4
4
W
1
0
3
2.5
L
0
3
1
0.17
L
Discordia
SergeantSparkle
Discordia
0
1
0
0
L
0
1
0
0
W
Horus
Zannnn
Horus
2
0
1
2.5
L
Ah Muzen Cab
mmoen
Ah Muzen Cab
0
2
0
0
L
Horus
xTater5x
Horus
1
1
0
1
W
Chronos
zamat
Chronos
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,135
Damage
19,700
36,038
Taken
36,934
20,573
Mitigated
18,974
19,469
Healing
10,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
5,771
2,470
807
940
3,458
1,578
0
296
3,162
0
48,272
W
Thanatos
Dreamtown264
Thanatos
3,613
818
0
10,016
8,751
3,979
600
1,156
7,523
0
46,358
W
3,123
858
0
3,045
7,790
5,760
292
2,106
5,561
14,290
3,531
L
5,381
1,287
0
2,076
9,735
4,596
0
778
8,447
0
35,960
L
Discordia
SergeantSparkle
Discordia
4,916
576
75
624
5,796
2,383
0
3,696
2,100
31,946
0
L
2,167
140
0
1,387
8,150
6,279
0
3,225
4,880
11,862
0
W
Horus
Zannnn
Horus
6,495
3,277
89
3,161
7,169
5,830
494
279
6,858
0
33,159
L
Ah Muzen Cab
mmoen
Ah Muzen Cab
3,450
1,797
0
2,786
5,705
2,021
0
679
5,026
0
32,758
L
Horus
xTater5x
Horus
3,786
1,605
421
3,058
7,548
3,695
0
2,647
4,823
0
25,379
W
Chronos
zamat
Chronos
8,133
3,158
0
1,411
8,870
3,426
0
2,679
5,851
60,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,451
Gold Earned
25,954
378
Minions Killed
258
0
Camps Cleared
0
1,075,685
Distance Traveled
997,592
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,255
569
93
8
0
184,847
2
W
Thanatos
6,355
578
94
9
0
253,799
4
W
Nox
5,970
543
28
3
0
204,059
5
L
Mulan
5,711
519
68
6
0
171,201
2
L
Discordia
5,224
475
67
6
0
201,899
3
L
Khepri
4,733
430
11
1
0
198,780
4
W
Horus
6,347
577
60
5
0
219,649
3
L
Ah Muzen Cab
5,066
461
60
5
0
194,687
2
L
Horus
5,220
475
52
5
0
231,025
2
W
Chronos
6,524
593
103
9
0
213,331
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role