Player Matchup

Lancelot
Lancelot
SH4D0WHUNT3R129
Lancelot
Level 47
God Stats
0W - 2L
1,424 SR
Queue Stats
30W - 23L
1,522 Elo+
Party 4
Chaac
Chaac
Saudi1811
Chaac
Level 133
God Stats
10W - 10L
1,457 SR
Queue Stats
280W - 326L
1,363 Elo+
Party 1
Bacchus
Bacchus
antoniovdl
Bacchus
Level 7
God Stats
1W - 2L
1,714 SR
Queue Stats
16W - 36L
1,279 Elo+
Party 1
Nu Wa
Nu Wa
cankudi
Nu Wa
Level 48
God Stats
11W - 10L
1,599 SR
Queue Stats
65W - 66L
1,448 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xjulipox
Ah Muzen Cab
Level 69
God Stats
10W - 7L
1,538 SR
Queue Stats
55W - 56L
1,449 Elo+
Party 4
Team Averages
Level 61
1,546 SR
1,412 Elo+

VS

Team Averages
Level 106
1,553 SR
1,568 Elo+
Anubis
Anubis
 
Anubis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
 
Mulan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
LuCstRe2005
Bacchus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,805 Elo+
Party 2
Skadi
Skadi
Sarione
Skadi
Level 133
God Stats
10W - 4L
1,765 SR
Queue Stats
170W - 165L
1,517 Elo+
Party 3
Chernobog
Chernobog
Urbitto
Chernobog
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
166W - 159L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
15
4 / 9 / 3
9,658
460
8,788
23,574
9,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chaac
Saudi1811
Chaac
15
2 / 7 / 1
9,574
456
11,280
26,809
18,470
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
antoniovdl
Bacchus
12
4 / 8 / 1
8,621
411
7,060
23,586
35,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
cankudi
Nu Wa
15
3 / 9 / 5
9,561
455
14,381
17,849
5,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
xjulipox
Ah Muzen Cab
14
2 / 7 / 2
8,823
420
10,094
16,623
7,263
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
5 / 1 / 7
13,091
623
14,012
14,304
8,420
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
 
Mulan
17
4 / 8 / 2
11,158
531
7,510
21,396
11,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
LuCstRe2005
Bacchus
15
6 / 3 / 8
11,109
529
8,943
18,616
25,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
Sarione
Skadi
17
5 / 5 / 11
11,361
541
19,296
20,630
7,538
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chernobog
Urbitto
Chernobog
20
20 / 0 / 10
14,128
673
39,853
18,721
11,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
78
15
Kills
40
40
Deaths
17
12
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
1
7
8.5
W
Mulan
 
Mulan
4
8
2
0.63
W
Bacchus
LuCstRe2005
Bacchus
6
3
8
3.33
L
Lancelot
4
9
3
0.61
W
Skadi
Sarione
Skadi
5
5
11
2.1
L
Chaac
Saudi1811
Chaac
2
7
1
0.36
W
Chernobog
Urbitto
Chernobog
20
0
10
25
L
Bacchus
antoniovdl
Bacchus
4
8
1
0.56
L
Nu Wa
cankudi
Nu Wa
3
9
5
0.61
L
Ah Muzen Cab
xjulipox
Ah Muzen Cab
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,603
Damage
89,614
108,441
Taken
93,667
77,006
Mitigated
64,881
12,730
Healing
38,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
14,012
1,047
0
8,771
14,304
8,420
1,226
1,013
13,291
108,890
0
W
Mulan
 
Mulan
7,510
2,288
0
7,145
21,396
11,456
0
1,973
19,423
0
93,414
W
Bacchus
LuCstRe2005
Bacchus
8,943
1,663
313
2,517
18,616
25,939
531
4,911
13,705
28,205
0
L
Lancelot
8,788
1,992
0
1,465
23,574
9,767
0
1,694
21,826
0
62,716
W
Skadi
Sarione
Skadi
19,296
7,413
0
5,844
20,630
7,538
3,205
7,944
12,686
0
106,171
L
Chaac
Saudi1811
Chaac
11,280
1,856
0
6,592
26,809
18,470
0
12,406
13,720
0
70,883
W
Chernobog
Urbitto
Chernobog
39,853
30,701
0
14,171
18,721
11,528
5,241
5,591
13,130
0
129,629
L
Bacchus
antoniovdl
Bacchus
7,060
1,595
0
1,032
23,586
35,824
0
3,055
20,506
21,911
1,976
L
Nu Wa
cankudi
Nu Wa
14,381
5,479
0
952
17,849
5,682
912
236
17,585
61,536
0
L
Ah Muzen Cab
xjulipox
Ah Muzen Cab
10,094
4,837
0
2,689
16,623
7,263
0
4,768
11,849
0
71,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,237
Gold Earned
60,847
439
Minions Killed
684
0
Camps Cleared
0
1,852,005
Distance Traveled
1,961,710
3
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,091
623
196
9
0
367,815
4
W
Mulan
11,158
531
136
6
0
391,880
3
W
Bacchus
11,109
529
39
2
0
427,839
1
L
Lancelot
9,658
460
108
5
0
431,142
1
W
Skadi
11,361
541
148
7
0
360,622
10
L
Chaac
9,574
456
116
6
0
360,879
1
W
Chernobog
14,128
673
165
8
0
413,554
1
L
Bacchus
8,621
411
30
1
0
369,660
1
L
Nu Wa
9,561
455
78
4
0
324,245
0
L
Ah Muzen Cab
8,823
420
107
5
0
366,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role