Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
ACE-3gn4r0
Heimdallr
Level 69
God Stats
9W - 8L
1,452 SR
Queue Stats
88W - 94L
1,330 Elo+
Party 1
Maui
Maui
Baymax202
Maui
Level 85
God Stats
20W - 21L
1,522 SR
Queue Stats
256W - 240L
1,420 Elo+
Solo
Awilix
Awilix
OnlyTrueSlayer
Awilix
Level 122
God Stats
2W - 6L
1,230 SR
Queue Stats
191W - 223L
1,344 Elo+
Party 1
Ah Puch
Ah Puch
VeNoM LeGenDz
Ah Puch
Level 68
God Stats
5W - 1L
1,767 SR
Queue Stats
294W - 326L
1,379 Elo+
Solo
Team Averages
Level 89
1,494 SR
1,395 Elo+

VS

Team Averages
Level 80
1,460 SR
1,359 Elo+
Izanami
Izanami
 
Izanami
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
 
Raijin
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
Nexxus0_0
Lancelot
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 77L
1,175 Elo+
Party 3
Danzaburou
Danzaburou
polite-spider213
Danzaburou
Level 24
God Stats
1W - 5L
1,301 SR
Queue Stats
15W - 61L
1,122 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
0 / 0 / 1
3,503
701
875
2,187
930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
ACE-3gn4r0
Heimdallr
6
1 / 0 / 0
3,528
706
1,491
1,137
340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Maui
7
0 / 0 / 0
3,784
757
1,345
2,220
1,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

5
1 / 0 / 1
3,515
703
2,387
3,338
1,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
6
2 / 0 / 1
3,942
788
1,414
1,770
627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
0 / 0 / 0
3,376
675
577
2,282
741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
 
Raijin
6
0 / 1 / 0
3,346
669
1,325
2,374
794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Zhong Kui
 
Zhong Kui
4
0 / 1 / 0
3,003
601
948
3,776
2,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lancelot
Nexxus0_0
Lancelot
2
0 / 1 / 0
2,581
516
315
1,003
272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
polite-spider213
Danzaburou
2
0 / 1 / 0
2,627
525
606
1,271
310

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
4
Kills
0
0
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
1
0.5
L
Izanami
 
Izanami
0
0
0
0
L
Raijin
 
Raijin
0
1
0
0
L
Zhong Kui
 
Zhong Kui
0
1
0
0
W
Heimdallr
ACE-3gn4r0
Heimdallr
1
0
0
1
W
Maui
0
0
0
0
L
Lancelot
Nexxus0_0
Lancelot
0
1
0
0
W
1
0
1
1.5
W
Ah Puch
2
0
1
2.5
L
Danzaburou
polite-spider213
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,512
Damage
3,771
10,652
Taken
10,706
4,401
Mitigated
4,139
6,000
Healing
2,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
875
246
0
1,275
2,187
930
345
434
1,698
8,285
0
L
Izanami
 
Izanami
577
471
0
913
2,282
741
0
1,170
937
0
16,285
L
Raijin
 
Raijin
1,325
259
0
367
2,374
794
0
971
1,403
17,708
0
L
Zhong Kui
 
Zhong Kui
948
230
0
1,013
3,776
2,022
0
663
3,113
7,513
0
W
Heimdallr
ACE-3gn4r0
Heimdallr
1,491
732
0
823
1,137
340
261
146
987
0
17,591
W
Maui
1,345
360
0
1,404
2,220
1,475
0
0
2,220
17,471
0
L
Lancelot
Nexxus0_0
Lancelot
315
235
0
0
1,003
272
0
219
784
0
2,430
W
2,387
1,248
0
1,872
3,338
1,029
0
793
2,511
0
12,867
W
Ah Puch
1,414
205
0
626
1,770
627
0
807
963
13,428
0
L
Danzaburou
polite-spider213
Danzaburou
606
457
0
154
1,271
310
0
436
835
0
3,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,272
Gold Earned
14,933
134
Minions Killed
108
0
Camps Cleared
0
469,634
Distance Traveled
313,582
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,503
701
15
3
0
98,401
2
L
Izanami
3,376
675
27
5
0
75,813
2
L
Raijin
3,346
669
48
10
0
76,377
3
L
Zhong Kui
3,003
601
18
4
0
81,619
0
W
Heimdallr
3,528
706
30
6
0
82,597
0
W
Maui
3,784
757
39
8
0
99,739
2
L
Lancelot
2,581
516
7
1
0
30,191
0
W
Awilix
3,515
703
29
6
0
105,486
0
W
Ah Puch
3,942
788
21
4
0
83,411
0
L
Danzaburou
2,627
525
8
2
0
49,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role